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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation ([email protected])
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QVECTOR4DARRAY_H
-#define QVECTOR4DARRAY_H
-
-#include "qarray.h"
-#include <QtGui/qvector4d.h>
-
-QT_BEGIN_HEADER
-
-QT_BEGIN_NAMESPACE
-
-QT_MODULE(Qt3D)
-
-class QMatrix4x4;
-
-class Q_QT3D_EXPORT QVector4DArray : public QArray<QVector4D>
-{
-public:
- QVector4DArray();
- QVector4DArray(int size, const QVector4D& value = QVector4D());
- QVector4DArray(const QArray<QVector4D>& other);
-
- void append(qreal x, qreal y, qreal z, qreal w);
-
- void scale(qreal scale);
- QVector4DArray scaled(qreal scale) const;
-
- void translate(const QVector4D& value);
- void translate(qreal x, qreal y, qreal z, qreal w);
-
- QArray<QVector4D> translated(const QVector4D& value) const;
- QArray<QVector4D> translated
- (qreal x, qreal y, qreal z, qreal w) const;
-
- void transform(const QMatrix4x4& matrix);
- QArray<QVector4D> transformed(const QMatrix4x4& matrix) const;
-
-#if !defined(Q_NO_USING_KEYWORD) || defined(Q_QDOC)
- using QArray<QVector4D>::append;
-#else
- inline void append(const QVector4D& value)
- { QArray<QVector4D>::append(value); }
- inline void append(const QVector4D& value1, const QVector4D& value2)
- { QArray<QVector4D>::append(value1, value2); }
- inline void append(const QVector4D& value1, const QVector4D& value2, const QVector4D& value3)
- { QArray<QVector4D>::append(value1, value2, value3); }
- inline void append(const QVector4D& value1, const QVector4D& value2, const QVector4D& value3, const QVector4D& value4)
- { QArray<QVector4D>::append(value1, value2, value3, value4); }
- inline void append(const QVector4D *values, int count)
- { QArray<QVector4D>::append(values, count); }
- inline void append(const QArray<QVector4D>& other)
- { QArray<QVector4D>::append(other); }
-#endif
-};
-
-inline QVector4DArray::QVector4DArray() {}
-
-inline QVector4DArray::QVector4DArray(int size, const QVector4D& value)
- : QArray<QVector4D>(size, value) {}
-
-inline QVector4DArray::QVector4DArray(const QArray<QVector4D>& other)
- : QArray<QVector4D>(other) {}
-
-inline void QVector4DArray::append(qreal x, qreal y, qreal z, qreal w)
- { QArray<QVector4D>::append(QVector4D(x, y, z, w)); }
-
-inline void QVector4DArray::translate(qreal x, qreal y, qreal z, qreal w)
- { translate(QVector4D(x, y, z, w)); }
-
-inline QArray<QVector4D> QVector4DArray::translated
- (qreal x, qreal y, qreal z, qreal w) const
- { return translated(QVector4D(x, y, z, w)); }
-
-QT_END_NAMESPACE
-
-QT_END_HEADER
-
-#endif