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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation ([email protected])
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QSPHERE3D_H
-#define QSPHERE3D_H
-
-#include "qt3dglobal.h"
-#include <QtGui/qvector3d.h>
-
-QT_BEGIN_HEADER
-
-QT_BEGIN_NAMESPACE
-
-QT_MODULE(Qt3D)
-
-class QMatrix4x4;
-class QRay3D;
-class QBox3D;
-class QPlane3D;
-
-class Q_QT3D_EXPORT QSphere3D
-{
-public:
- QSphere3D();
- QSphere3D(const QVector3D &center, qreal radius);
-
- QVector3D center() const;
- void setCenter(const QVector3D &center);
-
- qreal radius() const;
- void setRadius(qreal radius);
-
- bool contains(const QVector3D &point) const;
-
- bool intersects(const QRay3D &ray) const;
- bool intersects(const QSphere3D &sphere) const;
- bool intersects(const QBox3D &box) const;
- bool intersects(const QPlane3D &plane) const;
-
- bool intersection(const QRay3D &ray, qreal *minimum_t, qreal *maximum_t) const;
- qreal intersection(const QRay3D &ray) const;
-
- void transform(const QMatrix4x4 &matrix);
- QSphere3D transformed(const QMatrix4x4 &matrix) const;
-
- bool operator==(const QSphere3D &sphere) const;
- bool operator!=(const QSphere3D &sphere) const;
-
-private:
- QVector3D m_center;
- qreal m_radius;
-};
-
-inline QSphere3D::QSphere3D() : m_radius(1.0f) {}
-
-inline QSphere3D::QSphere3D(const QVector3D &center, qreal radius)
- : m_center(center), m_radius(radius) {}
-
-inline QVector3D QSphere3D::center() const
-{
- return m_center;
-}
-
-inline void QSphere3D::setCenter(const QVector3D &center)
-{
- m_center = center;
-}
-
-inline qreal QSphere3D::radius() const
-{
- return m_radius;
-}
-
-inline void QSphere3D::setRadius(qreal radius)
-{
- m_radius = radius;
-}
-
-inline bool QSphere3D::contains(const QVector3D &point) const
-{
- return (point - m_center).lengthSquared() <= (m_radius * m_radius);
-}
-
-inline bool QSphere3D::intersects(const QSphere3D &sphere) const
-{
- qreal radsum = sphere.radius() + m_radius;
- return (sphere.center() - m_center).lengthSquared() <= (radsum * radsum);
-}
-
-inline void QSphere3D::transform(const QMatrix4x4 &matrix)
-{
- *this = transformed(matrix);
-}
-
-inline bool QSphere3D::operator==(const QSphere3D &sphere) const
-{
- return m_center == sphere.m_center && m_radius == sphere.m_radius;
-}
-
-inline bool QSphere3D::operator!=(const QSphere3D &sphere) const
-{
- return m_center != sphere.m_center || m_radius != sphere.m_radius;
-}
-
-inline bool qFuzzyCompare(const QSphere3D &sphere1, const QSphere3D &sphere2)
-{
- return qFuzzyCompare(sphere1.center(), sphere2.center()) &&
- qFuzzyCompare(sphere1.radius(), sphere2.radius());
-}
-
-#ifndef QT_NO_DEBUG_STREAM
-Q_QT3D_EXPORT QDebug operator<<(QDebug dbg, const QSphere3D &sphere);
-#endif
-
-#ifndef QT_NO_DATASTREAM
-Q_QT3D_EXPORT QDataStream &operator<<(QDataStream &stream, const QSphere3D &sphere);
-Q_QT3D_EXPORT QDataStream &operator>>(QDataStream &stream, QSphere3D &sphere);
-#endif
-
-QT_END_NAMESPACE
-
-Q_DECLARE_METATYPE(QSphere3D)
-
-QT_END_HEADER
-
-#endif