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Diffstat (limited to 'src/private/qglextensions_p.h')
-rw-r--r-- | src/private/qglextensions_p.h | 884 |
1 files changed, 0 insertions, 884 deletions
diff --git a/src/private/qglextensions_p.h b/src/private/qglextensions_p.h deleted file mode 100644 index 5a040035..00000000 --- a/src/private/qglextensions_p.h +++ /dev/null @@ -1,884 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. -** Contact: Nokia Corporation ([email protected]) -** -** This file is part of the QtQuick3D module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** GNU Lesser General Public License Usage -** This file may be used under the terms of the GNU Lesser General Public -** License version 2.1 as published by the Free Software Foundation and -** appearing in the file LICENSE.LGPL included in the packaging of this -** file. Please review the following information to ensure the GNU Lesser -** General Public License version 2.1 requirements will be met: -** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain additional -** rights. These rights are described in the Nokia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU General -** Public License version 3.0 as published by the Free Software Foundation -** and appearing in the file LICENSE.GPL included in the packaging of this -** file. Please review the following information to ensure the GNU General -** Public License version 3.0 requirements will be met: -** http://www.gnu.org/copyleft/gpl.html. -** -** Other Usage -** Alternatively, this file may be used in accordance with the terms and -** conditions contained in a signed written agreement between you and Nokia. -** -** -** -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef QGL_EXTENSIONS_P_H -#define QGL_EXTENSIONS_P_H - -// -// W A R N I N G -// ------------- -// -// This file is not part of the Qt API. It exists for the convenience -// of the Qt OpenGL classes. This header file may change from -// version to version without notice, or even be removed. -// -// We mean it. -// - -// extension prototypes -#ifndef Q_WS_MAC -# ifndef APIENTRYP -# ifdef APIENTRY -# define APIENTRYP APIENTRY * -# else -# define APIENTRY -# define APIENTRYP * -# endif -# endif -#else -# define APIENTRY -# define APIENTRYP * -#endif - -#include <QtCore/qglobal.h> - -#ifndef GL_ARB_vertex_buffer_object -typedef ptrdiff_t GLintptrARB; -typedef ptrdiff_t GLsizeiptrARB; -#endif - -#ifndef GL_VERSION_2_0 -typedef char GLchar; -#endif - -// ARB_vertex_buffer_object -typedef void (APIENTRY *_glBindBuffer) (GLenum, GLuint); -typedef void (APIENTRY *_glDeleteBuffers) (GLsizei, const GLuint *); -typedef void (APIENTRY *_glGenBuffers) (GLsizei, GLuint *); -typedef void (APIENTRY *_glBufferData) (GLenum, GLsizeiptrARB, const GLvoid *, GLenum); -typedef void (APIENTRY *_glBufferSubData) (GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *); -typedef void (APIENTRY *_glGetBufferSubData) (GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *); -typedef void (APIENTRY *_glGetBufferParameteriv) (GLenum, GLenum, GLint *); -typedef GLvoid* (APIENTRY *_glMapBufferARB) (GLenum, GLenum); -typedef GLboolean (APIENTRY *_glUnmapBufferARB) (GLenum); -// We can call the buffer functions directly in OpenGL/ES 1.1 or higher, -// but all other platforms need to resolve the extensions. -#if defined(QT_OPENGL_ES) -#if defined(GL_OES_VERSION_1_0) && !defined(GL_OES_VERSION_1_1) -#define QGL_RESOLVE_BUFFER_FUNCS 1 -#endif -#else -#define QGL_RESOLVE_BUFFER_FUNCS 1 -#endif - -// ARB_fragment_program -typedef void (APIENTRY *_glProgramStringARB) (GLenum, GLenum, GLsizei, const GLvoid *); -typedef void (APIENTRY *_glBindProgramARB) (GLenum, GLuint); -typedef void (APIENTRY *_glDeleteProgramsARB) (GLsizei, const GLuint *); -typedef void (APIENTRY *_glGenProgramsARB) (GLsizei, GLuint *); -typedef void (APIENTRY *_glProgramLocalParameter4fvARB) (GLenum, GLuint, const GLfloat *); - -// GLSL -typedef GLuint (APIENTRY *_glCreateShader) (GLenum); -typedef void (APIENTRY *_glShaderSource) (GLuint, GLsizei, const char **, const GLint *); -typedef void (APIENTRY *_glShaderBinary) (GLint, const GLuint*, GLenum, const void*, GLint); -typedef void (APIENTRY *_glCompileShader) (GLuint); -typedef void (APIENTRY *_glDeleteShader) (GLuint); -typedef GLboolean (APIENTRY *_glIsShader) (GLuint); - -typedef GLuint (APIENTRY *_glCreateProgram) (); -typedef void (APIENTRY *_glAttachShader) (GLuint, GLuint); -typedef void (APIENTRY *_glDetachShader) (GLuint, GLuint); -typedef void (APIENTRY *_glLinkProgram) (GLuint); -typedef void (APIENTRY *_glUseProgram) (GLuint); -typedef void (APIENTRY *_glDeleteProgram) (GLuint); -typedef GLboolean (APIENTRY *_glIsProgram) (GLuint); - -typedef void (APIENTRY *_glGetShaderInfoLog) (GLuint, GLsizei, GLsizei *, char *); -typedef void (APIENTRY *_glGetShaderiv) (GLuint, GLenum, GLint *); -typedef void (APIENTRY *_glGetShaderSource) (GLuint, GLsizei, GLsizei *, char *); -typedef void (APIENTRY *_glGetProgramiv) (GLuint, GLenum, GLint *); -typedef void (APIENTRY *_glGetProgramInfoLog) (GLuint, GLsizei, GLsizei *, char *); - -typedef GLuint (APIENTRY *_glGetUniformLocation) (GLuint, const char*); -typedef void (APIENTRY *_glUniform4fv) (GLint, GLsizei, const GLfloat *); -typedef void (APIENTRY *_glUniform3fv) (GLint, GLsizei, const GLfloat *); -typedef void (APIENTRY *_glUniform2fv) (GLint, GLsizei, const GLfloat *); -typedef void (APIENTRY *_glUniform1fv) (GLint, GLsizei, const GLfloat *); -typedef void (APIENTRY *_glUniform1i) (GLint, GLint); -typedef void (APIENTRY *_glUniform1iv) (GLint, GLsizei, const GLint *); -typedef void (APIENTRY *_glUniformMatrix2fv) (GLint, GLsizei, GLboolean, const GLfloat *); -typedef void (APIENTRY *_glUniformMatrix3fv) (GLint, GLsizei, GLboolean, const GLfloat *); -typedef void (APIENTRY *_glUniformMatrix4fv) (GLint, GLsizei, GLboolean, const GLfloat *); -typedef void (APIENTRY *_glUniformMatrix2x3fv) (GLint, GLsizei, GLboolean, const GLfloat *); -typedef void (APIENTRY *_glUniformMatrix2x4fv) (GLint, GLsizei, GLboolean, const GLfloat *); -typedef void (APIENTRY *_glUniformMatrix3x2fv) (GLint, GLsizei, GLboolean, const GLfloat *); -typedef void (APIENTRY *_glUniformMatrix3x4fv) (GLint, GLsizei, GLboolean, const GLfloat *); -typedef void (APIENTRY *_glUniformMatrix4x2fv) (GLint, GLsizei, GLboolean, const GLfloat *); -typedef void (APIENTRY *_glUniformMatrix4x3fv) (GLint, GLsizei, GLboolean, const GLfloat *); - -typedef void (APIENTRY *_glBindAttribLocation) (GLuint, GLuint, const char *); -typedef GLint (APIENTRY *_glGetAttribLocation) (GLuint, const char *); -typedef void (APIENTRY *_glVertexAttrib1fv) (GLuint, const GLfloat *); -typedef void (APIENTRY *_glVertexAttrib2fv) (GLuint, const GLfloat *); -typedef void (APIENTRY *_glVertexAttrib3fv) (GLuint, const GLfloat *); -typedef void (APIENTRY *_glVertexAttrib4fv) (GLuint, const GLfloat *); -typedef void (APIENTRY *_glVertexAttribPointer) (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); -typedef void (APIENTRY *_glDisableVertexAttribArray) (GLuint); -typedef void (APIENTRY *_glEnableVertexAttribArray) (GLuint); - -typedef void (APIENTRY *_glGetProgramBinaryOES) (GLuint, GLsizei, GLsizei *, GLenum *, void *); -typedef void (APIENTRY *_glProgramBinaryOES) (GLuint, GLenum, const void *, GLint); - - -typedef void (APIENTRY *_glMultiTexCoord4f) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); -typedef void (APIENTRY *_glActiveStencilFaceEXT) (GLenum ); - -// Needed for GL2 engine: -typedef void (APIENTRY *_glStencilOpSeparate) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -typedef void (APIENTRY *_glActiveTexture) (GLenum); -typedef void (APIENTRY *_glBlendColor) (GLclampf, GLclampf, GLclampf, GLclampf); - - -// EXT_GL_framebuffer_object -typedef GLboolean (APIENTRY *_glIsRenderbuffer) (GLuint renderbuffer); -typedef void (APIENTRY *_glBindRenderbuffer) (GLenum target, GLuint renderbuffer); -typedef void (APIENTRY *_glDeleteRenderbuffers) (GLsizei n, const GLuint *renderbuffers); -typedef void (APIENTRY *_glGenRenderbuffers) (GLsizei n, GLuint *renderbuffers); -typedef void (APIENTRY *_glRenderbufferStorage) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRY *_glGetRenderbufferParameteriv) (GLenum target, GLenum pname, GLint *params); -typedef GLboolean (APIENTRY *_glIsFramebuffer) (GLuint framebuffer); -typedef void (APIENTRY *_glBindFramebuffer) (GLenum target, GLuint framebuffer); -typedef void (APIENTRY *_glDeleteFramebuffers) (GLsizei n, const GLuint *framebuffers); -typedef void (APIENTRY *_glGenFramebuffers) (GLsizei n, GLuint *framebuffers); -typedef GLenum (APIENTRY *_glCheckFramebufferStatus) (GLenum target); -typedef void (APIENTRY *_glFramebufferTexture2D) (GLenum target, GLenum attachment, GLenum textarget, - GLuint texture, GLint level); -typedef void (APIENTRY *_glFramebufferRenderbuffer) (GLenum target, GLenum attachment, GLenum renderbuffertarget, - GLuint renderbuffer); -typedef void (APIENTRY *_glGetFramebufferAttachmentParameteriv) (GLenum target, GLenum attachment, GLenum pname, - GLint *params); -typedef void (APIENTRY *_glGenerateMipmap) (GLenum target); - -// EXT_GL_framebuffer_blit -typedef void (APIENTRY *_glBlitFramebufferEXT) (int srcX0, int srcY0, int srcX1, int srcY1, - int dstX0, int dstY0, int dstX1, int dstY1, - GLbitfield mask, GLenum filter); - -// EXT_GL_framebuffer_multisample -typedef void (APIENTRY *_glRenderbufferStorageMultisampleEXT) (GLenum target, GLsizei samples, - GLenum internalformat, GLsizei width, GLsizei height); - -// GL_EXT_geometry_shader4 -typedef void (APIENTRY *_glProgramParameteriEXT)(GLuint program, GLenum pname, GLint value); -typedef void (APIENTRY *_glFramebufferTextureEXT)(GLenum target, GLenum attachment, - GLuint texture, GLint level); -typedef void (APIENTRY *_glFramebufferTextureLayerEXT)(GLenum target, GLenum attachment, - GLuint texture, GLint level, GLint layer); -typedef void (APIENTRY *_glFramebufferTextureFaceEXT)(GLenum target, GLenum attachment, - GLuint texture, GLint level, GLenum face); - -// ARB_texture_compression -typedef void (APIENTRY *_glCompressedTexImage2DARB) (GLenum, GLint, GLenum, GLsizei, - GLsizei, GLint, GLsizei, const GLvoid *); - -QT_BEGIN_NAMESPACE - -struct QGLExtensionFuncs -{ - QGLExtensionFuncs() { -#if !defined(QT_OPENGL_ES_2) - qt_glProgramStringARB = 0; - qt_glBindProgramARB = 0; - qt_glDeleteProgramsARB = 0; - qt_glGenProgramsARB = 0; - qt_glProgramLocalParameter4fvARB = 0; - - // GLSL - qt_glCreateShader = 0; - qt_glShaderSource = 0; - qt_glShaderBinary = 0; - qt_glCompileShader = 0; - qt_glDeleteShader = 0; - qt_glIsShader = 0; - - qt_glCreateProgram = 0; - qt_glAttachShader = 0; - qt_glDetachShader = 0; - qt_glLinkProgram = 0; - qt_glUseProgram = 0; - qt_glDeleteProgram = 0; - qt_glIsProgram = 0; - - qt_glGetShaderInfoLog = 0; - qt_glGetShaderiv = 0; - qt_glGetShaderSource = 0; - qt_glGetProgramiv = 0; - qt_glGetProgramInfoLog = 0; - - qt_glGetUniformLocation = 0; - qt_glUniform4fv = 0; - qt_glUniform3fv = 0; - qt_glUniform2fv = 0; - qt_glUniform1fv = 0; - qt_glUniform1i = 0; - qt_glUniform1iv = 0; - qt_glUniformMatrix2fv = 0; - qt_glUniformMatrix3fv = 0; - qt_glUniformMatrix4fv = 0; - qt_glUniformMatrix2x3fv = 0; - qt_glUniformMatrix2x4fv = 0; - qt_glUniformMatrix3x2fv = 0; - qt_glUniformMatrix3x4fv = 0; - qt_glUniformMatrix4x2fv = 0; - qt_glUniformMatrix4x3fv = 0; - - qt_glBindAttribLocation = 0; - qt_glGetAttribLocation = 0; - qt_glVertexAttrib1fv = 0; - qt_glVertexAttrib2fv = 0; - qt_glVertexAttrib3fv = 0; - qt_glVertexAttrib4fv = 0; - qt_glVertexAttribPointer = 0; - qt_glDisableVertexAttribArray = 0; - qt_glEnableVertexAttribArray = 0; - - // Extras for GL2 engine: - qt_glActiveTexture = 0; - qt_glStencilOpSeparate = 0; - qt_glBlendColor = 0; - - qt_glActiveStencilFaceEXT = 0; - qt_glMultiTexCoord4f = 0; -#else - qt_glslResolved = false; - - qt_glGetProgramBinaryOES = 0; - qt_glProgramBinaryOES = 0; -#endif - - // FBOs -#if !defined(QT_OPENGL_ES_2) - qt_glIsRenderbuffer = 0; - qt_glBindRenderbuffer = 0; - qt_glDeleteRenderbuffers = 0; - qt_glGenRenderbuffers = 0; - qt_glRenderbufferStorage = 0; - qt_glGetRenderbufferParameteriv = 0; - qt_glIsFramebuffer = 0; - qt_glBindFramebuffer = 0; - qt_glDeleteFramebuffers = 0; - qt_glGenFramebuffers = 0; - qt_glCheckFramebufferStatus = 0; - qt_glFramebufferTexture2D = 0; - qt_glFramebufferRenderbuffer = 0; - qt_glGetFramebufferAttachmentParameteriv = 0; - qt_glGenerateMipmap = 0; -#endif - qt_glBlitFramebufferEXT = 0; - qt_glRenderbufferStorageMultisampleEXT = 0; - - // Buffer objects: -#if defined(QGL_RESOLVE_BUFFER_FUNCS) - qt_glBindBuffer = 0; - qt_glDeleteBuffers = 0; - qt_glGenBuffers = 0; - qt_glBufferData = 0; - qt_glBufferSubData = 0; - qt_glGetBufferSubData = 0; - qt_glGetBufferParameteriv = 0; -#endif - qt_glMapBufferARB = 0; - qt_glUnmapBufferARB = 0; - - qt_glProgramParameteriEXT = 0; - qt_glFramebufferTextureEXT = 0; - qt_glFramebufferTextureLayerEXT = 0; - qt_glFramebufferTextureFaceEXT = 0; -#if !defined(QT_OPENGL_ES) - // Texture compression - qt_glCompressedTexImage2DARB = 0; -#endif - -#ifndef QT_NO_EGL - // OES_EGL_image - //qt_glEGLImageTargetTexture2DOES = 0; - //qt_glEGLImageTargetRenderbufferStorageOES = 0; -#endif - } - - -#if !defined(QT_OPENGL_ES_2) - _glProgramStringARB qt_glProgramStringARB; - _glBindProgramARB qt_glBindProgramARB; - _glDeleteProgramsARB qt_glDeleteProgramsARB; - _glGenProgramsARB qt_glGenProgramsARB; - _glProgramLocalParameter4fvARB qt_glProgramLocalParameter4fvARB; - - // GLSL definitions - _glCreateShader qt_glCreateShader; - _glShaderSource qt_glShaderSource; - _glShaderBinary qt_glShaderBinary; - _glCompileShader qt_glCompileShader; - _glDeleteShader qt_glDeleteShader; - _glIsShader qt_glIsShader; - - _glCreateProgram qt_glCreateProgram; - _glAttachShader qt_glAttachShader; - _glDetachShader qt_glDetachShader; - _glLinkProgram qt_glLinkProgram; - _glUseProgram qt_glUseProgram; - _glDeleteProgram qt_glDeleteProgram; - _glIsProgram qt_glIsProgram; - - _glGetShaderInfoLog qt_glGetShaderInfoLog; - _glGetShaderiv qt_glGetShaderiv; - _glGetShaderSource qt_glGetShaderSource; - _glGetProgramiv qt_glGetProgramiv; - _glGetProgramInfoLog qt_glGetProgramInfoLog; - - _glGetUniformLocation qt_glGetUniformLocation; - _glUniform4fv qt_glUniform4fv; - _glUniform3fv qt_glUniform3fv; - _glUniform2fv qt_glUniform2fv; - _glUniform1fv qt_glUniform1fv; - _glUniform1i qt_glUniform1i; - _glUniform1iv qt_glUniform1iv; - _glUniformMatrix2fv qt_glUniformMatrix2fv; - _glUniformMatrix3fv qt_glUniformMatrix3fv; - _glUniformMatrix4fv qt_glUniformMatrix4fv; - _glUniformMatrix2x3fv qt_glUniformMatrix2x3fv; - _glUniformMatrix2x4fv qt_glUniformMatrix2x4fv; - _glUniformMatrix3x2fv qt_glUniformMatrix3x2fv; - _glUniformMatrix3x4fv qt_glUniformMatrix3x4fv; - _glUniformMatrix4x2fv qt_glUniformMatrix4x2fv; - _glUniformMatrix4x3fv qt_glUniformMatrix4x3fv; - - _glBindAttribLocation qt_glBindAttribLocation; - _glGetAttribLocation qt_glGetAttribLocation; - _glVertexAttrib1fv qt_glVertexAttrib1fv; - _glVertexAttrib2fv qt_glVertexAttrib2fv; - _glVertexAttrib3fv qt_glVertexAttrib3fv; - _glVertexAttrib4fv qt_glVertexAttrib4fv; - _glVertexAttribPointer qt_glVertexAttribPointer; - _glDisableVertexAttribArray qt_glDisableVertexAttribArray; - _glEnableVertexAttribArray qt_glEnableVertexAttribArray; - -#else - bool qt_glslResolved; - - _glGetProgramBinaryOES qt_glGetProgramBinaryOES; - _glProgramBinaryOES qt_glProgramBinaryOES; -#endif - - _glActiveStencilFaceEXT qt_glActiveStencilFaceEXT; - _glMultiTexCoord4f qt_glMultiTexCoord4f; - -#if !defined(QT_OPENGL_ES_2) - // Extras needed for GL2 engine: - _glActiveTexture qt_glActiveTexture; - _glStencilOpSeparate qt_glStencilOpSeparate; - _glBlendColor qt_glBlendColor; - -#endif - - // FBOs -#if !defined(QT_OPENGL_ES_2) - _glIsRenderbuffer qt_glIsRenderbuffer; - _glBindRenderbuffer qt_glBindRenderbuffer; - _glDeleteRenderbuffers qt_glDeleteRenderbuffers; - _glGenRenderbuffers qt_glGenRenderbuffers; - _glRenderbufferStorage qt_glRenderbufferStorage; - _glGetRenderbufferParameteriv qt_glGetRenderbufferParameteriv; - _glIsFramebuffer qt_glIsFramebuffer; - _glBindFramebuffer qt_glBindFramebuffer; - _glDeleteFramebuffers qt_glDeleteFramebuffers; - _glGenFramebuffers qt_glGenFramebuffers; - _glCheckFramebufferStatus qt_glCheckFramebufferStatus; - _glFramebufferTexture2D qt_glFramebufferTexture2D; - _glFramebufferRenderbuffer qt_glFramebufferRenderbuffer; - _glGetFramebufferAttachmentParameteriv qt_glGetFramebufferAttachmentParameteriv; - _glGenerateMipmap qt_glGenerateMipmap; -#endif - _glBlitFramebufferEXT qt_glBlitFramebufferEXT; - _glRenderbufferStorageMultisampleEXT qt_glRenderbufferStorageMultisampleEXT; - - // Buffer objects -#if defined(QGL_RESOLVE_BUFFER_FUNCS) - _glBindBuffer qt_glBindBuffer; - _glDeleteBuffers qt_glDeleteBuffers; - _glGenBuffers qt_glGenBuffers; - _glBufferData qt_glBufferData; - _glBufferSubData qt_glBufferSubData; - _glGetBufferSubData qt_glGetBufferSubData; - _glGetBufferParameteriv qt_glGetBufferParameteriv; -#endif - _glMapBufferARB qt_glMapBufferARB; - _glUnmapBufferARB qt_glUnmapBufferARB; - - // Geometry shaders... - _glProgramParameteriEXT qt_glProgramParameteriEXT; - _glFramebufferTextureEXT qt_glFramebufferTextureEXT; - _glFramebufferTextureLayerEXT qt_glFramebufferTextureLayerEXT; - _glFramebufferTextureFaceEXT qt_glFramebufferTextureFaceEXT; -#if !defined(QT_OPENGL_ES) - // Texture compression - _glCompressedTexImage2DARB qt_glCompressedTexImage2DARB; -#endif - -#ifndef QT_NO_EGL - // OES_EGL_image - //_glEGLImageTargetTexture2DOES qt_glEGLImageTargetTexture2DOES; - //_glEGLImageTargetRenderbufferStorageOES qt_glEGLImageTargetRenderbufferStorageOES; -#endif -}; - - -// OpenGL constants - -#ifndef GL_ARRAY_BUFFER -#define GL_ARRAY_BUFFER 0x8892 -#endif - -#ifndef GL_STATIC_DRAW -#define GL_STATIC_DRAW 0x88E4 -#endif - -/* NV_texture_rectangle */ -#ifndef GL_NV_texture_rectangle -#define GL_TEXTURE_RECTANGLE_NV 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 -#endif - -#ifndef GL_BGRA -#define GL_BGRA 0x80E1 -#endif - -#ifndef GL_RGB16 -#define GL_RGB16 0x8054 -#endif - -#ifndef GL_UNSIGNED_SHORT_5_6_5 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#endif - -#ifndef GL_UNSIGNED_INT_8_8_8_8_REV -#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -#endif - -#ifndef GL_MULTISAMPLE -#define GL_MULTISAMPLE 0x809D -#endif - -#ifndef GL_CLAMP_TO_EDGE -#define GL_CLAMP_TO_EDGE 0x812F -#endif - -#ifndef GL_IBM_texture_mirrored_repeat -#define GL_MIRRORED_REPEAT_IBM 0x8370 -#endif - -#ifndef GL_SGIS_generate_mipmap -#define GL_GENERATE_MIPMAP_SGIS 0x8191 -#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 -#endif - -// ARB_fragment_program extension protos -#ifndef GL_FRAGMENT_PROGRAM_ARB -#define GL_FRAGMENT_PROGRAM_ARB 0x8804 -#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 -#endif - -#ifndef GL_PIXEL_UNPACK_BUFFER_ARB -#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC -#endif - -#ifndef GL_WRITE_ONLY_ARB -#define GL_WRITE_ONLY_ARB 0x88B9 -#endif - -#ifndef GL_STREAM_DRAW_ARB -#define GL_STREAM_DRAW_ARB 0x88E0 -#endif - -// Stencil wrap and two-side defines -#ifndef GL_STENCIL_TEST_TWO_SIDE_EXT -#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 -#endif -#ifndef GL_INCR_WRAP_EXT -#define GL_INCR_WRAP_EXT 0x8507 -#endif -#ifndef GL_DECR_WRAP_EXT -#define GL_DECR_WRAP_EXT 0x8508 -#endif - -#ifndef GL_TEXTURE0 -#define GL_TEXTURE0 0x84C0 -#endif - -#ifndef GL_TEXTURE1 -#define GL_TEXTURE1 0x84C1 -#endif - -#ifndef GL_DEPTH_COMPONENT16 -#define GL_DEPTH_COMPONENT16 0x81A5 -#endif - -#ifndef GL_DEPTH_COMPONENT24_OES -#define GL_DEPTH_COMPONENT24_OES 0x81A6 -#endif - -#ifndef GL_EXT_framebuffer_object -#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 -#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 -#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 -#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 -#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8 -#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 -#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC -#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD -#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF -#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 -#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 -#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 -#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 -#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 -#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 -#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 -#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 -#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 -#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 -#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA -#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB -#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC -#define GL_COLOR_ATTACHMENT13_EXT 0x8CED -#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE -#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF -#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 -#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 -#define GL_FRAMEBUFFER_EXT 0x8D40 -#define GL_RENDERBUFFER_EXT 0x8D41 -#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 -#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 -#define GL_STENCIL_INDEX_EXT 0x8D45 -#define GL_STENCIL_INDEX1_EXT 0x8D46 -#define GL_STENCIL_INDEX4_EXT 0x8D47 -#define GL_STENCIL_INDEX8_EXT 0x8D48 -#define GL_STENCIL_INDEX16_EXT 0x8D49 -#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 -#endif - -// GL_EXT_framebuffer_blit -#ifndef GL_READ_FRAMEBUFFER_EXT -#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 -#endif - -// GL_EXT_framebuffer_multisample -#ifndef GL_RENDERBUFFER_SAMPLES_EXT -#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB -#endif - -#ifndef GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 -#endif - -#ifndef GL_MAX_SAMPLES_EXT -#define GL_MAX_SAMPLES_EXT 0x8D57 -#endif - -#ifndef GL_DRAW_FRAMEBUFFER_EXT -#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 -#endif - -#ifndef GL_EXT_packed_depth_stencil -#define GL_DEPTH_STENCIL_EXT 0x84F9 -#define GL_UNSIGNED_INT_24_8_EXT 0x84FA -#define GL_DEPTH24_STENCIL8_EXT 0x88F0 -#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 -#endif - -// ### hm. should be part of the GL 1.2 spec.. -#ifndef GL_CLAMP_TO_EDGE -#define GL_CLAMP_TO_EDGE 0x812F -#endif - -#ifndef GL_VERSION_1_2 -#define GL_PACK_SKIP_IMAGES 0x806B -#define GL_PACK_IMAGE_HEIGHT 0x806C -#define GL_UNPACK_SKIP_IMAGES 0x806D -#define GL_UNPACK_IMAGE_HEIGHT 0x806E -#endif - -#ifndef GL_VERSION_1_4 -#define GL_CONSTANT_COLOR 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#define GL_INCR_WRAP 0x8507 -#define GL_DECR_WRAP 0x8508 -#endif - -#ifndef GL_VERSION_1_5 -#define GL_ARRAY_BUFFER 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 -#define GL_STREAM_DRAW 0x88E0 -#define GL_STREAM_READ 0x88E1 -#define GL_STREAM_COPY 0x88E2 -#define GL_STATIC_DRAW 0x88E4 -#define GL_STATIC_READ 0x88E5 -#define GL_STATIC_COPY 0x88E6 -#define GL_DYNAMIC_DRAW 0x88E8 -#define GL_DYNAMIC_READ 0x88E9 -#define GL_DYNAMIC_COPY 0x88EA -#endif - -#ifndef GL_VERSION_2_0 -#define GL_FRAGMENT_SHADER 0x8B30 -#define GL_VERTEX_SHADER 0x8B31 -#define GL_FLOAT_VEC2 0x8B50 -#define GL_FLOAT_VEC3 0x8B51 -#define GL_FLOAT_VEC4 0x8B52 -#define GL_INT_VEC2 0x8B53 -#define GL_INT_VEC3 0x8B54 -#define GL_INT_VEC4 0x8B55 -#define GL_BOOL 0x8B56 -#define GL_BOOL_VEC2 0x8B57 -#define GL_BOOL_VEC3 0x8B58 -#define GL_BOOL_VEC4 0x8B59 -#define GL_FLOAT_MAT2 0x8B5A -#define GL_FLOAT_MAT3 0x8B5B -#define GL_FLOAT_MAT4 0x8B5C -#define GL_SAMPLER_1D 0x8B5D -#define GL_SAMPLER_2D 0x8B5E -#define GL_SAMPLER_3D 0x8B5F -#define GL_SAMPLER_CUBE 0x8B60 -#define GL_COMPILE_STATUS 0x8B81 -#define GL_LINK_STATUS 0x8B82 -#define GL_INFO_LOG_LENGTH 0x8B84 -#define GL_ACTIVE_UNIFORMS 0x8B86 -#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -#define GL_ACTIVE_ATTRIBUTES 0x8B89 -#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A -#endif - -// Geometry shader defines -#ifndef GL_GEOMETRY_SHADER_EXT -# define GL_GEOMETRY_SHADER_EXT 0x8DD9 -# define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA -# define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB -# define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC -# define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 -# define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD -# define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE -# define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B -# define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF -# define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 -# define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 -# define GL_LINES_ADJACENCY_EXT 0xA -# define GL_LINE_STRIP_ADJACENCY_EXT 0xB -# define GL_TRIANGLES_ADJACENCY_EXT 0xC -# define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD -# define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 -# define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 -# define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 -# define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 -# define GL_PROGRAM_POINT_SIZE_EXT 0x8642 -#endif - -#if !defined(QT_OPENGL_ES_2) -#define glProgramStringARB QGLContextPrivate::extensionFuncs(ctx).qt_glProgramStringARB -#define glBindProgramARB QGLContextPrivate::extensionFuncs(ctx).qt_glBindProgramARB -#define glDeleteProgramsARB QGLContextPrivate::extensionFuncs(ctx).qt_glDeleteProgramsARB -#define glGenProgramsARB QGLContextPrivate::extensionFuncs(ctx).qt_glGenProgramsARB -#define glProgramLocalParameter4fvARB QGLContextPrivate::extensionFuncs(ctx).qt_glProgramLocalParameter4fvARB - -#define glActiveStencilFaceEXT QGLContextPrivate::extensionFuncs(ctx).qt_glActiveStencilFaceEXT - -#define glMultiTexCoord4f QGLContextPrivate::extensionFuncs(ctx).qt_glMultiTexCoord4f - -#define glActiveTexture QGLContextPrivate::extensionFuncs(ctx).qt_glActiveTexture -#endif // !defined(QT_OPENGL_ES_2) - - -// FBOs -#if !defined(QT_OPENGL_ES_2) -#define glIsRenderbuffer QGLContextPrivate::extensionFuncs(ctx).qt_glIsRenderbuffer -#define glBindRenderbuffer QGLContextPrivate::extensionFuncs(ctx).qt_glBindRenderbuffer -#define glDeleteRenderbuffers QGLContextPrivate::extensionFuncs(ctx).qt_glDeleteRenderbuffers -#define glGenRenderbuffers QGLContextPrivate::extensionFuncs(ctx).qt_glGenRenderbuffers -#define glRenderbufferStorage QGLContextPrivate::extensionFuncs(ctx).qt_glRenderbufferStorage -#define glGetRenderbufferParameteriv QGLContextPrivate::extensionFuncs(ctx).qt_glGetRenderbufferParameteriv -#define glIsFramebuffer QGLContextPrivate::extensionFuncs(ctx).qt_glIsFramebuffer -#define glBindFramebuffer QGLContextPrivate::extensionFuncs(ctx).qt_glBindFramebuffer -#define glDeleteFramebuffers QGLContextPrivate::extensionFuncs(ctx).qt_glDeleteFramebuffers -#define glGenFramebuffers QGLContextPrivate::extensionFuncs(ctx).qt_glGenFramebuffers -#define glCheckFramebufferStatus QGLContextPrivate::extensionFuncs(ctx).qt_glCheckFramebufferStatus -#define glFramebufferTexture2D QGLContextPrivate::extensionFuncs(ctx).qt_glFramebufferTexture2D -#define glFramebufferRenderbuffer QGLContextPrivate::extensionFuncs(ctx).qt_glFramebufferRenderbuffer -#define glGetFramebufferAttachmentParameteriv QGLContextPrivate::extensionFuncs(ctx).qt_glGetFramebufferAttachmentParameteriv -#define glGenerateMipmap QGLContextPrivate::extensionFuncs(ctx).qt_glGenerateMipmap -#endif // QT_OPENGL_ES_2 -#define glBlitFramebufferEXT QGLContextPrivate::extensionFuncs(ctx).qt_glBlitFramebufferEXT -#define glRenderbufferStorageMultisampleEXT QGLContextPrivate::extensionFuncs(ctx).qt_glRenderbufferStorageMultisampleEXT - - -// Buffer objects -#if defined(QGL_RESOLVE_BUFFER_FUNCS) -#define glBindBuffer QGLContextPrivate::extensionFuncs(ctx).qt_glBindBuffer -#define glDeleteBuffers QGLContextPrivate::extensionFuncs(ctx).qt_glDeleteBuffers -#define glGenBuffers QGLContextPrivate::extensionFuncs(ctx).qt_glGenBuffers -#define glBufferData QGLContextPrivate::extensionFuncs(ctx).qt_glBufferData -#define glBufferSubData QGLContextPrivate::extensionFuncs(ctx).qt_glBufferSubData -#define glGetBufferSubData QGLContextPrivate::extensionFuncs(ctx).qt_glGetBufferSubData -#define glGetBufferParameteriv QGLContextPrivate::extensionFuncs(ctx).qt_glGetBufferParameteriv -#endif -#define glMapBufferARB QGLContextPrivate::extensionFuncs(ctx).qt_glMapBufferARB -#define glUnmapBufferARB QGLContextPrivate::extensionFuncs(ctx).qt_glUnmapBufferARB - - -// GLSL -#if !defined(QT_OPENGL_ES_2) - -#define glCreateShader QGLContextPrivate::extensionFuncs(ctx).qt_glCreateShader -#define glShaderSource QGLContextPrivate::extensionFuncs(ctx).qt_glShaderSource -#define glShaderBinary QGLContextPrivate::extensionFuncs(ctx).qt_glShaderBinary -#define glCompileShader QGLContextPrivate::extensionFuncs(ctx).qt_glCompileShader -#define glDeleteShader QGLContextPrivate::extensionFuncs(ctx).qt_glDeleteShader -#define glIsShader QGLContextPrivate::extensionFuncs(ctx).qt_glIsShader - -#define glCreateProgram QGLContextPrivate::extensionFuncs(ctx).qt_glCreateProgram -#define glAttachShader QGLContextPrivate::extensionFuncs(ctx).qt_glAttachShader -#define glDetachShader QGLContextPrivate::extensionFuncs(ctx).qt_glDetachShader -#define glLinkProgram QGLContextPrivate::extensionFuncs(ctx).qt_glLinkProgram -#define glUseProgram QGLContextPrivate::extensionFuncs(ctx).qt_glUseProgram -#define glDeleteProgram QGLContextPrivate::extensionFuncs(ctx).qt_glDeleteProgram -#define glIsProgram QGLContextPrivate::extensionFuncs(ctx).qt_glIsProgram - -#define glGetShaderInfoLog QGLContextPrivate::extensionFuncs(ctx).qt_glGetShaderInfoLog -#define glGetShaderiv QGLContextPrivate::extensionFuncs(ctx).qt_glGetShaderiv -#define glGetShaderSource QGLContextPrivate::extensionFuncs(ctx).qt_glGetShaderSource -#define glGetProgramiv QGLContextPrivate::extensionFuncs(ctx).qt_glGetProgramiv -#define glGetProgramInfoLog QGLContextPrivate::extensionFuncs(ctx).qt_glGetProgramInfoLog - -#define glGetUniformLocation QGLContextPrivate::extensionFuncs(ctx).qt_glGetUniformLocation -#define glUniform4fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniform4fv -#define glUniform3fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniform3fv -#define glUniform2fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniform2fv -#define glUniform1fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniform1fv -#define glUniform1i QGLContextPrivate::extensionFuncs(ctx).qt_glUniform1i -#define glUniform1iv QGLContextPrivate::extensionFuncs(ctx).qt_glUniform1iv -#define glUniformMatrix2fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix2fv -#define glUniformMatrix3fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix3fv -#define glUniformMatrix4fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix4fv -#define glUniformMatrix2x3fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix2x3fv -#define glUniformMatrix2x4fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix2x4fv -#define glUniformMatrix3x2fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix3x2fv -#define glUniformMatrix3x4fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix3x4fv -#define glUniformMatrix4x2fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix4x2fv -#define glUniformMatrix4x3fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix4x3fv - -#define glBindAttribLocation QGLContextPrivate::extensionFuncs(ctx).qt_glBindAttribLocation -#define glGetAttribLocation QGLContextPrivate::extensionFuncs(ctx).qt_glGetAttribLocation -#define glVertexAttrib1fv QGLContextPrivate::extensionFuncs(ctx).qt_glVertexAttrib1fv -#define glVertexAttrib2fv QGLContextPrivate::extensionFuncs(ctx).qt_glVertexAttrib2fv -#define glVertexAttrib3fv QGLContextPrivate::extensionFuncs(ctx).qt_glVertexAttrib3fv -#define glVertexAttrib4fv QGLContextPrivate::extensionFuncs(ctx).qt_glVertexAttrib4fv -#define glVertexAttribPointer QGLContextPrivate::extensionFuncs(ctx).qt_glVertexAttribPointer -#define glDisableVertexAttribArray QGLContextPrivate::extensionFuncs(ctx).qt_glDisableVertexAttribArray -#define glEnableVertexAttribArray QGLContextPrivate::extensionFuncs(ctx).qt_glEnableVertexAttribArray - -#else // QT_OPENGL_ES_2 - -#define glGetProgramBinaryOES QGLContextPrivate::extensionFuncs(ctx).qt_glGetProgramBinaryOES -#define glProgramBinaryOES QGLContextPrivate::extensionFuncs(ctx).qt_glProgramBinaryOES - -#endif // QT_OPENGL_ES_2 - - -#if !defined(QT_OPENGL_ES_2) -#define glStencilOpSeparate QGLContextPrivate::extensionFuncs(ctx).qt_glStencilOpSeparate -#define glBlendColor QGLContextPrivate::extensionFuncs(ctx).qt_glBlendColor -#endif - -#if defined(QT_OPENGL_ES_2) -#define glClearDepth glClearDepthf -#endif - -#define glProgramParameteriEXT QGLContextPrivate::extensionFuncs(ctx).qt_glProgramParameteriEXT -#define glFramebufferTextureEXT QGLContextPrivate::extensionFuncs(ctx).qt_glFramebufferTextureEXT -#define glFramebufferTextureLayerEXT QGLContextPrivate::extensionFuncs(ctx).qt_glFramebufferTextureLayerEXT -#define glFramebufferTextureFaceEXT QGLContextPrivate::extensionFuncs(ctx).qt_glFramebufferTextureFaceEXT - -#if !defined(QT_OPENGL_ES) -#define glCompressedTexImage2D QGLContextPrivate::extensionFuncs(ctx).qt_glCompressedTexImage2DARB -#endif - -#ifndef QT_NO_EGL -// OES_EGL_image -#define glEGLImageTargetTexture2DOES QGLContextPrivate::extensionFuncs(ctx).qt_glEGLImageTargetTexture2DOES -#define glEGLImageTargetRenderbufferStorageOES QGLContextPrivate::extensionFuncs(ctx).qt_glEGLImageTargetRenderbufferStorageOES -#endif - -extern bool qt_resolve_framebufferobject_extensions(QGLContext *ctx); -bool qt_resolve_buffer_extensions(QGLContext *ctx); - -bool qt_resolve_version_1_3_functions(QGLContext *ctx); -bool qt_resolve_version_2_0_functions(QGLContext *ctx); -bool qt_resolve_stencil_face_extension(QGLContext *ctx); -bool qt_resolve_frag_program_extensions(QGLContext *ctx); - -bool qt_resolve_glsl_extensions(QGLContext *ctx); - -#ifndef QT_NO_EGL -Q_OPENGL_EXPORT bool qt_resolve_eglimage_gl_extensions(QGLContext *ctx); -#endif - -QT_END_NAMESPACE - -#endif // QGL_EXTENSIONS_P_H |