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Diffstat (limited to 'examples/qt3d/nesting/cubeview.cpp')
-rw-r--r-- | examples/qt3d/nesting/cubeview.cpp | 209 |
1 files changed, 0 insertions, 209 deletions
diff --git a/examples/qt3d/nesting/cubeview.cpp b/examples/qt3d/nesting/cubeview.cpp deleted file mode 100644 index d14b5048..00000000 --- a/examples/qt3d/nesting/cubeview.cpp +++ /dev/null @@ -1,209 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. -** Contact: Nokia Corporation ([email protected]) -** -** This file is part of the QtQuick3D examples of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** You may use this file under the terms of the BSD license as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor -** the names of its contributors may be used to endorse or promote -** products derived from this software without specific prior written -** permission. -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "cubeview.h" -#include "qglcube.h" -#include "qglteapot.h" -#include <QtOpenGL/qglframebufferobject.h> -#include <QtCore/qpropertyanimation.h> - -//! [1] -CubeView::CubeView(QWidget *parent) - : QGLView(parent) - , fbo(0) - , tangle(0.0f) - , cangle(0.0f) - , oangle(0.0f) -{ - QGLBuilder builder; - builder.newSection(QGL::Faceted); - builder << QGLCube(1.5f); - cube = builder.currentNode(); - cube->setObjectName(QLatin1String("Cube")); - - builder.newSection(); - builder << QGLTeapot(); - teapot = builder.currentNode(); - teapot->setObjectName(QLatin1String("Teapot")); - - scene = builder.finalizedSceneNode(); - scene->setParent(this); -//! [1] - -//! [2] - QPropertyAnimation *animation; - - animation = new QPropertyAnimation(this, "teapotAngle", this); - animation->setStartValue(0.0f); - animation->setEndValue(360.0f); - animation->setDuration(1000); - animation->setLoopCount(-1); - animation->start(); - - animation = new QPropertyAnimation(this, "cubeAngle", this); - animation->setStartValue(0.0f); - animation->setEndValue(360.0f); - animation->setDuration(5000); - animation->setLoopCount(-1); - animation->start(); - - animation = new QPropertyAnimation(this, "orbitAngle", this); - animation->setStartValue(0.0f); - animation->setEndValue(360.0f); - animation->setDuration(5000); - animation->setLoopCount(-1); - animation->start(); -//! [2] - -//! [3] - innerCamera = new QGLCamera(this); -} -//! [3] - -CubeView::~CubeView() -{ - delete fbo; -} - -//! [4] -void CubeView::initializeGL(QGLPainter *) -{ - fbo = new QGLFramebufferObject(512, 512, QGLFramebufferObject::Depth); - fboSurface.setFramebufferObject(fbo); -//! [4] - -//! [5] - QImage textureImage(QLatin1String(":/qtlogo.png")); - qtlogo.setImage(textureImage); - - glEnable(GL_BLEND); -} -//! [5] - -//! [6] -void CubeView::paintGL(QGLPainter *painter) -{ - painter->modelViewMatrix().push(); - painter->projectionMatrix().push(); - painter->pushSurface(&fboSurface); -//! [6] - -//! [7] - painter->setCamera(innerCamera); - painter->modelViewMatrix().rotate(tangle, 0.0f, 1.0f, 0.0f); - - painter->setFaceColor(QGL::AllFaces, QColor(170, 202, 0)); - painter->setStandardEffect(QGL::LitMaterial); - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - teapot->draw(painter); -//! [7] - -//! [8] - painter->popSurface(); - painter->projectionMatrix().pop(); - painter->modelViewMatrix().pop(); -//! [8] - -//! [9] - painter->modelViewMatrix().rotate(oangle, 0.0f, 1.0f, 0.0f); - QMatrix4x4 m = painter->modelViewMatrix(); - QVector3D cube1pos(-1.5f, 0.0f, 0.0f); - QVector3D cube2pos(1.5f, 0.0f, 0.0f); - - if (m.map(cube1pos).z() < m.map(cube2pos).z()) { - drawCube1(painter, cube1pos); - drawCube2(painter, cube2pos); - } else { - drawCube2(painter, cube2pos); - drawCube1(painter, cube1pos); - } -} -//! [9] - -//! [10] -void CubeView::drawCube1(QGLPainter *painter, const QVector3D &posn) -{ - painter->modelViewMatrix().push(); - - qtlogo.bind(); - painter->setFaceColor(QGL::AllFaces, QColor(202, 100, 0, 150)); - painter->setStandardEffect(QGL::LitDecalTexture2D); - - painter->modelViewMatrix().translate(posn); - painter->modelViewMatrix().rotate(cangle, 1.0f, -1.0f, 1.0f); - - glCullFace(GL_FRONT); - glEnable(GL_CULL_FACE); - cube->draw(painter); - glCullFace(GL_BACK); - cube->draw(painter); - glDisable(GL_CULL_FACE); - - painter->modelViewMatrix().pop(); -} -//! [10] - -//! [11] -void CubeView::drawCube2(QGLPainter *painter, const QVector3D &posn) -{ - painter->modelViewMatrix().push(); - - painter->setFaceColor(QGL::AllFaces, QColor(0, 160, 202, 125)); - painter->setStandardEffect(QGL::LitDecalTexture2D); - glBindTexture(GL_TEXTURE_2D, fbo->texture()); - glEnable(GL_TEXTURE_2D); - - painter->modelViewMatrix().translate(posn); - painter->modelViewMatrix().rotate(cangle, 1.0f, 1.0f, 1.0f); - - glCullFace(GL_FRONT); - glEnable(GL_CULL_FACE); - cube->draw(painter); - glCullFace(GL_BACK); - cube->draw(painter); - glDisable(GL_CULL_FACE); - - glBindTexture(GL_TEXTURE_2D, 0); - glDisable(GL_TEXTURE_2D); - - painter->modelViewMatrix().pop(); -} -//! [11] |