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diff --git a/src/threed/effects/qgllittextureeffect.cpp b/src/threed/effects/qgllittextureeffect.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation ([email protected])
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qgllittextureeffect_p.h"
-#include "qglabstracteffect_p.h"
-
-QT_BEGIN_NAMESPACE
-
-/*!
- \class QGLLitTextureEffect
- \since 4.8
- \brief The QGLLitTextureEffect class provides a standard effect base class for drawing fragments with a lit texture.
- \ingroup qt3d
- \ingroup qt3d::painting
- \internal
-
- \sa QGLLitDecalTextureEffect, QGLLitModulateTextureEffect
-*/
-
-/*!
- \class QGLLitDecalTextureEffect
- \since 4.8
- \brief The QGLLitDecalTextureEffect class provides a standard effect for drawing fragments with a texture decaled over a lit material.
- \ingroup qt3d
- \ingroup qt3d::painting
- \internal
-*/
-
-/*!
- \class QGLLitModulateTextureEffect
- \since 4.8
- \brief The QGLLitModulateTextureEffect class provides a standard effect for drawing fragments with a texture modulated with a lit material.
- \ingroup qt3d
- \ingroup qt3d::painting
- \internal
-*/
-
-/*!
- \internal
-*/
-QGLLitTextureEffect::QGLLitTextureEffect
- (GLenum mode, const char *vshader, const char *fshader,
- const QString& programName)
- : QGLLitMaterialEffect(mode, vshader, fshader, programName)
-{
-}
-
-/*!
- Destroys this lit texture effect.
-*/
-QGLLitTextureEffect::~QGLLitTextureEffect()
-{
-}
-
-#if !defined(QGL_FIXED_FUNCTION_ONLY)
-
-static char const litTextureVertexShader[] =
- "attribute highp vec4 vertex;\n"
- "attribute highp vec3 normal;\n"
- "attribute highp vec4 texcoord;\n"
- "uniform highp mat4 matrix;\n"
- "uniform highp mat4 modelView;\n"
- "uniform highp mat3 normalMatrix;\n"
- "varying highp vec4 qt_TexCoord0;\n"
- "void main(void)\n"
- "{\n"
- " gl_Position = matrix * vertex;\n"
- " highp vec4 tvertex = modelView * vertex;\n"
- " highp vec3 norm = normalize(normalMatrix * normal);\n"
- " qLightVertex(tvertex, norm);\n"
- " qt_TexCoord0 = texcoord;\n"
- "}\n";
-
-static char const litDecalFragmentShader[] =
- "uniform sampler2D tex;\n"
-#if defined(QT_OPENGL_ES)
- "varying mediump vec4 qCombinedColor;\n"
-#else
- "uniform bool separateSpecular;\n"
- "varying mediump vec4 qColor;\n"
- "varying mediump vec4 qSecondaryColor;\n"
-#endif
- "varying highp vec4 qt_TexCoord0;\n"
- "\n"
- "void main(void)\n"
- "{\n"
- " mediump vec4 col = texture2D(tex, qt_TexCoord0.st);\n"
-#if defined(QT_OPENGL_ES)
- " gl_FragColor = vec4(clamp(qCombinedColor.rgb * (1.0 - col.a) + col.rgb * col.a, 0.0, 1.0), qCombinedColor.a);\n"
-#else
- " if (separateSpecular) {\n"
- " gl_FragColor = vec4(clamp(qColor.rgb * (1.0 - col.a) + col.rgb * col.a + qSecondaryColor.xyz, 0.0, 1.0), qColor.a);\n"
- " } else {\n"
- " mediump vec4 lcolor = clamp(qColor + vec4(qSecondaryColor.xyz, 0.0), 0.0, 1.0);\n"
- " gl_FragColor = vec4(clamp(lcolor.rgb * (1.0 - col.a) + col.rgb * col.a, 0.0, 1.0), lcolor.a);\n"
- " }\n"
-#endif
- "}\n";
-
-static char const litModulateFragmentShader[] =
- "uniform sampler2D tex;\n"
-#if defined(QT_OPENGL_ES)
- "varying mediump vec4 qCombinedColor;\n"
-#else
- "uniform bool separateSpecular;\n"
- "varying mediump vec4 qColor;\n"
- "varying mediump vec4 qSecondaryColor;\n"
-#endif
- "varying highp vec4 qt_TexCoord0;\n"
- "\n"
- "void main(void)\n"
- "{\n"
- " mediump vec4 col = texture2D(tex, qt_TexCoord0.st);\n"
-#if defined(QT_OPENGL_ES)
- " gl_FragColor = col * qCombinedColor;\n"
-#else
- " if (separateSpecular) {\n"
- " gl_FragColor = clamp(col * qColor + vec4(qSecondaryColor.xyz, 0.0), 0.0, 1.0);\n"
- " } else {\n"
- " mediump vec4 lcolor = clamp(qColor + vec4(qSecondaryColor.xyz, 0.0), 0.0, 1.0);\n"
- " gl_FragColor = col * lcolor;\n"
- " }\n"
-#endif
- "}\n";
-
-#endif
-
-#ifndef GL_MODULATE
-#define GL_MODULATE 0x2100
-#endif
-#ifndef GL_DECAL
-#define GL_DECAL 0x2101
-#endif
-
-/*!
- Constructs a new lit decal texture effect.
-*/
-QGLLitDecalTextureEffect::QGLLitDecalTextureEffect()
-#if defined(QGL_FIXED_FUNCTION_ONLY)
- : QGLLitTextureEffect(GL_DECAL, 0, 0, QString())
-#else
- : QGLLitTextureEffect(GL_DECAL,
- litTextureVertexShader, litDecalFragmentShader,
- QLatin1String("qt.texture.litdecal"))
-#endif
-{
-}
-
-/*!
- Destroys this lit decal texture effect.
-*/
-QGLLitDecalTextureEffect::~QGLLitDecalTextureEffect()
-{
-}
-
-/*!
- Constructs a new lit modulate texture effect.
-*/
-QGLLitModulateTextureEffect::QGLLitModulateTextureEffect()
-#if defined(QGL_FIXED_FUNCTION_ONLY)
- : QGLLitTextureEffect(GL_MODULATE, 0, 0, QString())
-#else
- : QGLLitTextureEffect(GL_MODULATE,
- litTextureVertexShader, litModulateFragmentShader,
- QLatin1String("qt.texture.litmodulate"))
-#endif
-{
-}
-
-/*!
- Destroys this lit modulate texture effect.
-*/
-QGLLitModulateTextureEffect::~QGLLitModulateTextureEffect()
-{
-}
-
-QT_END_NAMESPACE