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Diffstat (limited to 'demos/qt3d/cubehouse/shaders/depthTestShader.vert')
-rw-r--r-- | demos/qt3d/cubehouse/shaders/depthTestShader.vert | 91 |
1 files changed, 0 insertions, 91 deletions
diff --git a/demos/qt3d/cubehouse/shaders/depthTestShader.vert b/demos/qt3d/cubehouse/shaders/depthTestShader.vert deleted file mode 100644 index 6f640c87..00000000 --- a/demos/qt3d/cubehouse/shaders/depthTestShader.vert +++ /dev/null @@ -1,91 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. -** Contact: Nokia Corporation ([email protected]) -** -** This file is part of the QtQuick3D module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the Technology Preview License Agreement accompanying -** this package. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain additional -** rights. These rights are described in the Nokia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** If you have questions regarding the use of this file, please contact -** Nokia at [email protected]. -** -** -** -** -** -** -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -attribute highp vec4 vertex; -attribute highp vec4 texCoords; - -uniform highp mat4 matrix; -uniform highp mat4 qt_ProjectionMatrix; -uniform highp mat4 qt_ModelViewMatrix; - -uniform highp mat4 cameraCombinedMatrix; -uniform highp mat4 lightCombinedMatrix; - -uniform highp mat4 cameraModelViewMatrix; -uniform highp mat4 inverseCameraModelViewMatrix; -uniform highp mat4 lightModelViewMatrix; - -uniform highp mat4 cameraProjectionMatrix; -uniform highp mat4 lightProjectionMatrix; - -varying highp vec4 qt_TexCoord0; -varying highp vec4 onScreenPosition; -varying highp vec4 lightScreenPosition; -varying highp vec4 worldSpaceVertex; -varying float lightDepth; -varying float actualDepth; - -void main(void) -{ - qt_TexCoord0 = texCoords; -// onScreenPosition = matrix * vertex; -//onScreenPosition = cameraCombinedMatrix * vertex; // works - onScreenPosition = qt_ProjectionMatrix * - qt_ModelViewMatrix - * vertex; - - highp vec4 worldPosition = inverseCameraModelViewMatrix * - qt_ModelViewMatrix * vertex; - -// lightScreenPosition = lightCombinedMatrix * vertex; -// lightScreenPosition = lightCombinedMatrix * worldPosition; - lightScreenPosition = lightProjectionMatrix * lightModelViewMatrix * vertex; - lightDepth = lightScreenPosition.z; - - actualDepth = onScreenPosition.z; - - worldSpaceVertex = vertex; - -// gl_Position = qt_ProjectionMatrix * worldPosition; -//gl_Position = onScreenPosition; -gl_Position = onScreenPosition; -// gl_Position = lightScreenPosition; -}; |