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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation ([email protected])
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QGLVERTEXBUNDLE_H
-#define QGLVERTEXBUNDLE_H
-
-#include <QtOpenGL/qglbuffer.h>
-#include "qcustomdataarray.h"
-#include "qglattributevalue.h"
-#include "qglattributeset.h"
-#include <QtCore/qlist.h>
-
-QT_BEGIN_HEADER
-
-QT_BEGIN_NAMESPACE
-
-QT_MODULE(Qt3D)
-
-class QGLVertexBundlePrivate;
-class QGLPainter;
-class QGLAbstractEffect;
-class QGLShaderProgram;
-
-class Q_QT3D_EXPORT QGLVertexBundle
-{
-public:
- QGLVertexBundle();
- QGLVertexBundle(const QGLVertexBundle& other);
- ~QGLVertexBundle();
-
- QGLVertexBundle& operator=(const QGLVertexBundle& other);
-
- void addAttribute(QGL::VertexAttribute attribute,
- const QArray<float>& value);
- void addAttribute(QGL::VertexAttribute attribute,
- const QArray<QVector2D>& value);
- void addAttribute(QGL::VertexAttribute attribute,
- const QArray<QVector3D>& value);
- void addAttribute(QGL::VertexAttribute attribute,
- const QArray<QVector4D>& value);
- void addAttribute(QGL::VertexAttribute attribute,
- const QArray<QColor4ub>& value);
- void addAttribute(QGL::VertexAttribute attribute,
- const QCustomDataArray& value);
-
- QGLAttributeSet attributes() const;
-
- QGLAttributeValue attributeValue(QGL::VertexAttribute attribute) const;
-
- int vertexCount() const;
- bool isEmpty() const { return vertexCount() == 0; }
-
- bool upload();
- bool isUploaded() const;
-
- QGLBuffer buffer() const;
-
- bool bind();
- void release();
-
-private:
- QGLVertexBundlePrivate *d_ptr;
-
- Q_DECLARE_PRIVATE(QGLVertexBundle)
-
- friend class QGLPainter;
-};
-
-QT_END_NAMESPACE
-
-QT_END_HEADER
-
-#endif