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diff --git a/examples/qt3d/geometry/geometryview.cpp b/examples/qt3d/geometry/geometryview.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation ([email protected])
-**
-** This file is part of the QtQuick3D examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
-** the names of its contributors may be used to endorse or promote
-** products derived from this software without specific prior written
-** permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "geometryview.h"
-#include "qray3d.h"
-
-#include <QImage>
-#include <QPainter>
-#include <QDir>
-#include <QTimer>
-#include <QWheelEvent>
-
-#include <math.h>
-
-#include "geometry.h"
-#include "quadplane.h"
-#include "qplane3d.h"
-#include "qglmaterialcollection.h"
-#include "qgraphicsscale3d.h"
-
-GeometryView::GeometryView(QWidget *parent)
- : QGLView(parent)
- , timer(new QTimer(this))
-{
- lp = new QGLLightParameters(this);
- lp->setPosition(QVector3D(-3.0, 1.0, 15.0));
- lp->setSpotAngle(15.0);
- lp->setSpotExponent(24);
- lp->setSpotDirection(QVector3D(0.0, -1.0, -2.0));
-
- palette = new QGLMaterialCollection(this);
-
- // first set up the geometry - an icosahedron
- // this one handles all its own colors and textures
- icosahedron = new Geometry(this, palette);
-
- // now a generic flat floor plane which will be painted grey
- // and textured the same as the icosahedron
- floor = new QuadPlane(this);
- floor->setPalette(palette);
- QGLMaterial *parms = new QGLMaterial;
- parms->setAmbientColor(Qt::darkGray);
- parms->setDiffuseColor(Qt::gray);
- int m = palette->addMaterial(parms);
- QGLTexture2D *tex = icosahedron->material()->texture();
- parms->setTexture(tex);
- floor->setMaterialIndex(m);
- floor->setPosition(QVector3D(0, 0, -5));
- QGraphicsScale3D *scale = new QGraphicsScale3D(floor);
- scale->setScale(QVector3D(0.2, 0.2, 0.1));
- floor->addTransform(scale);
-
- mdl = new QGLLightModel(this);
- mdl->setAmbientSceneColor(QColor(196,196,196));
-}
-
-GeometryView::~GeometryView()
-{
- delete icosahedron;
- delete floor;
- delete timer;
-}
-
-void GeometryView::initializeGL(QGLPainter *painter)
-{
- painter->setLightModel(mdl);
-
- painter->setMainLight(lp);
-
- connect(timer, SIGNAL(timeout()), this, SLOT(rotate()));
- timer->start(25);
-}
-
-void GeometryView::paintGL(QGLPainter *painter)
-{
- floor->draw(painter);
- painter->modelViewMatrix().rotate(angle, 0.10f, 1.0f, 0.0f);
- icosahedron->draw(painter);
-}
-
-void GeometryView::rotate()
-{
- angle = (angle + 2) % 360;
- updateGL();
-}