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Diffstat (limited to 'demos/qt3d/teaservice/per_pixel_lighting.vsh')
-rw-r--r-- | demos/qt3d/teaservice/per_pixel_lighting.vsh | 96 |
1 files changed, 0 insertions, 96 deletions
diff --git a/demos/qt3d/teaservice/per_pixel_lighting.vsh b/demos/qt3d/teaservice/per_pixel_lighting.vsh deleted file mode 100644 index d5157840..00000000 --- a/demos/qt3d/teaservice/per_pixel_lighting.vsh +++ /dev/null @@ -1,96 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. -** Contact: Nokia Corporation ([email protected]) -** -** This file is part of the QtQuick3D module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** GNU Lesser General Public License Usage -** This file may be used under the terms of the GNU Lesser General Public -** License version 2.1 as published by the Free Software Foundation and -** appearing in the file LICENSE.LGPL included in the packaging of this -** file. Please review the following information to ensure the GNU Lesser -** General Public License version 2.1 requirements will be met: -** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain additional -** rights. These rights are described in the Nokia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU General -** Public License version 3.0 as published by the Free Software Foundation -** and appearing in the file LICENSE.GPL included in the packaging of this -** file. Please review the following information to ensure the GNU General -** Public License version 3.0 requirements will be met: -** http://www.gnu.org/copyleft/gpl.html. -** -** Other Usage -** Alternatively, this file may be used in accordance with the terms and -** conditions contained in a signed written agreement between you and Nokia. -** -** -** -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -// Per-pixel lighting - vertex shader side. - -attribute highp vec4 qt_Vertex; -attribute mediump vec3 qt_Normal; -uniform mediump mat4 qt_ModelViewMatrix; -uniform mediump mat4 qt_ModelViewProjectionMatrix; -uniform mediump mat3 qt_NormalMatrix; - -struct qt_MaterialParameters { - mediump vec4 emission; - mediump vec4 ambient; - mediump vec4 diffuse; - mediump vec4 specular; - mediump float shininess; -}; -uniform qt_MaterialParameters qt_Material; - -struct qt_SingleLightParameters { - mediump vec4 position; - mediump vec3 spotDirection; - mediump float spotExponent; - mediump float spotCutoff; - mediump float spotCosCutoff; - mediump float constantAttenuation; - mediump float linearAttenuation; - mediump float quadraticAttenuation; -}; -uniform qt_SingleLightParameters qt_Light; - -varying mediump vec4 qAmbient; -varying mediump vec4 qDiffuse; -varying mediump vec3 qNormal; -varying mediump vec3 qLightDirection; -varying mediump vec3 qHalfVector; -varying mediump vec3 qVertexToLight; - -void qLightVertex(vec4 vertex, vec3 normal) -{ - vec3 toEye; - qNormal = normal; - qAmbient = qt_Material.emission + qt_Material.ambient; - qDiffuse = qt_Material.diffuse; - qLightDirection = normalize(qt_Light.position.xyz); - toEye = vec3(0, 0, 1); - qHalfVector = normalize(qLightDirection + toEye); - qVertexToLight = vertex.xyz - qt_Light.position.xyz; -} - -void main(void) -{ - gl_Position = qt_ModelViewProjectionMatrix * qt_Vertex; - vec4 vertex = qt_ModelViewMatrix * qt_Vertex; - vec3 normal = normalize(qt_NormalMatrix * qt_Normal); - qLightVertex(vertex, normal); -} |