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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation ([email protected])
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "point.h"
-#include "qglbuilder.h"
-
-/*!
- \qmlclass Point Point
- \brief The Point item represents a geometric point drawn in 3D space.
- \since 4.8
- \ingroup qt3d::qml3d::shapes
- \inherits Item3D
-
- The Point element in QML provides a means of drawing points in a 3D
- environment. For example, the following QML code draws points (0,0,0),
- (1,1,1), and (-1,-1,-1).
-
- \code
- Point {
- vertices: [
- 0, 0, 0,
- 1, 1, 1,
- -1, -1, -1
- ]
- effect: Effect {
- useLighting: false
- color: "#aaca00"
- }
- }
- \endcode
-
- The Point element is part of the \c{Qt3D.Shapes} namespace,
- so the following must appear at the top of any QML file that
- references it:
-
- \code
- import Qt3D.Shapes 1.0
- \endcode
-
- The Point element is intended only for drawing simple points, and does not
- support point sprites or effect attributes other than color.
-
- \sa Item3D
-*/
-/*!
- \internal
-*/
-Point::Point(QObject *parent) :
- QDeclarativeItem3D(parent)
- , m_pointSize(1.0f)
- , m_changeFlag(false)
-{
- //meh
-}
-
-
-/*!
- \qmlproperty list<real> Point::vertices
-
- This property defines the positions for all of the points to be drawn
- Each vertex is given by three real values, defining
- the x, y, and z co-ordinates of the vertex.
-*/
-
-QVariant Point::vertices() const
-{
- return m_vertices;
-}
-
-void Point::setVertices(const QVariant &value)
-{
- m_vertices = value;
-
- //Update the actual QVector3DArray containing the points.
- m_vertexArray.clear();
- QVariantList vertlist = m_vertices.toList();
- for (int index = 0; (index + 2) < vertlist.size(); index += 3) {
- m_vertexArray.append(qreal(vertlist.at(index).toDouble()), qreal(vertlist.at(index + 1).toDouble()), qreal(vertlist.at(index + 2).toDouble()));
- }
- m_changeFlag=true;
- emit verticesChanged();
- update();
-}
-
-
-/*!
- \qmlproperty qreal Point::pointSize
-
- This property defines the size of the point. The
- default is 1.0
-*/
-void Point::setPointSize(qreal pointSize)
-{
- if (m_pointSize != pointSize) {
- m_pointSize = pointSize;
- m_changeFlag=true;
- emit pointSizeChanged();
- update();
- }
-}
-
-/*!
- \internal
-*/
-void Point::drawItem(QGLPainter *painter)
-{
- if (m_changeFlag || !m_geometry) {
- if (m_geometry) delete m_geometry;
-
- QGLBuilder builder;
-
- QGeometryData pointCollection;
- builder.newSection();
-
- pointCollection.appendVertexArray(m_vertexArray);
-
- builder.addTriangles(pointCollection);
- builder.currentNode()->setDrawingMode(QGL::Points);
- builder.currentNode()->setDrawingWidth(m_pointSize);
- m_geometry = builder.finalizedSceneNode();
-
- m_changeFlag = false;
- }
-
- // Draw the geometry.
- m_geometry->draw(painter);
-}
-
-QT_END_NAMESPACE
-
-