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Diffstat (limited to 'src/threed/global/qglnamespace.cpp')
-rw-r--r-- | src/threed/global/qglnamespace.cpp | 290 |
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diff --git a/src/threed/global/qglnamespace.cpp b/src/threed/global/qglnamespace.cpp deleted file mode 100644 index 63418cf3..00000000 --- a/src/threed/global/qglnamespace.cpp +++ /dev/null @@ -1,290 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. -** Contact: Nokia Corporation ([email protected]) -** -** This file is part of the QtQuick3D module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** GNU Lesser General Public License Usage -** This file may be used under the terms of the GNU Lesser General Public -** License version 2.1 as published by the Free Software Foundation and -** appearing in the file LICENSE.LGPL included in the packaging of this -** file. Please review the following information to ensure the GNU Lesser -** General Public License version 2.1 requirements will be met: -** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain additional -** rights. These rights are described in the Nokia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU General -** Public License version 3.0 as published by the Free Software Foundation -** and appearing in the file LICENSE.GPL included in the packaging of this -** file. Please review the following information to ensure the GNU General -** Public License version 3.0 requirements will be met: -** http://www.gnu.org/copyleft/gpl.html. -** -** Other Usage -** Alternatively, this file may be used in accordance with the terms and -** conditions contained in a signed written agreement between you and Nokia. -** -** -** -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "qglnamespace.h" -#include <QtCore/qsize.h> - -QT_BEGIN_NAMESPACE - -/*! - \namespace QGL - - \brief The QGL namespace contains miscellaneous identifiers - used throughout the Qt3D module. -*/ - -/*! - \enum QGL::VertexAttribute - \since 4.8 - This enum defines the type of vertex attribute to set on an effect with QGLPainter::setVertexAttribute() - - \value Position The primary position of the vertex. - \value Normal The normal at each vertex. - \value Color The color at each vertex. - \value TextureCoord0 The texture co-ordinate at each vertex for texture unit 0. - \value TextureCoord1 The texture co-ordinate at each vertex for texture unit 1. - \value TextureCoord2 The texture co-ordinate at each vertex for texture unit 2. - \value CustomVertex0 First custom vertex attribute. Custom attributes - can be used for any purpose: texture co-ordinates, colors, - or other values of interest to shader programs. - \value CustomVertex1 Second custom vertex attribute. - \value UserVertex First user-assigned vertex attribute. Additional - attributes can be assigned as UserVertex, UserVertex + 1, etc. - Note that on OpenGL/ES 2.0 systems, usually the maximum - number of vertex attributes is 8, which means that user-assigned - vertex attributes will be out of range. -*/ - -/*! - \enum QGL::Face - \since 4.8 - This enum defines the faces to apply an operation to. - - \value FrontFaces Apply the operation to front faces only. - \value BackFaces Apply the operation to back faces only. - \value AllFaces Apply the operation to both front and back faces. -*/ - -/*! - \enum QGL::DrawingMode - \since 4.8 - This enum defines the type of OpenGL primitive to render with QGLPainter::draw(). - - \value Points Draws a point at each of the specified vertices. - \value Lines Draws a series of unconnected line segments, using two - vertices for each line. - \value LineLoop series of connected line segments, from the - first to the last vertex, and then connecting the last - vertex back to the first vertex. - \value LineStrip Draws a series of connected line segments, from the - first to the last vertex. - \value Triangles Draws a series of triangles using three vertices from - the enabled vertex arrays for each triangle. - \value TriangleStrip Draws a series of triangles in a strip, starting - with the first three vertices and then one extra vertex for each - additional triangle. - \value TriangleFan Draws a series of triangles that fan out around the - first vertex in the enabled vertex arrays, starting with the - first three vertices and then one extra vertex for each additional - triangle. - \value LinesAdjacency Draws a series of unconnected lines, using - two vertices for each line to define the positions, and an - additional vertices per line to define adjacent points. - This drawing mode is only supported on OpenGL systems that - have geometry shaders. - \value LineStripAdjacency Draws a series of connected line segments, - from the second to the second last vertex. The first and last - vertices define adjacent points. This drawing mode is only - supported on OpenGL systems that have geometry shaders. - \value TrianglesAdjacency Draws a series of triangles using three - vertices from the enabled vertex arrays for each triangle. - An additional three vertices per triangle are supplied to - define adjacent points. This drawing mode is only supported - on OpenGL systems that have geometry shaders. - \value TriangleStripAdjacency Draws a series of triangles in a strip, - with additional vertices for points adjacent to the strip. - This drawing mode is only supported on OpenGL systems that - have geometry shaders. -*/ - -/*! - \enum QGL::StandardEffect - \since 4.8 - This enum defines a standard drawing effect for use with QGLPainter. - - \value FlatColor Single flat color specified by QGLPainter::setColor() - with no lighting. - \value FlatPerVertexColor Per-vertex flat colors specified by a - QGL::Color vertex array with no lighting. - \value FlatReplaceTexture2D Map a texture across the fragments with - no lighting. The final fragment color is replaced directly - with the texture. The texture is sourced from texture unit 0. - \value FlatDecalTexture2D Map a texture across the fragments, combined - with QGLPainter::color(), and no lighting. The texture is sourced - from texture unit 0. - \value LitMaterial Material colors specified by - QGLPainter::setFaceMaterial() with lighting enabled. It is - assumed that per-vertex normals are provided. Under OpenGL/ES 2.0 - only one light is supported, with single-sided materials, - and no attenuation. - \value LitDecalTexture2D Map a texture across the fragments, combined - with the material color specified by QGLPainter::setFaceMaterial(), - and lighting using the GL_DECAL combination rule. The texture is - sourced from texture unit 0. It is assumed that per-vertex - normals are provided. Under OpenGL/ES 2.0 only one light is - supported, with single-sided materials, and no attenuation. - \value LitModulateTexture2D Map a texture across the fragments, combined - with the material color specified by QGLPainter::setFaceMaterial(), - and lighting using the GL_MODULATE combination rule. The texture - is sourced from texture unit 0. It is assumed that per-vertex - normals are provided. Under OpenGL/ES 2.0 only one light is - supported, with single-sided materials, and no attenuation. -*/ - -/*! - \enum QGL::TextureWrap - \since 4.8 - This enum defines the wrapping mode for texture co-ordinates. - - \value Repeat Ignore the integer part of the texture co-ordinate and - create a repeating pattern using the texture. - \value Clamp Clamps the texture co-ordinate to the range 0 to 1. - This value is not supported in OpenGL/ES, where it will be - treated the same as ClampToEdge. - \value ClampToBorder Clamps the texture co-ordinate to the range - (-1 / 2N) to (1 + 1 / 2N) where N is the size of the texture in - the direction of clamping. This value is supported in OpenGL 1.3 - and higher. In OpenGL versions less than 1.3, this value will - be treated the same as Clamp. In OpenGL/ES, this value will be - treated the same as ClampToEdge. - \value ClampToEdge Clamps the texture co-ordinate to the range - (1 / 2N) to (1 - 1 / 2N) where N is the size of the texture in - the direction of clamping. This value is supported in OpenGL 1.2 - and higher, and in all versions of OpenGL/ES. In OpenGL versions - less than 1.2, this value will be treated the same as Clamp. - \value MirroredRepeat If the integer part of the texture co-ordinate - is even, then use the fractional part. If the integer part of - the texture co-ordinate is odd, then use 1 - the fractional part. - This creates an alternating repeating pattern from the texture. - This value is only supported in OpenGL 1.4 and higher, or - OpenGL/ES 2.0 and higher. On other versions, MirroredRepeat - will be treated the same as Repeat. -*/ - -/*! - \enum QGL::Eye - \since 4.8 - This enum defines the eye that is being rendered by a QGLPainter - when stereo rendering is in effect. - - \value NoEye Do not perform an eye adjustment on the camera because - stereo rendering is not in effect. - \value LeftEye Render the scene from the perspective of the left eye. - \value RightEye Render the scene from the perspective of the right eye. -*/ - -/*! - \enum QGL::Smoothing - \since 4.8 - \relates QGLBuilder - - This enum defines vertex smoothing treatments. - \value NoSmoothing No smoothing processing is performed. - \value Smooth Lighting normals averaged for each face for a smooth appearance. - \value Faceted Lighting normals separate for each face for a faceted appearance. -*/ - -/*! - \enum QGL::Mouse3DKeys - \since 4.8 - This enum defines extra key codes for QKeyEvent related to 3D mice - devices. See QMouse3DEventProvider for further details. - - \value Key_Fit Reset the transform so the model is centered to - fit within the view. - \value Key_TopView Switch to the top view. - \value Key_LeftView Switch to the left view. - \value Key_RightView Switch to the right view. - \value Key_FrontView Switch to the front view. - \value Key_BottomView Switch to the bottom view. - \value Key_BackView Switch to the back view. - \value Key_RotateCW90 Rotate clockwise by 90 degrees. - \value Key_RotateCCW90 Rotate counter-clockwise by 90 degrees. - \value Key_ISO1 Show an isometric view of the model with top, front, - and right sides. - \value Key_ISO2 Show an isometric view of the model with top, back - and left sides. - \value Key_Button1 Special function button 1. - \value Key_Button2 Special function button 2. - \value Key_Button3 Special function button 3. - \value Key_Button4 Special function button 4. - \value Key_Button5 Special function button 5. - \value Key_Button6 Special function button 6. - \value Key_Button7 Special function button 7. - \value Key_Button8 Special function button 8. - \value Key_Button9 Special function button 9. - \value Key_Button10 Special function button 10. - \value Key_Rotations Toggles whether or not the rotation axes on a - 3D mouse will be filtered. - \value Key_Translations Toggles whether or not the translation axes - on a 3D mouse will be filtered. - \value Key_DominantAxis Toggles whether or not 3D mouse movements - should be constrained to the dominant axis. - \value Key_IncreaseSensitivity Increase the sensitivity of the mouse - to wrist movements. - \value Key_DecreaseSensitivity Decrease the sensitivity of the mouse - to wrist movements. -*/ - -/*! - Returns the next power of two that is greater than or - equal to \a value. The \a value must be positive or the - result is undefined. - - This is a convenience function for use with GL texture - handling code. -*/ -int QGL::nextPowerOfTwo(int value) -{ - value--; - value |= value >> 1; - value |= value >> 2; - value |= value >> 4; - value |= value >> 8; - value |= value >> 16; - ++value; - return value; -} - -/*! - Returns the next power of two that is greater than or - equal to the width and height components of \a value. - - This is a convenience function for use with GL texture - handling code. -*/ -QSize QGL::nextPowerOfTwo(const QSize& value) -{ - return QSize(nextPowerOfTwo(value.width()), - nextPowerOfTwo(value.height())); -} - -QT_END_NAMESPACE |