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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation ([email protected])
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QGL_EXTENSIONS_P_H
-#define QGL_EXTENSIONS_P_H
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists for the convenience
-// of the Qt OpenGL classes. This header file may change from
-// version to version without notice, or even be removed.
-//
-// We mean it.
-//
-
-// extension prototypes
-#ifndef Q_WS_MAC
-# ifndef APIENTRYP
-# ifdef APIENTRY
-# define APIENTRYP APIENTRY *
-# else
-# define APIENTRY
-# define APIENTRYP *
-# endif
-# endif
-#else
-# define APIENTRY
-# define APIENTRYP *
-#endif
-
-#include <QtCore/qglobal.h>
-
-#ifndef GL_ARB_vertex_buffer_object
-typedef ptrdiff_t GLintptrARB;
-typedef ptrdiff_t GLsizeiptrARB;
-#endif
-
-#ifndef GL_VERSION_2_0
-typedef char GLchar;
-#endif
-
-// ARB_vertex_buffer_object
-typedef void (APIENTRY *_glBindBuffer) (GLenum, GLuint);
-typedef void (APIENTRY *_glDeleteBuffers) (GLsizei, const GLuint *);
-typedef void (APIENTRY *_glGenBuffers) (GLsizei, GLuint *);
-typedef void (APIENTRY *_glBufferData) (GLenum, GLsizeiptrARB, const GLvoid *, GLenum);
-typedef void (APIENTRY *_glBufferSubData) (GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *);
-typedef void (APIENTRY *_glGetBufferSubData) (GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *);
-typedef void (APIENTRY *_glGetBufferParameteriv) (GLenum, GLenum, GLint *);
-typedef GLvoid* (APIENTRY *_glMapBufferARB) (GLenum, GLenum);
-typedef GLboolean (APIENTRY *_glUnmapBufferARB) (GLenum);
-// We can call the buffer functions directly in OpenGL/ES 1.1 or higher,
-// but all other platforms need to resolve the extensions.
-#if defined(QT_OPENGL_ES)
-#if defined(GL_OES_VERSION_1_0) && !defined(GL_OES_VERSION_1_1)
-#define QGL_RESOLVE_BUFFER_FUNCS 1
-#endif
-#else
-#define QGL_RESOLVE_BUFFER_FUNCS 1
-#endif
-
-// ARB_fragment_program
-typedef void (APIENTRY *_glProgramStringARB) (GLenum, GLenum, GLsizei, const GLvoid *);
-typedef void (APIENTRY *_glBindProgramARB) (GLenum, GLuint);
-typedef void (APIENTRY *_glDeleteProgramsARB) (GLsizei, const GLuint *);
-typedef void (APIENTRY *_glGenProgramsARB) (GLsizei, GLuint *);
-typedef void (APIENTRY *_glProgramLocalParameter4fvARB) (GLenum, GLuint, const GLfloat *);
-
-// GLSL
-typedef GLuint (APIENTRY *_glCreateShader) (GLenum);
-typedef void (APIENTRY *_glShaderSource) (GLuint, GLsizei, const char **, const GLint *);
-typedef void (APIENTRY *_glShaderBinary) (GLint, const GLuint*, GLenum, const void*, GLint);
-typedef void (APIENTRY *_glCompileShader) (GLuint);
-typedef void (APIENTRY *_glDeleteShader) (GLuint);
-typedef GLboolean (APIENTRY *_glIsShader) (GLuint);
-
-typedef GLuint (APIENTRY *_glCreateProgram) ();
-typedef void (APIENTRY *_glAttachShader) (GLuint, GLuint);
-typedef void (APIENTRY *_glDetachShader) (GLuint, GLuint);
-typedef void (APIENTRY *_glLinkProgram) (GLuint);
-typedef void (APIENTRY *_glUseProgram) (GLuint);
-typedef void (APIENTRY *_glDeleteProgram) (GLuint);
-typedef GLboolean (APIENTRY *_glIsProgram) (GLuint);
-
-typedef void (APIENTRY *_glGetShaderInfoLog) (GLuint, GLsizei, GLsizei *, char *);
-typedef void (APIENTRY *_glGetShaderiv) (GLuint, GLenum, GLint *);
-typedef void (APIENTRY *_glGetShaderSource) (GLuint, GLsizei, GLsizei *, char *);
-typedef void (APIENTRY *_glGetProgramiv) (GLuint, GLenum, GLint *);
-typedef void (APIENTRY *_glGetProgramInfoLog) (GLuint, GLsizei, GLsizei *, char *);
-
-typedef GLuint (APIENTRY *_glGetUniformLocation) (GLuint, const char*);
-typedef void (APIENTRY *_glUniform4fv) (GLint, GLsizei, const GLfloat *);
-typedef void (APIENTRY *_glUniform3fv) (GLint, GLsizei, const GLfloat *);
-typedef void (APIENTRY *_glUniform2fv) (GLint, GLsizei, const GLfloat *);
-typedef void (APIENTRY *_glUniform1fv) (GLint, GLsizei, const GLfloat *);
-typedef void (APIENTRY *_glUniform1i) (GLint, GLint);
-typedef void (APIENTRY *_glUniform1iv) (GLint, GLsizei, const GLint *);
-typedef void (APIENTRY *_glUniformMatrix2fv) (GLint, GLsizei, GLboolean, const GLfloat *);
-typedef void (APIENTRY *_glUniformMatrix3fv) (GLint, GLsizei, GLboolean, const GLfloat *);
-typedef void (APIENTRY *_glUniformMatrix4fv) (GLint, GLsizei, GLboolean, const GLfloat *);
-typedef void (APIENTRY *_glUniformMatrix2x3fv) (GLint, GLsizei, GLboolean, const GLfloat *);
-typedef void (APIENTRY *_glUniformMatrix2x4fv) (GLint, GLsizei, GLboolean, const GLfloat *);
-typedef void (APIENTRY *_glUniformMatrix3x2fv) (GLint, GLsizei, GLboolean, const GLfloat *);
-typedef void (APIENTRY *_glUniformMatrix3x4fv) (GLint, GLsizei, GLboolean, const GLfloat *);
-typedef void (APIENTRY *_glUniformMatrix4x2fv) (GLint, GLsizei, GLboolean, const GLfloat *);
-typedef void (APIENTRY *_glUniformMatrix4x3fv) (GLint, GLsizei, GLboolean, const GLfloat *);
-
-typedef void (APIENTRY *_glBindAttribLocation) (GLuint, GLuint, const char *);
-typedef GLint (APIENTRY *_glGetAttribLocation) (GLuint, const char *);
-typedef void (APIENTRY *_glVertexAttrib1fv) (GLuint, const GLfloat *);
-typedef void (APIENTRY *_glVertexAttrib2fv) (GLuint, const GLfloat *);
-typedef void (APIENTRY *_glVertexAttrib3fv) (GLuint, const GLfloat *);
-typedef void (APIENTRY *_glVertexAttrib4fv) (GLuint, const GLfloat *);
-typedef void (APIENTRY *_glVertexAttribPointer) (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
-typedef void (APIENTRY *_glDisableVertexAttribArray) (GLuint);
-typedef void (APIENTRY *_glEnableVertexAttribArray) (GLuint);
-
-typedef void (APIENTRY *_glGetProgramBinaryOES) (GLuint, GLsizei, GLsizei *, GLenum *, void *);
-typedef void (APIENTRY *_glProgramBinaryOES) (GLuint, GLenum, const void *, GLint);
-
-
-typedef void (APIENTRY *_glMultiTexCoord4f) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (APIENTRY *_glActiveStencilFaceEXT) (GLenum );
-
-// Needed for GL2 engine:
-typedef void (APIENTRY *_glStencilOpSeparate) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-typedef void (APIENTRY *_glActiveTexture) (GLenum);
-typedef void (APIENTRY *_glBlendColor) (GLclampf, GLclampf, GLclampf, GLclampf);
-
-
-// EXT_GL_framebuffer_object
-typedef GLboolean (APIENTRY *_glIsRenderbuffer) (GLuint renderbuffer);
-typedef void (APIENTRY *_glBindRenderbuffer) (GLenum target, GLuint renderbuffer);
-typedef void (APIENTRY *_glDeleteRenderbuffers) (GLsizei n, const GLuint *renderbuffers);
-typedef void (APIENTRY *_glGenRenderbuffers) (GLsizei n, GLuint *renderbuffers);
-typedef void (APIENTRY *_glRenderbufferStorage) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (APIENTRY *_glGetRenderbufferParameteriv) (GLenum target, GLenum pname, GLint *params);
-typedef GLboolean (APIENTRY *_glIsFramebuffer) (GLuint framebuffer);
-typedef void (APIENTRY *_glBindFramebuffer) (GLenum target, GLuint framebuffer);
-typedef void (APIENTRY *_glDeleteFramebuffers) (GLsizei n, const GLuint *framebuffers);
-typedef void (APIENTRY *_glGenFramebuffers) (GLsizei n, GLuint *framebuffers);
-typedef GLenum (APIENTRY *_glCheckFramebufferStatus) (GLenum target);
-typedef void (APIENTRY *_glFramebufferTexture2D) (GLenum target, GLenum attachment, GLenum textarget,
- GLuint texture, GLint level);
-typedef void (APIENTRY *_glFramebufferRenderbuffer) (GLenum target, GLenum attachment, GLenum renderbuffertarget,
- GLuint renderbuffer);
-typedef void (APIENTRY *_glGetFramebufferAttachmentParameteriv) (GLenum target, GLenum attachment, GLenum pname,
- GLint *params);
-typedef void (APIENTRY *_glGenerateMipmap) (GLenum target);
-
-// EXT_GL_framebuffer_blit
-typedef void (APIENTRY *_glBlitFramebufferEXT) (int srcX0, int srcY0, int srcX1, int srcY1,
- int dstX0, int dstY0, int dstX1, int dstY1,
- GLbitfield mask, GLenum filter);
-
-// EXT_GL_framebuffer_multisample
-typedef void (APIENTRY *_glRenderbufferStorageMultisampleEXT) (GLenum target, GLsizei samples,
- GLenum internalformat, GLsizei width, GLsizei height);
-
-// GL_EXT_geometry_shader4
-typedef void (APIENTRY *_glProgramParameteriEXT)(GLuint program, GLenum pname, GLint value);
-typedef void (APIENTRY *_glFramebufferTextureEXT)(GLenum target, GLenum attachment,
- GLuint texture, GLint level);
-typedef void (APIENTRY *_glFramebufferTextureLayerEXT)(GLenum target, GLenum attachment,
- GLuint texture, GLint level, GLint layer);
-typedef void (APIENTRY *_glFramebufferTextureFaceEXT)(GLenum target, GLenum attachment,
- GLuint texture, GLint level, GLenum face);
-
-// ARB_texture_compression
-typedef void (APIENTRY *_glCompressedTexImage2DARB) (GLenum, GLint, GLenum, GLsizei,
- GLsizei, GLint, GLsizei, const GLvoid *);
-
-QT_BEGIN_NAMESPACE
-
-struct QGLExtensionFuncs
-{
- QGLExtensionFuncs() {
-#if !defined(QT_OPENGL_ES_2)
- qt_glProgramStringARB = 0;
- qt_glBindProgramARB = 0;
- qt_glDeleteProgramsARB = 0;
- qt_glGenProgramsARB = 0;
- qt_glProgramLocalParameter4fvARB = 0;
-
- // GLSL
- qt_glCreateShader = 0;
- qt_glShaderSource = 0;
- qt_glShaderBinary = 0;
- qt_glCompileShader = 0;
- qt_glDeleteShader = 0;
- qt_glIsShader = 0;
-
- qt_glCreateProgram = 0;
- qt_glAttachShader = 0;
- qt_glDetachShader = 0;
- qt_glLinkProgram = 0;
- qt_glUseProgram = 0;
- qt_glDeleteProgram = 0;
- qt_glIsProgram = 0;
-
- qt_glGetShaderInfoLog = 0;
- qt_glGetShaderiv = 0;
- qt_glGetShaderSource = 0;
- qt_glGetProgramiv = 0;
- qt_glGetProgramInfoLog = 0;
-
- qt_glGetUniformLocation = 0;
- qt_glUniform4fv = 0;
- qt_glUniform3fv = 0;
- qt_glUniform2fv = 0;
- qt_glUniform1fv = 0;
- qt_glUniform1i = 0;
- qt_glUniform1iv = 0;
- qt_glUniformMatrix2fv = 0;
- qt_glUniformMatrix3fv = 0;
- qt_glUniformMatrix4fv = 0;
- qt_glUniformMatrix2x3fv = 0;
- qt_glUniformMatrix2x4fv = 0;
- qt_glUniformMatrix3x2fv = 0;
- qt_glUniformMatrix3x4fv = 0;
- qt_glUniformMatrix4x2fv = 0;
- qt_glUniformMatrix4x3fv = 0;
-
- qt_glBindAttribLocation = 0;
- qt_glGetAttribLocation = 0;
- qt_glVertexAttrib1fv = 0;
- qt_glVertexAttrib2fv = 0;
- qt_glVertexAttrib3fv = 0;
- qt_glVertexAttrib4fv = 0;
- qt_glVertexAttribPointer = 0;
- qt_glDisableVertexAttribArray = 0;
- qt_glEnableVertexAttribArray = 0;
-
- // Extras for GL2 engine:
- qt_glActiveTexture = 0;
- qt_glStencilOpSeparate = 0;
- qt_glBlendColor = 0;
-
- qt_glActiveStencilFaceEXT = 0;
- qt_glMultiTexCoord4f = 0;
-#else
- qt_glslResolved = false;
-
- qt_glGetProgramBinaryOES = 0;
- qt_glProgramBinaryOES = 0;
-#endif
-
- // FBOs
-#if !defined(QT_OPENGL_ES_2)
- qt_glIsRenderbuffer = 0;
- qt_glBindRenderbuffer = 0;
- qt_glDeleteRenderbuffers = 0;
- qt_glGenRenderbuffers = 0;
- qt_glRenderbufferStorage = 0;
- qt_glGetRenderbufferParameteriv = 0;
- qt_glIsFramebuffer = 0;
- qt_glBindFramebuffer = 0;
- qt_glDeleteFramebuffers = 0;
- qt_glGenFramebuffers = 0;
- qt_glCheckFramebufferStatus = 0;
- qt_glFramebufferTexture2D = 0;
- qt_glFramebufferRenderbuffer = 0;
- qt_glGetFramebufferAttachmentParameteriv = 0;
- qt_glGenerateMipmap = 0;
-#endif
- qt_glBlitFramebufferEXT = 0;
- qt_glRenderbufferStorageMultisampleEXT = 0;
-
- // Buffer objects:
-#if defined(QGL_RESOLVE_BUFFER_FUNCS)
- qt_glBindBuffer = 0;
- qt_glDeleteBuffers = 0;
- qt_glGenBuffers = 0;
- qt_glBufferData = 0;
- qt_glBufferSubData = 0;
- qt_glGetBufferSubData = 0;
- qt_glGetBufferParameteriv = 0;
-#endif
- qt_glMapBufferARB = 0;
- qt_glUnmapBufferARB = 0;
-
- qt_glProgramParameteriEXT = 0;
- qt_glFramebufferTextureEXT = 0;
- qt_glFramebufferTextureLayerEXT = 0;
- qt_glFramebufferTextureFaceEXT = 0;
-#if !defined(QT_OPENGL_ES)
- // Texture compression
- qt_glCompressedTexImage2DARB = 0;
-#endif
-
-#ifndef QT_NO_EGL
- // OES_EGL_image
- //qt_glEGLImageTargetTexture2DOES = 0;
- //qt_glEGLImageTargetRenderbufferStorageOES = 0;
-#endif
- }
-
-
-#if !defined(QT_OPENGL_ES_2)
- _glProgramStringARB qt_glProgramStringARB;
- _glBindProgramARB qt_glBindProgramARB;
- _glDeleteProgramsARB qt_glDeleteProgramsARB;
- _glGenProgramsARB qt_glGenProgramsARB;
- _glProgramLocalParameter4fvARB qt_glProgramLocalParameter4fvARB;
-
- // GLSL definitions
- _glCreateShader qt_glCreateShader;
- _glShaderSource qt_glShaderSource;
- _glShaderBinary qt_glShaderBinary;
- _glCompileShader qt_glCompileShader;
- _glDeleteShader qt_glDeleteShader;
- _glIsShader qt_glIsShader;
-
- _glCreateProgram qt_glCreateProgram;
- _glAttachShader qt_glAttachShader;
- _glDetachShader qt_glDetachShader;
- _glLinkProgram qt_glLinkProgram;
- _glUseProgram qt_glUseProgram;
- _glDeleteProgram qt_glDeleteProgram;
- _glIsProgram qt_glIsProgram;
-
- _glGetShaderInfoLog qt_glGetShaderInfoLog;
- _glGetShaderiv qt_glGetShaderiv;
- _glGetShaderSource qt_glGetShaderSource;
- _glGetProgramiv qt_glGetProgramiv;
- _glGetProgramInfoLog qt_glGetProgramInfoLog;
-
- _glGetUniformLocation qt_glGetUniformLocation;
- _glUniform4fv qt_glUniform4fv;
- _glUniform3fv qt_glUniform3fv;
- _glUniform2fv qt_glUniform2fv;
- _glUniform1fv qt_glUniform1fv;
- _glUniform1i qt_glUniform1i;
- _glUniform1iv qt_glUniform1iv;
- _glUniformMatrix2fv qt_glUniformMatrix2fv;
- _glUniformMatrix3fv qt_glUniformMatrix3fv;
- _glUniformMatrix4fv qt_glUniformMatrix4fv;
- _glUniformMatrix2x3fv qt_glUniformMatrix2x3fv;
- _glUniformMatrix2x4fv qt_glUniformMatrix2x4fv;
- _glUniformMatrix3x2fv qt_glUniformMatrix3x2fv;
- _glUniformMatrix3x4fv qt_glUniformMatrix3x4fv;
- _glUniformMatrix4x2fv qt_glUniformMatrix4x2fv;
- _glUniformMatrix4x3fv qt_glUniformMatrix4x3fv;
-
- _glBindAttribLocation qt_glBindAttribLocation;
- _glGetAttribLocation qt_glGetAttribLocation;
- _glVertexAttrib1fv qt_glVertexAttrib1fv;
- _glVertexAttrib2fv qt_glVertexAttrib2fv;
- _glVertexAttrib3fv qt_glVertexAttrib3fv;
- _glVertexAttrib4fv qt_glVertexAttrib4fv;
- _glVertexAttribPointer qt_glVertexAttribPointer;
- _glDisableVertexAttribArray qt_glDisableVertexAttribArray;
- _glEnableVertexAttribArray qt_glEnableVertexAttribArray;
-
-#else
- bool qt_glslResolved;
-
- _glGetProgramBinaryOES qt_glGetProgramBinaryOES;
- _glProgramBinaryOES qt_glProgramBinaryOES;
-#endif
-
- _glActiveStencilFaceEXT qt_glActiveStencilFaceEXT;
- _glMultiTexCoord4f qt_glMultiTexCoord4f;
-
-#if !defined(QT_OPENGL_ES_2)
- // Extras needed for GL2 engine:
- _glActiveTexture qt_glActiveTexture;
- _glStencilOpSeparate qt_glStencilOpSeparate;
- _glBlendColor qt_glBlendColor;
-
-#endif
-
- // FBOs
-#if !defined(QT_OPENGL_ES_2)
- _glIsRenderbuffer qt_glIsRenderbuffer;
- _glBindRenderbuffer qt_glBindRenderbuffer;
- _glDeleteRenderbuffers qt_glDeleteRenderbuffers;
- _glGenRenderbuffers qt_glGenRenderbuffers;
- _glRenderbufferStorage qt_glRenderbufferStorage;
- _glGetRenderbufferParameteriv qt_glGetRenderbufferParameteriv;
- _glIsFramebuffer qt_glIsFramebuffer;
- _glBindFramebuffer qt_glBindFramebuffer;
- _glDeleteFramebuffers qt_glDeleteFramebuffers;
- _glGenFramebuffers qt_glGenFramebuffers;
- _glCheckFramebufferStatus qt_glCheckFramebufferStatus;
- _glFramebufferTexture2D qt_glFramebufferTexture2D;
- _glFramebufferRenderbuffer qt_glFramebufferRenderbuffer;
- _glGetFramebufferAttachmentParameteriv qt_glGetFramebufferAttachmentParameteriv;
- _glGenerateMipmap qt_glGenerateMipmap;
-#endif
- _glBlitFramebufferEXT qt_glBlitFramebufferEXT;
- _glRenderbufferStorageMultisampleEXT qt_glRenderbufferStorageMultisampleEXT;
-
- // Buffer objects
-#if defined(QGL_RESOLVE_BUFFER_FUNCS)
- _glBindBuffer qt_glBindBuffer;
- _glDeleteBuffers qt_glDeleteBuffers;
- _glGenBuffers qt_glGenBuffers;
- _glBufferData qt_glBufferData;
- _glBufferSubData qt_glBufferSubData;
- _glGetBufferSubData qt_glGetBufferSubData;
- _glGetBufferParameteriv qt_glGetBufferParameteriv;
-#endif
- _glMapBufferARB qt_glMapBufferARB;
- _glUnmapBufferARB qt_glUnmapBufferARB;
-
- // Geometry shaders...
- _glProgramParameteriEXT qt_glProgramParameteriEXT;
- _glFramebufferTextureEXT qt_glFramebufferTextureEXT;
- _glFramebufferTextureLayerEXT qt_glFramebufferTextureLayerEXT;
- _glFramebufferTextureFaceEXT qt_glFramebufferTextureFaceEXT;
-#if !defined(QT_OPENGL_ES)
- // Texture compression
- _glCompressedTexImage2DARB qt_glCompressedTexImage2DARB;
-#endif
-
-#ifndef QT_NO_EGL
- // OES_EGL_image
- //_glEGLImageTargetTexture2DOES qt_glEGLImageTargetTexture2DOES;
- //_glEGLImageTargetRenderbufferStorageOES qt_glEGLImageTargetRenderbufferStorageOES;
-#endif
-};
-
-
-// OpenGL constants
-
-#ifndef GL_ARRAY_BUFFER
-#define GL_ARRAY_BUFFER 0x8892
-#endif
-
-#ifndef GL_STATIC_DRAW
-#define GL_STATIC_DRAW 0x88E4
-#endif
-
-/* NV_texture_rectangle */
-#ifndef GL_NV_texture_rectangle
-#define GL_TEXTURE_RECTANGLE_NV 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
-#endif
-
-#ifndef GL_BGRA
-#define GL_BGRA 0x80E1
-#endif
-
-#ifndef GL_RGB16
-#define GL_RGB16 0x8054
-#endif
-
-#ifndef GL_UNSIGNED_SHORT_5_6_5
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-#endif
-
-#ifndef GL_UNSIGNED_INT_8_8_8_8_REV
-#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
-#endif
-
-#ifndef GL_MULTISAMPLE
-#define GL_MULTISAMPLE 0x809D
-#endif
-
-#ifndef GL_CLAMP_TO_EDGE
-#define GL_CLAMP_TO_EDGE 0x812F
-#endif
-
-#ifndef GL_IBM_texture_mirrored_repeat
-#define GL_MIRRORED_REPEAT_IBM 0x8370
-#endif
-
-#ifndef GL_SGIS_generate_mipmap
-#define GL_GENERATE_MIPMAP_SGIS 0x8191
-#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
-#endif
-
-// ARB_fragment_program extension protos
-#ifndef GL_FRAGMENT_PROGRAM_ARB
-#define GL_FRAGMENT_PROGRAM_ARB 0x8804
-#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
-#endif
-
-#ifndef GL_PIXEL_UNPACK_BUFFER_ARB
-#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
-#endif
-
-#ifndef GL_WRITE_ONLY_ARB
-#define GL_WRITE_ONLY_ARB 0x88B9
-#endif
-
-#ifndef GL_STREAM_DRAW_ARB
-#define GL_STREAM_DRAW_ARB 0x88E0
-#endif
-
-// Stencil wrap and two-side defines
-#ifndef GL_STENCIL_TEST_TWO_SIDE_EXT
-#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
-#endif
-#ifndef GL_INCR_WRAP_EXT
-#define GL_INCR_WRAP_EXT 0x8507
-#endif
-#ifndef GL_DECR_WRAP_EXT
-#define GL_DECR_WRAP_EXT 0x8508
-#endif
-
-#ifndef GL_TEXTURE0
-#define GL_TEXTURE0 0x84C0
-#endif
-
-#ifndef GL_TEXTURE1
-#define GL_TEXTURE1 0x84C1
-#endif
-
-#ifndef GL_DEPTH_COMPONENT16
-#define GL_DEPTH_COMPONENT16 0x81A5
-#endif
-
-#ifndef GL_DEPTH_COMPONENT24_OES
-#define GL_DEPTH_COMPONENT24_OES 0x81A6
-#endif
-
-#ifndef GL_EXT_framebuffer_object
-#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
-#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
-#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
-#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
-#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
-#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
-#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
-#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
-#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
-#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
-#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
-#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
-#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
-#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
-#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
-#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
-#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
-#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
-#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
-#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
-#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
-#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
-#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
-#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
-#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
-#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
-#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
-#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
-#define GL_FRAMEBUFFER_EXT 0x8D40
-#define GL_RENDERBUFFER_EXT 0x8D41
-#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
-#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
-#define GL_STENCIL_INDEX_EXT 0x8D45
-#define GL_STENCIL_INDEX1_EXT 0x8D46
-#define GL_STENCIL_INDEX4_EXT 0x8D47
-#define GL_STENCIL_INDEX8_EXT 0x8D48
-#define GL_STENCIL_INDEX16_EXT 0x8D49
-#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
-#endif
-
-// GL_EXT_framebuffer_blit
-#ifndef GL_READ_FRAMEBUFFER_EXT
-#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
-#endif
-
-// GL_EXT_framebuffer_multisample
-#ifndef GL_RENDERBUFFER_SAMPLES_EXT
-#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
-#endif
-
-#ifndef GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
-#endif
-
-#ifndef GL_MAX_SAMPLES_EXT
-#define GL_MAX_SAMPLES_EXT 0x8D57
-#endif
-
-#ifndef GL_DRAW_FRAMEBUFFER_EXT
-#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
-#endif
-
-#ifndef GL_EXT_packed_depth_stencil
-#define GL_DEPTH_STENCIL_EXT 0x84F9
-#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
-#define GL_DEPTH24_STENCIL8_EXT 0x88F0
-#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
-#endif
-
-// ### hm. should be part of the GL 1.2 spec..
-#ifndef GL_CLAMP_TO_EDGE
-#define GL_CLAMP_TO_EDGE 0x812F
-#endif
-
-#ifndef GL_VERSION_1_2
-#define GL_PACK_SKIP_IMAGES 0x806B
-#define GL_PACK_IMAGE_HEIGHT 0x806C
-#define GL_UNPACK_SKIP_IMAGES 0x806D
-#define GL_UNPACK_IMAGE_HEIGHT 0x806E
-#endif
-
-#ifndef GL_VERSION_1_4
-#define GL_CONSTANT_COLOR 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#define GL_CONSTANT_ALPHA 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-#define GL_INCR_WRAP 0x8507
-#define GL_DECR_WRAP 0x8508
-#endif
-
-#ifndef GL_VERSION_1_5
-#define GL_ARRAY_BUFFER 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-#define GL_STREAM_DRAW 0x88E0
-#define GL_STREAM_READ 0x88E1
-#define GL_STREAM_COPY 0x88E2
-#define GL_STATIC_DRAW 0x88E4
-#define GL_STATIC_READ 0x88E5
-#define GL_STATIC_COPY 0x88E6
-#define GL_DYNAMIC_DRAW 0x88E8
-#define GL_DYNAMIC_READ 0x88E9
-#define GL_DYNAMIC_COPY 0x88EA
-#endif
-
-#ifndef GL_VERSION_2_0
-#define GL_FRAGMENT_SHADER 0x8B30
-#define GL_VERTEX_SHADER 0x8B31
-#define GL_FLOAT_VEC2 0x8B50
-#define GL_FLOAT_VEC3 0x8B51
-#define GL_FLOAT_VEC4 0x8B52
-#define GL_INT_VEC2 0x8B53
-#define GL_INT_VEC3 0x8B54
-#define GL_INT_VEC4 0x8B55
-#define GL_BOOL 0x8B56
-#define GL_BOOL_VEC2 0x8B57
-#define GL_BOOL_VEC3 0x8B58
-#define GL_BOOL_VEC4 0x8B59
-#define GL_FLOAT_MAT2 0x8B5A
-#define GL_FLOAT_MAT3 0x8B5B
-#define GL_FLOAT_MAT4 0x8B5C
-#define GL_SAMPLER_1D 0x8B5D
-#define GL_SAMPLER_2D 0x8B5E
-#define GL_SAMPLER_3D 0x8B5F
-#define GL_SAMPLER_CUBE 0x8B60
-#define GL_COMPILE_STATUS 0x8B81
-#define GL_LINK_STATUS 0x8B82
-#define GL_INFO_LOG_LENGTH 0x8B84
-#define GL_ACTIVE_UNIFORMS 0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
-#define GL_ACTIVE_ATTRIBUTES 0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
-#endif
-
-// Geometry shader defines
-#ifndef GL_GEOMETRY_SHADER_EXT
-# define GL_GEOMETRY_SHADER_EXT 0x8DD9
-# define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
-# define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
-# define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
-# define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
-# define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
-# define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
-# define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
-# define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
-# define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
-# define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
-# define GL_LINES_ADJACENCY_EXT 0xA
-# define GL_LINE_STRIP_ADJACENCY_EXT 0xB
-# define GL_TRIANGLES_ADJACENCY_EXT 0xC
-# define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD
-# define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
-# define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
-# define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
-# define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
-# define GL_PROGRAM_POINT_SIZE_EXT 0x8642
-#endif
-
-#if !defined(QT_OPENGL_ES_2)
-#define glProgramStringARB QGLContextPrivate::extensionFuncs(ctx).qt_glProgramStringARB
-#define glBindProgramARB QGLContextPrivate::extensionFuncs(ctx).qt_glBindProgramARB
-#define glDeleteProgramsARB QGLContextPrivate::extensionFuncs(ctx).qt_glDeleteProgramsARB
-#define glGenProgramsARB QGLContextPrivate::extensionFuncs(ctx).qt_glGenProgramsARB
-#define glProgramLocalParameter4fvARB QGLContextPrivate::extensionFuncs(ctx).qt_glProgramLocalParameter4fvARB
-
-#define glActiveStencilFaceEXT QGLContextPrivate::extensionFuncs(ctx).qt_glActiveStencilFaceEXT
-
-#define glMultiTexCoord4f QGLContextPrivate::extensionFuncs(ctx).qt_glMultiTexCoord4f
-
-#define glActiveTexture QGLContextPrivate::extensionFuncs(ctx).qt_glActiveTexture
-#endif // !defined(QT_OPENGL_ES_2)
-
-
-// FBOs
-#if !defined(QT_OPENGL_ES_2)
-#define glIsRenderbuffer QGLContextPrivate::extensionFuncs(ctx).qt_glIsRenderbuffer
-#define glBindRenderbuffer QGLContextPrivate::extensionFuncs(ctx).qt_glBindRenderbuffer
-#define glDeleteRenderbuffers QGLContextPrivate::extensionFuncs(ctx).qt_glDeleteRenderbuffers
-#define glGenRenderbuffers QGLContextPrivate::extensionFuncs(ctx).qt_glGenRenderbuffers
-#define glRenderbufferStorage QGLContextPrivate::extensionFuncs(ctx).qt_glRenderbufferStorage
-#define glGetRenderbufferParameteriv QGLContextPrivate::extensionFuncs(ctx).qt_glGetRenderbufferParameteriv
-#define glIsFramebuffer QGLContextPrivate::extensionFuncs(ctx).qt_glIsFramebuffer
-#define glBindFramebuffer QGLContextPrivate::extensionFuncs(ctx).qt_glBindFramebuffer
-#define glDeleteFramebuffers QGLContextPrivate::extensionFuncs(ctx).qt_glDeleteFramebuffers
-#define glGenFramebuffers QGLContextPrivate::extensionFuncs(ctx).qt_glGenFramebuffers
-#define glCheckFramebufferStatus QGLContextPrivate::extensionFuncs(ctx).qt_glCheckFramebufferStatus
-#define glFramebufferTexture2D QGLContextPrivate::extensionFuncs(ctx).qt_glFramebufferTexture2D
-#define glFramebufferRenderbuffer QGLContextPrivate::extensionFuncs(ctx).qt_glFramebufferRenderbuffer
-#define glGetFramebufferAttachmentParameteriv QGLContextPrivate::extensionFuncs(ctx).qt_glGetFramebufferAttachmentParameteriv
-#define glGenerateMipmap QGLContextPrivate::extensionFuncs(ctx).qt_glGenerateMipmap
-#endif // QT_OPENGL_ES_2
-#define glBlitFramebufferEXT QGLContextPrivate::extensionFuncs(ctx).qt_glBlitFramebufferEXT
-#define glRenderbufferStorageMultisampleEXT QGLContextPrivate::extensionFuncs(ctx).qt_glRenderbufferStorageMultisampleEXT
-
-
-// Buffer objects
-#if defined(QGL_RESOLVE_BUFFER_FUNCS)
-#define glBindBuffer QGLContextPrivate::extensionFuncs(ctx).qt_glBindBuffer
-#define glDeleteBuffers QGLContextPrivate::extensionFuncs(ctx).qt_glDeleteBuffers
-#define glGenBuffers QGLContextPrivate::extensionFuncs(ctx).qt_glGenBuffers
-#define glBufferData QGLContextPrivate::extensionFuncs(ctx).qt_glBufferData
-#define glBufferSubData QGLContextPrivate::extensionFuncs(ctx).qt_glBufferSubData
-#define glGetBufferSubData QGLContextPrivate::extensionFuncs(ctx).qt_glGetBufferSubData
-#define glGetBufferParameteriv QGLContextPrivate::extensionFuncs(ctx).qt_glGetBufferParameteriv
-#endif
-#define glMapBufferARB QGLContextPrivate::extensionFuncs(ctx).qt_glMapBufferARB
-#define glUnmapBufferARB QGLContextPrivate::extensionFuncs(ctx).qt_glUnmapBufferARB
-
-
-// GLSL
-#if !defined(QT_OPENGL_ES_2)
-
-#define glCreateShader QGLContextPrivate::extensionFuncs(ctx).qt_glCreateShader
-#define glShaderSource QGLContextPrivate::extensionFuncs(ctx).qt_glShaderSource
-#define glShaderBinary QGLContextPrivate::extensionFuncs(ctx).qt_glShaderBinary
-#define glCompileShader QGLContextPrivate::extensionFuncs(ctx).qt_glCompileShader
-#define glDeleteShader QGLContextPrivate::extensionFuncs(ctx).qt_glDeleteShader
-#define glIsShader QGLContextPrivate::extensionFuncs(ctx).qt_glIsShader
-
-#define glCreateProgram QGLContextPrivate::extensionFuncs(ctx).qt_glCreateProgram
-#define glAttachShader QGLContextPrivate::extensionFuncs(ctx).qt_glAttachShader
-#define glDetachShader QGLContextPrivate::extensionFuncs(ctx).qt_glDetachShader
-#define glLinkProgram QGLContextPrivate::extensionFuncs(ctx).qt_glLinkProgram
-#define glUseProgram QGLContextPrivate::extensionFuncs(ctx).qt_glUseProgram
-#define glDeleteProgram QGLContextPrivate::extensionFuncs(ctx).qt_glDeleteProgram
-#define glIsProgram QGLContextPrivate::extensionFuncs(ctx).qt_glIsProgram
-
-#define glGetShaderInfoLog QGLContextPrivate::extensionFuncs(ctx).qt_glGetShaderInfoLog
-#define glGetShaderiv QGLContextPrivate::extensionFuncs(ctx).qt_glGetShaderiv
-#define glGetShaderSource QGLContextPrivate::extensionFuncs(ctx).qt_glGetShaderSource
-#define glGetProgramiv QGLContextPrivate::extensionFuncs(ctx).qt_glGetProgramiv
-#define glGetProgramInfoLog QGLContextPrivate::extensionFuncs(ctx).qt_glGetProgramInfoLog
-
-#define glGetUniformLocation QGLContextPrivate::extensionFuncs(ctx).qt_glGetUniformLocation
-#define glUniform4fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniform4fv
-#define glUniform3fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniform3fv
-#define glUniform2fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniform2fv
-#define glUniform1fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniform1fv
-#define glUniform1i QGLContextPrivate::extensionFuncs(ctx).qt_glUniform1i
-#define glUniform1iv QGLContextPrivate::extensionFuncs(ctx).qt_glUniform1iv
-#define glUniformMatrix2fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix2fv
-#define glUniformMatrix3fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix3fv
-#define glUniformMatrix4fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix4fv
-#define glUniformMatrix2x3fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix2x3fv
-#define glUniformMatrix2x4fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix2x4fv
-#define glUniformMatrix3x2fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix3x2fv
-#define glUniformMatrix3x4fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix3x4fv
-#define glUniformMatrix4x2fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix4x2fv
-#define glUniformMatrix4x3fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix4x3fv
-
-#define glBindAttribLocation QGLContextPrivate::extensionFuncs(ctx).qt_glBindAttribLocation
-#define glGetAttribLocation QGLContextPrivate::extensionFuncs(ctx).qt_glGetAttribLocation
-#define glVertexAttrib1fv QGLContextPrivate::extensionFuncs(ctx).qt_glVertexAttrib1fv
-#define glVertexAttrib2fv QGLContextPrivate::extensionFuncs(ctx).qt_glVertexAttrib2fv
-#define glVertexAttrib3fv QGLContextPrivate::extensionFuncs(ctx).qt_glVertexAttrib3fv
-#define glVertexAttrib4fv QGLContextPrivate::extensionFuncs(ctx).qt_glVertexAttrib4fv
-#define glVertexAttribPointer QGLContextPrivate::extensionFuncs(ctx).qt_glVertexAttribPointer
-#define glDisableVertexAttribArray QGLContextPrivate::extensionFuncs(ctx).qt_glDisableVertexAttribArray
-#define glEnableVertexAttribArray QGLContextPrivate::extensionFuncs(ctx).qt_glEnableVertexAttribArray
-
-#else // QT_OPENGL_ES_2
-
-#define glGetProgramBinaryOES QGLContextPrivate::extensionFuncs(ctx).qt_glGetProgramBinaryOES
-#define glProgramBinaryOES QGLContextPrivate::extensionFuncs(ctx).qt_glProgramBinaryOES
-
-#endif // QT_OPENGL_ES_2
-
-
-#if !defined(QT_OPENGL_ES_2)
-#define glStencilOpSeparate QGLContextPrivate::extensionFuncs(ctx).qt_glStencilOpSeparate
-#define glBlendColor QGLContextPrivate::extensionFuncs(ctx).qt_glBlendColor
-#endif
-
-#if defined(QT_OPENGL_ES_2)
-#define glClearDepth glClearDepthf
-#endif
-
-#define glProgramParameteriEXT QGLContextPrivate::extensionFuncs(ctx).qt_glProgramParameteriEXT
-#define glFramebufferTextureEXT QGLContextPrivate::extensionFuncs(ctx).qt_glFramebufferTextureEXT
-#define glFramebufferTextureLayerEXT QGLContextPrivate::extensionFuncs(ctx).qt_glFramebufferTextureLayerEXT
-#define glFramebufferTextureFaceEXT QGLContextPrivate::extensionFuncs(ctx).qt_glFramebufferTextureFaceEXT
-
-#if !defined(QT_OPENGL_ES)
-#define glCompressedTexImage2D QGLContextPrivate::extensionFuncs(ctx).qt_glCompressedTexImage2DARB
-#endif
-
-#ifndef QT_NO_EGL
-// OES_EGL_image
-#define glEGLImageTargetTexture2DOES QGLContextPrivate::extensionFuncs(ctx).qt_glEGLImageTargetTexture2DOES
-#define glEGLImageTargetRenderbufferStorageOES QGLContextPrivate::extensionFuncs(ctx).qt_glEGLImageTargetRenderbufferStorageOES
-#endif
-
-extern bool qt_resolve_framebufferobject_extensions(QGLContext *ctx);
-bool qt_resolve_buffer_extensions(QGLContext *ctx);
-
-bool qt_resolve_version_1_3_functions(QGLContext *ctx);
-bool qt_resolve_version_2_0_functions(QGLContext *ctx);
-bool qt_resolve_stencil_face_extension(QGLContext *ctx);
-bool qt_resolve_frag_program_extensions(QGLContext *ctx);
-
-bool qt_resolve_glsl_extensions(QGLContext *ctx);
-
-#ifndef QT_NO_EGL
-Q_OPENGL_EXPORT bool qt_resolve_eglimage_gl_extensions(QGLContext *ctx);
-#endif
-
-QT_END_NAMESPACE
-
-#endif // QGL_EXTENSIONS_P_H