summaryrefslogtreecommitdiffstats
path: root/demos/qt3d/cubehouse/shaders/depthTestShader.vert
diff options
context:
space:
mode:
Diffstat (limited to 'demos/qt3d/cubehouse/shaders/depthTestShader.vert')
-rw-r--r--demos/qt3d/cubehouse/shaders/depthTestShader.vert91
1 files changed, 0 insertions, 91 deletions
diff --git a/demos/qt3d/cubehouse/shaders/depthTestShader.vert b/demos/qt3d/cubehouse/shaders/depthTestShader.vert
deleted file mode 100644
index 6f640c87..00000000
--- a/demos/qt3d/cubehouse/shaders/depthTestShader.vert
+++ /dev/null
@@ -1,91 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation ([email protected])
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the Technology Preview License Agreement accompanying
-** this package.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** If you have questions regarding the use of this file, please contact
-** Nokia at [email protected].
-**
-**
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-attribute highp vec4 vertex;
-attribute highp vec4 texCoords;
-
-uniform highp mat4 matrix;
-uniform highp mat4 qt_ProjectionMatrix;
-uniform highp mat4 qt_ModelViewMatrix;
-
-uniform highp mat4 cameraCombinedMatrix;
-uniform highp mat4 lightCombinedMatrix;
-
-uniform highp mat4 cameraModelViewMatrix;
-uniform highp mat4 inverseCameraModelViewMatrix;
-uniform highp mat4 lightModelViewMatrix;
-
-uniform highp mat4 cameraProjectionMatrix;
-uniform highp mat4 lightProjectionMatrix;
-
-varying highp vec4 qt_TexCoord0;
-varying highp vec4 onScreenPosition;
-varying highp vec4 lightScreenPosition;
-varying highp vec4 worldSpaceVertex;
-varying float lightDepth;
-varying float actualDepth;
-
-void main(void)
-{
- qt_TexCoord0 = texCoords;
-// onScreenPosition = matrix * vertex;
-//onScreenPosition = cameraCombinedMatrix * vertex; // works
- onScreenPosition = qt_ProjectionMatrix *
- qt_ModelViewMatrix
- * vertex;
-
- highp vec4 worldPosition = inverseCameraModelViewMatrix *
- qt_ModelViewMatrix * vertex;
-
-// lightScreenPosition = lightCombinedMatrix * vertex;
-// lightScreenPosition = lightCombinedMatrix * worldPosition;
- lightScreenPosition = lightProjectionMatrix * lightModelViewMatrix * vertex;
- lightDepth = lightScreenPosition.z;
-
- actualDepth = onScreenPosition.z;
-
- worldSpaceVertex = vertex;
-
-// gl_Position = qt_ProjectionMatrix * worldPosition;
-//gl_Position = onScreenPosition;
-gl_Position = onScreenPosition;
-// gl_Position = lightScreenPosition;
-};