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-rw-r--r--3rdparty/lib3ds/light.h79
1 files changed, 0 insertions, 79 deletions
diff --git a/3rdparty/lib3ds/light.h b/3rdparty/lib3ds/light.h
deleted file mode 100644
index d8010d93..00000000
--- a/3rdparty/lib3ds/light.h
+++ /dev/null
@@ -1,79 +0,0 @@
-/* -*- c -*- */
-#ifndef INCLUDED_LIB3DS_LIGHT_H
-#define INCLUDED_LIB3DS_LIGHT_H
-/*
- * The 3D Studio File Format Library
- * Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
- * All rights reserved.
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation; either version 2.1 of the License, or (at
- * your option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
- * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
- * License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * $Id: light.h,v 1.13 2007/06/20 17:04:08 jeh Exp $
- */
-
-#ifndef INCLUDED_LIB3DS_TYPES_H
-#include <lib3ds/types.h>
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- * Light
- * \ingroup light
- */
-struct Lib3dsLight {
- Lib3dsLight *next;
- char name[64];
- Lib3dsDword object_flags; /*< @see Lib3dsObjectFlags */
- Lib3dsBool spot_light;
- Lib3dsBool see_cone;
- Lib3dsRgb color;
- Lib3dsVector position;
- Lib3dsVector spot;
- Lib3dsFloat roll;
- Lib3dsBool off;
- Lib3dsFloat outer_range;
- Lib3dsFloat inner_range;
- Lib3dsFloat multiplier;
- /*const char** excludes;*/
- Lib3dsFloat attenuation;
- Lib3dsBool rectangular_spot;
- Lib3dsBool shadowed;
- Lib3dsFloat shadow_bias;
- Lib3dsFloat shadow_filter;
- Lib3dsIntw shadow_size;
- Lib3dsFloat spot_aspect;
- Lib3dsBool use_projector;
- char projector[64];
- Lib3dsIntd spot_overshoot;
- Lib3dsBool ray_shadows;
- Lib3dsFloat ray_bias;
- Lib3dsFloat hot_spot;
- Lib3dsFloat fall_off;
-};
-
-extern LIB3DSAPI Lib3dsLight* lib3ds_light_new(const char *name);
-extern LIB3DSAPI void lib3ds_light_free(Lib3dsLight *mesh);
-extern LIB3DSAPI void lib3ds_light_dump(Lib3dsLight *light);
-extern LIB3DSAPI Lib3dsBool lib3ds_light_read(Lib3dsLight *light, Lib3dsIo *io);
-extern LIB3DSAPI Lib3dsBool lib3ds_light_write(Lib3dsLight *light, Lib3dsIo *io);
-
-#ifdef __cplusplus
-}
-#endif
-#endif
-