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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation ([email protected])
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-
-#ifndef QGLRENDERSTATE_H
-#define QGLRENDERSTATE_H
-
-#include "qglnamespace.h"
-#include "qglscenenode.h"
-
-#include <QtCore/qshareddata.h>
-
-QT_BEGIN_NAMESPACE
-
-class QGLAbstractEffect;
-class QGLMaterial;
-
-class QGLRenderStatePrivate;
-
-class Q_QT3D_EXPORT QGLRenderState
-{
-public:
- QGLRenderState();
- QGLRenderState(const QGLRenderState &other);
- virtual ~QGLRenderState();
- QGLRenderState &operator=(const QGLRenderState &rhs);
- virtual void updateFrom(const QGLSceneNode *node);
- QGLAbstractEffect *userEffect() const;
- QGL::StandardEffect standardEffect() const;
- bool hasEffect() const;
- QGLMaterial *material() const;
- QGLMaterial *backMaterial() const;
- const QGLSceneNode *node() const;
- uint hash() const;
- bool operator==(const QGLRenderState &rhs) const
- {
- if (userEffect() != rhs.userEffect())
- return false;
- if (standardEffect() != rhs.standardEffect())
- return false;
- if (hasEffect() != rhs.hasEffect())
- return false;
- if (material() != rhs.material())
- return false;
- if (backMaterial() != rhs.backMaterial())
- return false;
- return true;
- }
- bool isValid() const;
-private:
- void detach();
- QGLRenderStatePrivate *d;
-};
-
-inline uint qHash(const QGLRenderState &s)
-{
- return s.hash();
-}
-
-#ifndef QT_NO_DEBUG_STREAM
-#include <QtCore/qdebug.h>
-Q_QT3D_EXPORT QDebug operator<<(QDebug dbg, const QGLRenderState &order);
-#endif
-
-QT_END_NAMESPACE
-
-#endif // QGLRENDERSTATE_H