summaryrefslogtreecommitdiffstats
path: root/examples/quick3d/animations/qml/cube_rotated.dae
diff options
context:
space:
mode:
Diffstat (limited to 'examples/quick3d/animations/qml/cube_rotated.dae')
-rwxr-xr-xexamples/quick3d/animations/qml/cube_rotated.dae561
1 files changed, 0 insertions, 561 deletions
diff --git a/examples/quick3d/animations/qml/cube_rotated.dae b/examples/quick3d/animations/qml/cube_rotated.dae
deleted file mode 100755
index 0bb2f031..00000000
--- a/examples/quick3d/animations/qml/cube_rotated.dae
+++ /dev/null
@@ -1,561 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.0">
- <asset>
- <contributor>
- <author></author>
- <authoring_tool>FBX COLLADA exporter</authoring_tool>
- <comments></comments>
- </contributor>
- <created>2012-01-09T10:08:02Z</created>
- <modified>2012-01-09T10:08:02Z</modified>
- <revision></revision>
- <title></title>
- <subject></subject>
- <keywords></keywords>
- <unit meter="0.025400"/>
- <up_axis>Y_UP</up_axis>
- </asset>
- <library_images>
- <image id="Map__2-image" name="Map__2">
- <init_from>file://stonewal.png</init_from>
- </image>
- <image id="Map__1-image" name="Map__1">
- <init_from>file://waves.bmp</init_from>
- </image>
- </library_images>
- <library_materials>
- <material id="_02___Default" name="_02___Default">
- <instance_effect url="#_02___Default-fx"/>
- </material>
- <material id="_01___Default" name="_01___Default">
- <instance_effect url="#_01___Default-fx"/>
- </material>
- </library_materials>
- <library_effects>
- <effect id="_02___Default-fx" name="_02___Default">
- <profile_COMMON>
- <technique sid="standard">
- <phong>
- <emission>
- <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
- </emission>
- <ambient>
- <color sid="ambient">0.588235 0.588235 0.588235 1.000000</color>
- </ambient>
- <diffuse>
- <texture texture="Map__2-image" texcoord="CHANNEL0">
- <extra>
- <technique profile="MAYA">
- <wrapU sid="wrapU0">TRUE</wrapU>
- <wrapV sid="wrapV0">TRUE</wrapV>
- <blend_mode>ADD</blend_mode>
- </technique>
- </extra>
- </texture>
- </diffuse>
- <specular>
- <color sid="specular">0.000000 0.000000 0.000000 1.000000</color>
- </specular>
- <shininess>
- <float sid="shininess">2.000000</float>
- </shininess>
- <reflective>
- <color sid="reflective">0.000000 0.000000 0.000000 1.000000</color>
- </reflective>
- <reflectivity>
- <float sid="reflectivity">1.000000</float>
- </reflectivity>
- <transparent>
- <color sid="transparent">1.000000 1.000000 1.000000 1.000000</color>
- </transparent>
- <transparency>
- <float sid="transparency">0.000000</float>
- </transparency>
- </phong>
- </technique>
- </profile_COMMON>
- </effect>
- <effect id="_01___Default-fx" name="_01___Default">
- <profile_COMMON>
- <technique sid="standard">
- <phong>
- <emission>
- <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
- </emission>
- <ambient>
- <color sid="ambient">0.588235 0.588235 0.588235 1.000000</color>
- </ambient>
- <diffuse>
- <texture texture="Map__1-image" texcoord="CHANNEL0">
- <extra>
- <technique profile="MAYA">
- <wrapU sid="wrapU0">TRUE</wrapU>
- <wrapV sid="wrapV0">TRUE</wrapV>
- <blend_mode>ADD</blend_mode>
- </technique>
- </extra>
- </texture>
- </diffuse>
- <specular>
- <color sid="specular">0.000000 0.000000 0.000000 1.000000</color>
- </specular>
- <shininess>
- <float sid="shininess">2.000000</float>
- </shininess>
- <reflective>
- <color sid="reflective">0.000000 0.000000 0.000000 1.000000</color>
- </reflective>
- <reflectivity>
- <float sid="reflectivity">1.000000</float>
- </reflectivity>
- <transparent>
- <color sid="transparent">1.000000 1.000000 1.000000 1.000000</color>
- </transparent>
- <transparency>
- <float sid="transparency">0.000000</float>
- </transparency>
- </phong>
- </technique>
- </profile_COMMON>
- </effect>
- </library_effects>
- <library_geometries>
- <geometry id="Box01-lib" name="Box01Mesh">
- <mesh>
- <source id="Box01-lib-Position">
- <float_array id="Box01-lib-Position-array" count="24">
--50.000000 -50.000000 0.000000
-50.000000 -50.000000 0.000000
--50.000000 50.000000 0.000000
-50.000000 50.000000 0.000000
--50.000000 -50.000000 1.000000
-50.000000 -50.000000 1.000000
--50.000000 50.000000 1.000000
-50.000000 50.000000 1.000000
-</float_array>
- <technique_common>
- <accessor source="#Box01-lib-Position-array" count="8" stride="3">
- <param name="X" type="float"/>
- <param name="Y" type="float"/>
- <param name="Z" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="Box01-lib-Normal0">
- <float_array id="Box01-lib-Normal0-array" count="108">
-0.000000 0.000000 -1.000000
-0.000000 0.000000 -1.000000
-0.000000 0.000000 -1.000000
-0.000000 0.000000 -1.000000
-0.000000 0.000000 -1.000000
-0.000000 0.000000 -1.000000
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000
-0.000000 -1.000000 0.000000
-0.000000 -1.000000 0.000000
-0.000000 -1.000000 0.000000
-0.000000 -1.000000 0.000000
-0.000000 -1.000000 0.000000
-0.000000 -1.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-0.000000 1.000000 0.000000
-0.000000 1.000000 0.000000
-0.000000 1.000000 0.000000
-0.000000 1.000000 0.000000
-0.000000 1.000000 0.000000
-0.000000 1.000000 0.000000
--1.000000 0.000000 0.000000
--1.000000 0.000000 0.000000
--1.000000 0.000000 0.000000
--1.000000 0.000000 0.000000
--1.000000 0.000000 0.000000
--1.000000 0.000000 0.000000
-</float_array>
- <technique_common>
- <accessor source="#Box01-lib-Normal0-array" count="36" stride="3">
- <param name="X" type="float"/>
- <param name="Y" type="float"/>
- <param name="Z" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="Box01-lib-UV0">
- <float_array id="Box01-lib-UV0-array" count="24">
-0.000000 0.000000
-1.000000 0.000000
-0.000000 1.000000
-1.000000 1.000000
-0.000000 0.000000
-1.000000 0.000000
-0.000000 1.000000
-1.000000 1.000000
-0.000000 0.000000
-1.000000 0.000000
-0.000000 1.000000
-1.000000 1.000000
-</float_array>
- <technique_common>
- <accessor source="#Box01-lib-UV0-array" count="12" stride="2">
- <param name="S" type="float"/>
- <param name="T" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <vertices id="Box01-lib-Vertex">
- <input semantic="POSITION" source="#Box01-lib-Position"/>
- </vertices>
- <polygons material="_02___Default" count="12">
- <input semantic="VERTEX" offset="0" source="#Box01-lib-Vertex"/>
- <input semantic="NORMAL" offset="1" source="#Box01-lib-Normal0"/>
- <input semantic="TEXCOORD" offset="2" set="0" source="#Box01-lib-UV0"/>
- <p>0 0 9 2 1 11 3 2 10</p>
- <p>3 3 10 1 4 8 0 5 9</p>
- <p>4 6 8 5 7 9 7 8 11</p>
- <p>7 9 11 6 10 10 4 11 8</p>
- <p>0 12 4 1 13 5 5 14 7</p>
- <p>5 15 7 4 16 6 0 17 4</p>
- <p>1 18 0 3 19 1 7 20 3</p>
- <p>7 21 3 5 22 2 1 23 0</p>
- <p>3 24 4 2 25 5 6 26 7</p>
- <p>6 27 7 7 28 6 3 29 4</p>
- <p>2 30 0 0 31 1 4 32 3</p>
- <p>4 33 3 6 34 2 2 35 0</p>
- </polygons>
- </mesh>
- </geometry>
- <geometry id="Box02-lib" name="Box02Mesh">
- <mesh>
- <source id="Box02-lib-Position">
- <float_array id="Box02-lib-Position-array" count="24">
--20.000000 -20.000000 0.000000
-20.000000 -20.000000 0.000000
--20.000000 20.000000 0.000000
-20.000000 20.000000 0.000000
--20.000000 -20.000000 20.000000
-20.000000 -20.000000 20.000000
--20.000000 20.000000 20.000000
-20.000000 20.000000 20.000000
-</float_array>
- <technique_common>
- <accessor source="#Box02-lib-Position-array" count="8" stride="3">
- <param name="X" type="float"/>
- <param name="Y" type="float"/>
- <param name="Z" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="Box02-lib-Normal0">
- <float_array id="Box02-lib-Normal0-array" count="108">
-0.000000 0.000000 -1.000000
-0.000000 0.000000 -1.000000
-0.000000 0.000000 -1.000000
-0.000000 0.000000 -1.000000
-0.000000 0.000000 -1.000000
-0.000000 0.000000 -1.000000
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000
-0.000000 -1.000000 0.000000
-0.000000 -1.000000 0.000000
-0.000000 -1.000000 0.000000
-0.000000 -1.000000 0.000000
-0.000000 -1.000000 0.000000
-0.000000 -1.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-0.000000 1.000000 0.000000
-0.000000 1.000000 0.000000
-0.000000 1.000000 0.000000
-0.000000 1.000000 0.000000
-0.000000 1.000000 0.000000
-0.000000 1.000000 0.000000
--1.000000 0.000000 0.000000
--1.000000 0.000000 0.000000
--1.000000 0.000000 0.000000
--1.000000 0.000000 0.000000
--1.000000 0.000000 0.000000
--1.000000 0.000000 0.000000
-</float_array>
- <technique_common>
- <accessor source="#Box02-lib-Normal0-array" count="36" stride="3">
- <param name="X" type="float"/>
- <param name="Y" type="float"/>
- <param name="Z" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="Box02-lib-UV0">
- <float_array id="Box02-lib-UV0-array" count="24">
-0.000000 0.000000
-1.000000 0.000000
-0.000000 1.000000
-1.000000 1.000000
-0.000000 0.000000
-1.000000 0.000000
-0.000000 1.000000
-1.000000 1.000000
-0.000000 0.000000
-1.000000 0.000000
-0.000000 1.000000
-1.000000 1.000000
-</float_array>
- <technique_common>
- <accessor source="#Box02-lib-UV0-array" count="12" stride="2">
- <param name="S" type="float"/>
- <param name="T" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <vertices id="Box02-lib-Vertex">
- <input semantic="POSITION" source="#Box02-lib-Position"/>
- </vertices>
- <polygons material="_01___Default" count="12">
- <input semantic="VERTEX" offset="0" source="#Box02-lib-Vertex"/>
- <input semantic="NORMAL" offset="1" source="#Box02-lib-Normal0"/>
- <input semantic="TEXCOORD" offset="2" set="0" source="#Box02-lib-UV0"/>
- <p>0 0 9 2 1 11 3 2 10</p>
- <p>3 3 10 1 4 8 0 5 9</p>
- <p>4 6 8 5 7 9 7 8 11</p>
- <p>7 9 11 6 10 10 4 11 8</p>
- <p>0 12 4 1 13 5 5 14 7</p>
- <p>5 15 7 4 16 6 0 17 4</p>
- <p>1 18 0 3 19 1 7 20 3</p>
- <p>7 21 3 5 22 2 1 23 0</p>
- <p>3 24 4 2 25 5 6 26 7</p>
- <p>6 27 7 7 28 6 3 29 4</p>
- <p>2 30 0 0 31 1 4 32 3</p>
- <p>4 33 3 6 34 2 2 35 0</p>
- </polygons>
- </mesh>
- </geometry>
- </library_geometries>
- <library_animations>
- <animation id="Box02-anim" name="Box02">
- <animation>
- <source id="Box02-rotateX-animation-inputANGLE">
- <float_array id="Box02-rotateX-animation-inputANGLE-array" count="2">
-
-0.000000 0.800000</float_array>
- <technique_common>
- <accessor source="#Box02-rotateX-animation-inputANGLE-array" count="2">
- <param name="TIME" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="Box02-rotateX-animation-outputANGLE">
- <float_array id="Box02-rotateX-animation-outputANGLE-array" count="2">
-
-0.000000 0.000000</float_array>
- <technique_common>
- <accessor source="#Box02-rotateX-animation-outputANGLE-array" count="2">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="Box02-rotateX-animation-intanANGLE">
- <float_array id="Box02-rotateX-animation-intanANGLE-array" count="2">
-
-0.000000 -0.000000</float_array>
- <technique_common>
- <accessor source="#Box02-rotateX-animation-intanANGLE-array" count="2">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="Box02-rotateX-animation-outtanANGLE">
- <float_array id="Box02-rotateX-animation-outtanANGLE-array" count="2">
-
-0.000000 0.000000</float_array>
- <technique_common>
- <accessor source="#Box02-rotateX-animation-outtanANGLE-array" count="2">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="Box02-rotateX-animation-interpolationANGLE">
- <Name_array id="Box02-rotateX-animation-interpolationANGLE-array" count="2">
- BEZIER BEZIER</Name_array>
- <technique_common>
- <accessor source="#Box02-rotateX-animation-interpolationANGLE-array" count="2">
- <param type="name"/>
- </accessor>
- </technique_common>
- </source>
- <sampler id="Box02-rotateX-animationANGLE">
- <input semantic="INPUT" source="#Box02-rotateX-animation-inputANGLE"/>
- <input semantic="OUTPUT" source="#Box02-rotateX-animation-outputANGLE"/>
- <input semantic="IN_TANGENT" source="#Box02-rotateX-animation-intanANGLE"/>
- <input semantic="OUT_TANGENT" source="#Box02-rotateX-animation-outtanANGLE"/>
- <input semantic="INTERPOLATION" source="#Box02-rotateX-animation-interpolationANGLE"/>
- </sampler>
- <channel source="#Box02-rotateX-animationANGLE" target="Box02/rotateX.ANGLE"/>
- </animation>
- <animation>
- <source id="Box02-rotateY-animation-inputANGLE">
- <float_array id="Box02-rotateY-animation-inputANGLE-array" count="2">
-
-0.000000 0.800000</float_array>
- <technique_common>
- <accessor source="#Box02-rotateY-animation-inputANGLE-array" count="2">
- <param name="TIME" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="Box02-rotateY-animation-outputANGLE">
- <float_array id="Box02-rotateY-animation-outputANGLE-array" count="2">
-
--0.000000 -0.000000</float_array>
- <technique_common>
- <accessor source="#Box02-rotateY-animation-outputANGLE-array" count="2">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="Box02-rotateY-animation-intanANGLE">
- <float_array id="Box02-rotateY-animation-intanANGLE-array" count="2">
-
-0.000000 -0.000000</float_array>
- <technique_common>
- <accessor source="#Box02-rotateY-animation-intanANGLE-array" count="2">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="Box02-rotateY-animation-outtanANGLE">
- <float_array id="Box02-rotateY-animation-outtanANGLE-array" count="2">
-
-0.000000 0.000000</float_array>
- <technique_common>
- <accessor source="#Box02-rotateY-animation-outtanANGLE-array" count="2">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="Box02-rotateY-animation-interpolationANGLE">
- <Name_array id="Box02-rotateY-animation-interpolationANGLE-array" count="2">
- BEZIER BEZIER</Name_array>
- <technique_common>
- <accessor source="#Box02-rotateY-animation-interpolationANGLE-array" count="2">
- <param type="name"/>
- </accessor>
- </technique_common>
- </source>
- <sampler id="Box02-rotateY-animationANGLE">
- <input semantic="INPUT" source="#Box02-rotateY-animation-inputANGLE"/>
- <input semantic="OUTPUT" source="#Box02-rotateY-animation-outputANGLE"/>
- <input semantic="IN_TANGENT" source="#Box02-rotateY-animation-intanANGLE"/>
- <input semantic="OUT_TANGENT" source="#Box02-rotateY-animation-outtanANGLE"/>
- <input semantic="INTERPOLATION" source="#Box02-rotateY-animation-interpolationANGLE"/>
- </sampler>
- <channel source="#Box02-rotateY-animationANGLE" target="Box02/rotateY.ANGLE"/>
- </animation>
- <animation>
- <source id="Box02-rotateZ-animation-inputANGLE">
- <float_array id="Box02-rotateZ-animation-inputANGLE-array" count="2">
-
-0.000000 0.800000</float_array>
- <technique_common>
- <accessor source="#Box02-rotateZ-animation-inputANGLE-array" count="2">
- <param name="TIME" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="Box02-rotateZ-animation-outputANGLE">
- <float_array id="Box02-rotateZ-animation-outputANGLE-array" count="2">
-
-0.000000 90.000008</float_array>
- <technique_common>
- <accessor source="#Box02-rotateZ-animation-outputANGLE-array" count="2">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="Box02-rotateZ-animation-intanANGLE">
- <float_array id="Box02-rotateZ-animation-intanANGLE-array" count="2">
-
-0.000000 -0.000000</float_array>
- <technique_common>
- <accessor source="#Box02-rotateZ-animation-intanANGLE-array" count="2">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="Box02-rotateZ-animation-outtanANGLE">
- <float_array id="Box02-rotateZ-animation-outtanANGLE-array" count="2">
-
-0.000000 0.000000</float_array>
- <technique_common>
- <accessor source="#Box02-rotateZ-animation-outtanANGLE-array" count="2">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="Box02-rotateZ-animation-interpolationANGLE">
- <Name_array id="Box02-rotateZ-animation-interpolationANGLE-array" count="2">
- BEZIER BEZIER</Name_array>
- <technique_common>
- <accessor source="#Box02-rotateZ-animation-interpolationANGLE-array" count="2">
- <param type="name"/>
- </accessor>
- </technique_common>
- </source>
- <sampler id="Box02-rotateZ-animationANGLE">
- <input semantic="INPUT" source="#Box02-rotateZ-animation-inputANGLE"/>
- <input semantic="OUTPUT" source="#Box02-rotateZ-animation-outputANGLE"/>
- <input semantic="IN_TANGENT" source="#Box02-rotateZ-animation-intanANGLE"/>
- <input semantic="OUT_TANGENT" source="#Box02-rotateZ-animation-outtanANGLE"/>
- <input semantic="INTERPOLATION" source="#Box02-rotateZ-animation-interpolationANGLE"/>
- </sampler>
- <channel source="#Box02-rotateZ-animationANGLE" target="Box02/rotateZ.ANGLE"/>
- </animation>
- </animation>
- </library_animations>
- <library_visual_scenes>
- <visual_scene id="RootNode" name="RootNode">
- <node id="Box01" name="Box01">
- <rotate sid="jointOrientX">1 0 0 -90.000000</rotate>
- <instance_geometry url="#Box01-lib">
- <bind_material>
- <technique_common>
- <instance_material symbol="_02___Default" target="#_02___Default"/>
- </technique_common>
- </bind_material>
- </instance_geometry>
- </node>
- <node id="Box02" name="Box02">
- <translate sid="translate">0.000000 5.000000 -0.000000</translate>
- <rotate sid="jointOrientX">1 0 0 -90.000000</rotate>
- <rotate sid="rotateZ">0 0 1 0.000000</rotate>
- <rotate sid="rotateY">0 1 0 0.000000</rotate>
- <rotate sid="rotateX">1 0 0 0.000000</rotate>
- <instance_geometry url="#Box02-lib">
- <bind_material>
- <technique_common>
- <instance_material symbol="_01___Default" target="#_01___Default"/>
- </technique_common>
- </bind_material>
- </instance_geometry>
- </node>
- </visual_scene>
- </library_visual_scenes>
- <scene>
- <instance_visual_scene url="#RootNode"/>
- </scene>
-</COLLADA>
-