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diff --git a/src/plugins/sceneformats/3ds/qgl3dsloader.h b/src/plugins/sceneformats/3ds/qgl3dsloader.h
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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation ([email protected])
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QGL3DSLOADER_H
-#define QGL3DSLOADER_H
-
-#include <QtCore/qurl.h>
-#include <QtCore/qstring.h>
-#include <QtCore/qmap.h>
-
-class Lib3dsFile;
-class Lib3dsMesh;
-class Lib3dsMaterial;
-class Lib3dsNode;
-class QGL3dsMesh;
-class QGLSceneNode;
-class QGL3dsSceneHandler;
-
-class QGL3dsLoader
-{
-public:
- QGL3dsLoader(Lib3dsFile *file, QGL3dsSceneHandler* sh);
- ~QGL3dsLoader();
- QGLSceneNode *loadMeshes();
-
-private:
- void loadMesh(Lib3dsMesh *);
- void loadNodes(Lib3dsNode *, QGLSceneNode *);
- void loadMaterial(Lib3dsMaterial *);
- QUrl ensureResource(const QString &);
- void setUrl(const QUrl &url);
-
- Lib3dsFile *m_file;
- QGLSceneNode *m_rootNode;
- QGL3dsSceneHandler *m_scene;
- QList<QGLSceneNode *> m_nodes;
- QMap<QString, QGLSceneNode *> m_meshes;
- QUrl m_url;
- bool m_hasTextures;
- bool m_hasLitMaterials;
-};
-
-#endif // QGL3DSLOADER_H