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-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation ([email protected])
-**
-** This file is part of the QtQuick3D examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
-** the names of its contributors may be used to endorse or promote
-** products derived from this software without specific prior written
-** permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 1.0
-import Qt3D 1.0
-
-Viewport {
- width: 640; height: 480
- id: viewPort
-
- MouseArea {
- anchors.fill: parent
- onClicked: program.scalex = 2.5 - program.scalex
- }
-
- Item3D {
- mesh: Mesh { source: "teapot.bez" }
- effect: program
-
-
- transform: Rotation3D {
- NumberAnimation on angle{
- running: true
- loops: Animation.Infinite
- from: 0
- to: 360
- duration: 18000
- }
- axis: Qt.vector3d(1, -0.3, 0)
- }
-
- ShaderProgram {
- id: program
- property real qt_Custom : 1.0
- property int customInt : 1
- property color customColor : "#3333ff"
- property real scalex : 1.0
- property real scaley : 1.0
- property real scalez : 1.0
- property real translationX : 0.0
- property real translationY : 0.0
- property real translationZ : 0.0
-
- property variant matrix4x4 :[
- scalex , 0.0, 0.0, translationX,
- 0.0, scaley, 0.0, translationY,
- 0.0, 0.0, scalez, translationZ,
- 0.0, 0.0, 0.0, 1.0 ]
-
- SequentialAnimation on translationY {
- running: true
- loops: Animation.Infinite
- PauseAnimation { duration: 2000 }
- NumberAnimation { from: 1.0; to: 0.001; duration: 1500; easing.type:"OutBounce" }
- PauseAnimation { duration: 2000 }
- NumberAnimation { from: 0.001; to: 1.0; duration: 1500; easing.type:"OutBounce" }
- }
-
- SequentialAnimation on customInt {
- running: true
- loops: Animation.Infinite
- PauseAnimation { duration: 2500 }
- NumberAnimation { from: 1.0; to: 0.001; duration: 1500; easing.type:"OutBounce" }
- PauseAnimation { duration: 2500 }
- NumberAnimation { from: 0.001; to: 1.0; duration: 1500; easing.type:"OutBounce" }
- }
-
- texture: "qtlogo.png"
-
- vertexShaderSource: "matrix_animation.vsh"
- fragmentShaderSource: "matrix_animation.fsh"
- }
- }
-
-}