diff options
Diffstat (limited to 'demos/qt3d/cubehouse/shaders/objectlineartexgen.frag')
-rw-r--r-- | demos/qt3d/cubehouse/shaders/objectlineartexgen.frag | 52 |
1 files changed, 0 insertions, 52 deletions
diff --git a/demos/qt3d/cubehouse/shaders/objectlineartexgen.frag b/demos/qt3d/cubehouse/shaders/objectlineartexgen.frag deleted file mode 100644 index a4439f28..00000000 --- a/demos/qt3d/cubehouse/shaders/objectlineartexgen.frag +++ /dev/null @@ -1,52 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. -** Contact: Nokia Corporation ([email protected]) -** -** This file is part of the QtQuick3D module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the Technology Preview License Agreement accompanying -** this package. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain additional -** rights. These rights are described in the Nokia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** If you have questions regarding the use of this file, please contact -** Nokia at [email protected]. -** -** -** -** -** -** -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -uniform sampler2D texture; -varying highp vec4 texCoord; -varying float facingProjector; - -void main(void) -{ - vec2 clampedCoords = texCoord.st; - clampedCoords = clamp(texCoord.st, vec2(0.0), vec2(1.0)); - vec4 textureColor = texture2D(texture, clampedCoords); - gl_FragColor = vec4(textureColor.rgb * facingProjector, 1.0); -}; |