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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation ([email protected])
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef PROJECTIVEDTEXTUREEFFECT_H
-#define PROJECTIVEDTEXTUREEFFECT_H
-
-#include "qglshaderprogrameffect.h"
-//#include "deptheffect.h"
-#include "qmatrix4x4.h"
-
-class ProjectiveTextureEffect : public QGLShaderProgramEffect
-{
-public:
- explicit ProjectiveTextureEffect();
- virtual void setActive(QGLPainter *painter, bool flag);
- virtual void update(QGLPainter *painter, QGLPainter::Updates updates);
- virtual void setProjectorDirection(const QVector4D &direction);
-
- void setCameraModelViewMatrix(const QMatrix4x4 &newCameraModelViewMatrix);
- void setProjectorProjectionMatrix(const QMatrix4x4 &newMatrix);
- void setProjectorViewMatrix(const QMatrix4x4 &newMatrix);
- void setModelMatrix(const QMatrix4x4 &newMatrix);
-
-// TODO:
-// QMatrix4x4 eyeLinearTexgenMatrix;
-
-protected:
- virtual void setupShaders();
-private:
- virtual void recalulateObjectLinearTexgenMatrix();
- bool matrixDirty;
- QMatrix4x4 modelMatrix;
- QMatrix4x4 objectLinearTexgenMatrix;
- QMatrix4x4 cameraModelViewMatrix;
- QMatrix4x4 inverseCameraModelViewMatrix;
- QMatrix4x4 projectorProjectionMatrix;
- QMatrix4x4 projectorViewMatrix;
- QVector4D projectorDirection;
-};
-
-#endif // PROJECTIVEDTEXTUREEFFECT_H