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Diffstat (limited to '3rdparty/lib3ds/shadow.c')
-rw-r--r-- | 3rdparty/lib3ds/shadow.c | 149 |
1 files changed, 0 insertions, 149 deletions
diff --git a/3rdparty/lib3ds/shadow.c b/3rdparty/lib3ds/shadow.c deleted file mode 100644 index 601dd378..00000000 --- a/3rdparty/lib3ds/shadow.c +++ /dev/null @@ -1,149 +0,0 @@ -/* - * The 3D Studio File Format Library - * Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com> - * All rights reserved. - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation; either version 2.1 of the License, or (at - * your option) any later version. - * - * This program is distributed in the hope that it will be useful, but - * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY - * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public - * License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * - * $Id: shadow.c,v 1.11 2007/06/20 17:04:09 jeh Exp $ - */ -#include <lib3ds/shadow.h> -#include <lib3ds/chunk.h> -#include <lib3ds/io.h> -#include <math.h> - - -/*! - * \defgroup shadow Shadow Map Settings - */ - - -/*! - * \ingroup shadow - */ -Lib3dsBool -lib3ds_shadow_read(Lib3dsShadow *shadow, Lib3dsIo *io) -{ - Lib3dsChunk c; - - if (!lib3ds_chunk_read(&c, io)) { - return(LIB3DS_FALSE); - } - - switch (c.chunk) { - case LIB3DS_SHADOW_MAP_SIZE: - { - shadow->map_size=lib3ds_io_read_intw(io); - } - break; - case LIB3DS_LO_SHADOW_BIAS: - { - shadow->lo_bias=lib3ds_io_read_float(io); - } - break; - case LIB3DS_HI_SHADOW_BIAS: - { - shadow->hi_bias=lib3ds_io_read_float(io); - } - break; - case LIB3DS_SHADOW_SAMPLES: - { - shadow->samples=lib3ds_io_read_intw(io); - } - break; - case LIB3DS_SHADOW_RANGE: - { - shadow->range=lib3ds_io_read_intd(io); - } - break; - case LIB3DS_SHADOW_FILTER: - { - shadow->filter=lib3ds_io_read_float(io); - } - break; - case LIB3DS_RAY_BIAS: - { - shadow->ray_bias=lib3ds_io_read_float(io); - } - break; - } - - return(LIB3DS_TRUE); -} - - -/*! - * \ingroup shadow - */ -Lib3dsBool -lib3ds_shadow_write(Lib3dsShadow *shadow, Lib3dsIo *io) -{ - if (fabs(shadow->lo_bias)>LIB3DS_EPSILON) { /*---- LIB3DS_LO_SHADOW_BIAS ----*/ - Lib3dsChunk c; - c.chunk=LIB3DS_LO_SHADOW_BIAS; - c.size=10; - lib3ds_chunk_write(&c,io); - lib3ds_io_write_float(io, shadow->lo_bias); - } - - if (fabs(shadow->hi_bias)>LIB3DS_EPSILON) { /*---- LIB3DS_HI_SHADOW_BIAS ----*/ - Lib3dsChunk c; - c.chunk=LIB3DS_HI_SHADOW_BIAS; - c.size=10; - lib3ds_chunk_write(&c,io); - lib3ds_io_write_float(io, shadow->hi_bias); - } - - if (shadow->map_size) { /*---- LIB3DS_SHADOW_MAP_SIZE ----*/ - Lib3dsChunk c; - c.chunk=LIB3DS_SHADOW_MAP_SIZE; - c.size=8; - lib3ds_chunk_write(&c,io); - lib3ds_io_write_intw(io, shadow->map_size); - } - - if (shadow->samples) { /*---- LIB3DS_SHADOW_SAMPLES ----*/ - Lib3dsChunk c; - c.chunk=LIB3DS_SHADOW_SAMPLES; - c.size=8; - lib3ds_chunk_write(&c,io); - lib3ds_io_write_intw(io, shadow->samples); - } - - if (shadow->range) { /*---- LIB3DS_SHADOW_RANGE ----*/ - Lib3dsChunk c; - c.chunk=LIB3DS_SHADOW_RANGE; - c.size=10; - lib3ds_chunk_write(&c,io); - lib3ds_io_write_intd(io, shadow->range); - } - - if (fabs(shadow->filter)>LIB3DS_EPSILON) { /*---- LIB3DS_SHADOW_FILTER ----*/ - Lib3dsChunk c; - c.chunk=LIB3DS_SHADOW_FILTER; - c.size=10; - lib3ds_chunk_write(&c,io); - lib3ds_io_write_float(io, shadow->filter); - } - if (fabs(shadow->ray_bias)>LIB3DS_EPSILON) { /*---- LIB3DS_RAY_BIAS ----*/ - Lib3dsChunk c; - c.chunk=LIB3DS_RAY_BIAS; - c.size=10; - lib3ds_chunk_write(&c,io); - lib3ds_io_write_float(io, shadow->ray_bias); - } - return(LIB3DS_TRUE); -} - |