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-rw-r--r--3rdparty/lib3ds/shadow.c149
1 files changed, 0 insertions, 149 deletions
diff --git a/3rdparty/lib3ds/shadow.c b/3rdparty/lib3ds/shadow.c
deleted file mode 100644
index 601dd378..00000000
--- a/3rdparty/lib3ds/shadow.c
+++ /dev/null
@@ -1,149 +0,0 @@
-/*
- * The 3D Studio File Format Library
- * Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
- * All rights reserved.
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation; either version 2.1 of the License, or (at
- * your option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
- * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
- * License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * $Id: shadow.c,v 1.11 2007/06/20 17:04:09 jeh Exp $
- */
-#include <lib3ds/shadow.h>
-#include <lib3ds/chunk.h>
-#include <lib3ds/io.h>
-#include <math.h>
-
-
-/*!
- * \defgroup shadow Shadow Map Settings
- */
-
-
-/*!
- * \ingroup shadow
- */
-Lib3dsBool
-lib3ds_shadow_read(Lib3dsShadow *shadow, Lib3dsIo *io)
-{
- Lib3dsChunk c;
-
- if (!lib3ds_chunk_read(&c, io)) {
- return(LIB3DS_FALSE);
- }
-
- switch (c.chunk) {
- case LIB3DS_SHADOW_MAP_SIZE:
- {
- shadow->map_size=lib3ds_io_read_intw(io);
- }
- break;
- case LIB3DS_LO_SHADOW_BIAS:
- {
- shadow->lo_bias=lib3ds_io_read_float(io);
- }
- break;
- case LIB3DS_HI_SHADOW_BIAS:
- {
- shadow->hi_bias=lib3ds_io_read_float(io);
- }
- break;
- case LIB3DS_SHADOW_SAMPLES:
- {
- shadow->samples=lib3ds_io_read_intw(io);
- }
- break;
- case LIB3DS_SHADOW_RANGE:
- {
- shadow->range=lib3ds_io_read_intd(io);
- }
- break;
- case LIB3DS_SHADOW_FILTER:
- {
- shadow->filter=lib3ds_io_read_float(io);
- }
- break;
- case LIB3DS_RAY_BIAS:
- {
- shadow->ray_bias=lib3ds_io_read_float(io);
- }
- break;
- }
-
- return(LIB3DS_TRUE);
-}
-
-
-/*!
- * \ingroup shadow
- */
-Lib3dsBool
-lib3ds_shadow_write(Lib3dsShadow *shadow, Lib3dsIo *io)
-{
- if (fabs(shadow->lo_bias)>LIB3DS_EPSILON) { /*---- LIB3DS_LO_SHADOW_BIAS ----*/
- Lib3dsChunk c;
- c.chunk=LIB3DS_LO_SHADOW_BIAS;
- c.size=10;
- lib3ds_chunk_write(&c,io);
- lib3ds_io_write_float(io, shadow->lo_bias);
- }
-
- if (fabs(shadow->hi_bias)>LIB3DS_EPSILON) { /*---- LIB3DS_HI_SHADOW_BIAS ----*/
- Lib3dsChunk c;
- c.chunk=LIB3DS_HI_SHADOW_BIAS;
- c.size=10;
- lib3ds_chunk_write(&c,io);
- lib3ds_io_write_float(io, shadow->hi_bias);
- }
-
- if (shadow->map_size) { /*---- LIB3DS_SHADOW_MAP_SIZE ----*/
- Lib3dsChunk c;
- c.chunk=LIB3DS_SHADOW_MAP_SIZE;
- c.size=8;
- lib3ds_chunk_write(&c,io);
- lib3ds_io_write_intw(io, shadow->map_size);
- }
-
- if (shadow->samples) { /*---- LIB3DS_SHADOW_SAMPLES ----*/
- Lib3dsChunk c;
- c.chunk=LIB3DS_SHADOW_SAMPLES;
- c.size=8;
- lib3ds_chunk_write(&c,io);
- lib3ds_io_write_intw(io, shadow->samples);
- }
-
- if (shadow->range) { /*---- LIB3DS_SHADOW_RANGE ----*/
- Lib3dsChunk c;
- c.chunk=LIB3DS_SHADOW_RANGE;
- c.size=10;
- lib3ds_chunk_write(&c,io);
- lib3ds_io_write_intd(io, shadow->range);
- }
-
- if (fabs(shadow->filter)>LIB3DS_EPSILON) { /*---- LIB3DS_SHADOW_FILTER ----*/
- Lib3dsChunk c;
- c.chunk=LIB3DS_SHADOW_FILTER;
- c.size=10;
- lib3ds_chunk_write(&c,io);
- lib3ds_io_write_float(io, shadow->filter);
- }
- if (fabs(shadow->ray_bias)>LIB3DS_EPSILON) { /*---- LIB3DS_RAY_BIAS ----*/
- Lib3dsChunk c;
- c.chunk=LIB3DS_RAY_BIAS;
- c.size=10;
- lib3ds_chunk_write(&c,io);
- lib3ds_io_write_float(io, shadow->ray_bias);
- }
- return(LIB3DS_TRUE);
-}
-