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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation ([email protected])
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef MESHOBJECT_H
-#define MESHOBJECT_H
-
-#include <QtCore/qobject.h>
-#include <QtGui/qevent.h>
-
-#include "qglpainter.h"
-#include "qglabstractscene.h"
-
-QT_BEGIN_NAMESPACE
-class QGLView;
-class QGLSceneNode;
-QT_END_NAMESPACE
-
-class MeshObject : public QObject
-{
- Q_OBJECT
-public:
- explicit MeshObject(QGLSceneNode *meshObject, QObject *parent=0);
- explicit MeshObject(QGLAbstractScene *scene, QObject *parent=0);
- virtual ~MeshObject();
-
- QVector3D position() const { return m_position; }
- void setPosition(const QVector3D& value) { m_position = value; }
-
- qreal scale() const { return m_scale; }
- void setScale(qreal value) { m_scale = value; }
-
- qreal rotationAngle() const { return m_rotationAngle; }
- void setRotationAngle(qreal value) { m_rotationAngle = value; }
-
- QVector3D rotationVector() const { return m_rotationVector; }
- void setRotationVector(const QVector3D& value) { m_rotationVector = value; }
-
- QGLMaterial *material() const { return m_material; }
- void setMaterial(QGLMaterial *value)
- { m_material = value; m_hoverMaterial = value; }
-
- QGLMaterial *hoverMaterial() const { return m_hoverMaterial; }
- void setHoverMaterial(QGLMaterial *value) { m_hoverMaterial = value; }
-
- QGLAbstractEffect *effect() const { return m_effect; }
- void setEffect(QGLAbstractEffect *value) { m_effect = value; }
-
- int objectId() const { return m_objectId; }
- void setObjectId(int id) { m_objectId = id; }
-
- void initialize(QGLView *view, QGLPainter *painter);
- void draw(QGLPainter *painter);
-
-signals:
- void pressed();
- void released();
- void clicked();
- void doubleClicked();
- void hoverChanged();
-
-protected:
- bool event(QEvent *e);
-
-private:
- QGLSceneNode *m_mesh;
- QGLSceneNode *m_meshObject;
- QGLAbstractScene *m_scene;
- QVector3D m_position;
- qreal m_scale;
- qreal m_rotationAngle;
- QVector3D m_rotationVector;
- QGLMaterial *m_material;
- QGLMaterial *m_hoverMaterial;
- QGLAbstractEffect *m_effect;
- int m_objectId;
- bool m_hovering;
-};
-
-#endif