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diff --git a/src/plugins/sceneformats/assimp/qaiscene.cpp b/src/plugins/sceneformats/assimp/qaiscene.cpp
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--- a/src/plugins/sceneformats/assimp/qaiscene.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation ([email protected])
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qaiscene.h"
-#include "qaimesh.h"
-#include "qailoader.h"
-
-QT_BEGIN_NAMESPACE
-
-/*!
- \internal
- \class QAiScene
- \brief The QAiScene class manages and contains an asset importer scene.
- The scene consists of a QGLSceneNode object which is the top-level node
- and references the geometry imported from a file.
-*/
-
-/*!
- \internal
- Construct a new QAiScene object using the data in the \a scene,
- and setting the given \a parent.
-
- The QAiScene object takes ownership of the \a file.
-*/
-QAiScene::QAiScene(const aiScene *scene, QAiSceneHandler *handler)
- : QGLAbstractScene(0)
-{
- Q_ASSERT(handler);
- Q_ASSERT(scene);
- QAiLoader loader(scene, handler);
- m_root = loader.loadMeshes();
- m_aiLoader = 0;
-}
-/*!
- \internal
- Construct a new QAiScene object and setting the given \a handler.
-
- Note that the scene which will be used to generate the QAiScene has
- not been added yet - this is used in the network case and requires
- a later call to the loadScene function to work correctly
-
- \sa loadScene()
-*/
-QAiScene::QAiScene(QAiSceneHandler *handler)
- : QGLAbstractScene(0)
-{
- Q_ASSERT(handler);
- //create a temporary loader and get a temporary root node for the scene.
- m_aiLoader = new QAiLoader(0, handler);
- m_root=m_aiLoader->m_builder.sceneNode();
-}
-
-/*!
- \reimp
- Destroy this QAiScene, recovering all resources.
-
- This method destroys the Lib3dsFile object the scene is based
- on by calling the appropriate lib3ds function.
-*/
-QAiScene::~QAiScene()
-{
- delete m_aiLoader;
-}
-
-/*!
- \internal
- \reimp
-*/
-QList<QObject *> QAiScene::objects() const
-{
- QList<QObject *> objs;
- if (!m_root)
- return objs;
- objs.append(m_root);
- QList<QGLSceneNode*> children = m_root->allChildren();
- QList<QGLSceneNode*>::const_iterator it = children.constBegin();
- for ( ; it != children.constEnd(); ++it)
- objs.append(*it);
- return objs;
-}
-
-/*!
- \internal
- \reimp
-*/
-QGLSceneNode *QAiScene::mainNode() const
-{
- return m_root;
-}
-
-/*!
- \internal
- Returns the aiLoader associated with the scene (if any).
-*/
-QAiLoader * QAiScene::aiLoader() const
-{
- return m_aiLoader;
-}
-
-/*!
- \internal
- Load the new \a scene and swap the extant palette from the temporary roote
- node into the current root node.
-
- The QAiScene object takes ownership of the \a file.
-*/
-void QAiScene::loadScene(const aiScene *scene)
-{
- Q_ASSERT(scene);
-
- //Get the old material information
- QGLMaterialCollection *oldPalette= m_aiLoader->m_builder.palette();
- int oldIndex = m_root->materialIndex();
-
- //Reset the palette for the root node.
- QGLMaterialCollection *newPalette = new QGLMaterialCollection();
- m_aiLoader->m_builder.sceneNode()->setPalette(newPalette);
- m_aiLoader->m_scene = scene;
-
- //Commence loading of the mesh.
- m_root = m_aiLoader->loadMeshes(); //this won't actually change the root unless we've messed up.
- delete m_aiLoader;
- m_aiLoader = 0;
-
- //Swap out the materials palette
- int indexCount=0;
- int materialCount=0;
- QGLMaterial * currentMaterial = NULL;
- do {
- currentMaterial = oldPalette->removeMaterial(indexCount);
- if (currentMaterial) {
- materialCount = m_root->palette()->addMaterial(currentMaterial);
- indexCount++;
- }
- } while (currentMaterial);
- m_root->setMaterialIndex(materialCount-(indexCount-1)+oldIndex);
-
- //update picking nodes for the whole scene if needed
- if (pickable()) generatePickNodes();
-
- emit sceneUpdated();
-}
-
-QT_END_NAMESPACE