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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation ([email protected])
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qglview.h"
-#include "qglframebufferobject.h"
-#include "qglsubsurface.h"
-#include "qglmaskedsurface_p.h"
-#include "qglwidgetsurface.h"
-#include "qgldrawbuffersurface_p.h"
-#include "qray3d.h"
-#include <QtGui/qevent.h>
-#include <QtCore/qmap.h>
-#include <QtGui/qapplication.h>
-#include <QtCore/qtimer.h>
-#include <QtCore/qdatetime.h>
-#include <QtCore/qdebug.h>
-
-QT_BEGIN_NAMESPACE
-
-/*!
- \class QGLView
- \brief The QGLView class extends QGLWidget with support for 3D viewing.
- \since 4.8
- \ingroup qt3d
- \ingroup qt3d::viewing
-
- \section1 Navigating
-
- Navigation in 3D space is possible under keyboard and mouse control.
-
- Holding down the left mouse button and dragging it will rotate the
- camera() position around the object being viewed. Holding down the
- left mouse button and the Shift key pans the view in a plane without
- rotating the viewed object.
-
- Using the mouse wheel, the view can be zoomed in or out. If the
- system does not have a mouse wheel, then holding down the left mouse
- button and the Control key and moving the mouse up and down will
- also zoom in and out.
-
- On the keyboard, the left, right, up, and down keys can also be used
- to shift the camera() position around the object being viewed. Shift
- and Control modify keys the same way they modify the left mouse
- button above. Hitting the Home key will cause the camera position
- to be reset to its original position.
-
- \section1 Stereo viewing support
-
- Note - Stereo viewing is experimental and unsupported.
-
- If the hardware supports stereo buffers, then each time the scene needs
- to be painted, QGLView renders it twice: first from the perspective of
- the left eye, and then from the perspective of the right eye.
- The separation between the eye positions is specified by
- QGLCamera::eyeSeparation(). If the eye separation is zero,
- then stereo viewing is disabled and only a single image will
- be rendered per frame.
-
- Three kinds of stereo viewing are possible: hardware stereo,
- anaglyph stereo, and double image stereo.
-
- Hardware stereo relies upon specialized hardware that can render
- the left and right eye images into separate buffers and then show
- them independently to each eye through the use of polarized glasses
- or similar technology. Hardware stereo is used if the \c{-stereo-hw}
- command-line option is supplied or if the user explicitly requests
- stereo buffers when the QGLView is constructed:
-
- \code
- QGLFormat format(QGLFormat::defaultFormat());
- format.setOption(QGL::StereoBuffers);
- QGLView view(format);
- \endcode
-
- Anaglyph stereo is used when the hardware doesn't have specialized
- stereo buffer support. The left eye image is masked by a red
- filter and the right eye image is masked by a cyan filter. This makes
- the resulting images suitable for viewing with standard red-cyan
- anaglyph glasses.
-
- When using red-cyan anaglyphs, it is recommended that the
- scene use non-primary object colors. Pure primary colors such
- as red, green, and blue will only appear to one of the viewer's
- eyes and will inhibit the 3D effect. Non-primary colors or
- grayscale should be used to get the best effects.
-
- Red-cyan anaglyphs can be disorienting to some viewers. If hardware
- stereo is not available and stereo viewing is not critical to
- the application, then stereo can be disabled by setting
- QGLCamera::eyeSeparation() to zero.
-
- Double image stereo involves drawing the left and right eye
- images in a double-wide or double-high window, with the hardware
- combining the images. Four different configurations are available:
- LeftRight, RightLeft, TopBottom,
- and BottomTop, according to the layout of the eye images.
- Double image stereo is selected by calling setStereoType(). It is
- the responsibility of the application to resize the window to
- twice its normal size to accommodate the images.
-
- Ctrl-Left and Ctrl-Right can be used to make the eye separation
- smaller or larger under keyboard control.
-
- A number of command-line options are available to select the
- stereo mode of the QGLView so that the application does not
- need to select the mode itself:
-
- \table
- \row \o \c{-stereo-hw} \o \l Hardware.
- \row \o \c{-stereo-lr} \o LeftRight.
- \row \o \c{-stereo-rl} \o RightLeft.
- \row \o \c{-stereo-tb} \o TopBottom.
- \row \o \c{-stereo-bt} \o BottomTop.
- \row \o \c{-stereo-stretched-lr} \o StretchedLeftRight.
- \row \o \c{-stereo-stretched-rl} \o StretchedRightLeft.
- \row \o \c{-stereo-stretched-tb} \o StretchedTopBottom.
- \row \o \c{-stereo-stretched-bt} \o StretchedBottomTop.
- \endtable
-
- The option can also be supplied in the \c{Quick3D_OPTIONS} environment
- variable:
-
- \code
- $ Quick3D_OPTIONS="-stereo-lr" ./cubehouse
- \endcode
-
- If the application sets the stereo type with setStereoType(),
- that will be used. Next is the command-line setting, and finally
- the contents of the environment variable.
-*/
-
-/*!
- \enum QGLView::Option
- This enum defines an option for QGLView.
-
- \value ObjectPicking Object picking is enabled. Disabled by default.
- \value ShowPicking Objects are rendered with their pick colors instead
- of their normal colors and materials. This can help debug
- problems with object picking. Disabled by default.
- \value CameraNavigation Camera navigation using the keyboard and mouse
- is enabled. Enabled by default.
- \omitvalue PaintingLog
- \value FOVZoom Enables zooming by changing field of view instead of
- physically moving the camera.
-*/
-
-/*!
- \enum QGLView::StereoType
- This enum defines the type of stereo viewing technology being used by QGLView.
-
- \value Hardware Specialized stereo hardware is being used.
- \value RedCyanAnaglyph Stereo is being simulated for viewing by
- red-cyan anaglyph classes.
- \value LeftRight The view is double-wide with the left eye
- image on the left of the window.
- \value RightLeft The view is double-wide with the left eye
- image on the right of the window.
- \value TopBottom The view is double-high with the left eye
- image on the top of the window.
- \value BottomTop The view is double-high with the left eye
- image on the bottom of the window.
- \value StretchedLeftRight Same as LeftRight, but with the
- left and right eye images stretched to double their width.
- \value StretchedRightLeft Same as RightLeft, but with the
- left and right eye images stretched to double their width.
- \value StretchedTopBottom Same as TopBottom, but with the
- left and right eye images stretched to double their height.
- \value StretchedBottomTop Same as BottomTop, but with the
- left and right eye images stretched to double their height.
-*/
-
-class QGLViewPrivate
-{
-public:
- QGLViewPrivate(QGLView *parent)
- : view(parent), mainSurface(parent)
- {
- options = QGLView::CameraNavigation;
- fbo = 0;
- leftSurface = 0;
- rightSurface = 0;
-
- if (parent->format().stereo())
- stereoType = QGLView::Hardware;
- else
- stereoType = QGLView::RedCyanAnaglyph;
-
- pickBufferForceUpdate = true;
- pickBufferMaybeInvalid = true;
- updateQueued = false;
-
- pressedObject = 0;
- pressedButton = Qt::NoButton;
- enteredObject = 0;
-
- defaultCamera = new QGLCamera(parent);
- camera = defaultCamera;
-
- panning = false;
- startPan = QPoint(-1, -1);
- lastPan = QPoint(-1, -1);
- panModifiers = Qt::NoModifier;
- QObject::connect(defaultCamera, SIGNAL(projectionChanged()),
- parent, SLOT(cameraChanged()));
- QObject::connect(defaultCamera, SIGNAL(viewChanged()),
- parent, SLOT(cameraChanged()));
-
- logTime.start();
- lastFrameTime.start();
- QByteArray env = qgetenv("Quick3D_LOG_EVENTS");
- if (env == "1")
- options |= QGLView::PaintingLog;
- }
- ~QGLViewPrivate()
- {
- delete fbo;
- delete leftSurface;
- delete rightSurface;
- }
-
- QGLView *view;
- QGLView::Options options;
- QGLView::StereoType stereoType;
- QGLFramebufferObject *fbo;
- QGLWidgetSurface mainSurface;
- QGLAbstractSurface *leftSurface;
- QGLAbstractSurface *rightSurface;
- bool pickBufferForceUpdate;
- bool pickBufferMaybeInvalid;
- bool updateQueued;
- QMap<int, QObject *> objects;
- QObject *pressedObject;
- Qt::MouseButton pressedButton;
- QObject *enteredObject;
- QGLCamera *defaultCamera;
- QGLCamera *camera;
- bool panning;
- QPoint startPan;
- QPoint lastPan;
- QVector3D startEye;
- QVector3D startCenter;
- QVector3D startUpVector;
- Qt::KeyboardModifiers panModifiers;
- QTime logTime;
- QTime enterTime;
- QTime lastFrameTime;
-
- inline void logEnter(const char *message);
- inline void logLeave(const char *message);
-
- void processStereoOptions(QGLView *view);
- void processStereoOptions(QGLView *view, const QString &arg);
-
- QGLAbstractSurface *leftEyeSurface(const QSize &size);
- QGLAbstractSurface *rightEyeSurface(const QSize &size);
- QGLAbstractSurface *bothEyesSurface();
-};
-
-inline void QGLViewPrivate::logEnter(const char *message)
-{
- if ((options & QGLView::PaintingLog) == 0)
- return;
- int ms = logTime.elapsed();
- enterTime.start();
- int sinceLast = lastFrameTime.restart();
- qDebug("LOG[%d:%02d:%02d.%03d]: ENTER: %s (%d ms since last enter)",
- ms / 3600000, (ms / 60000) % 60,
- (ms / 1000) % 60, ms % 1000, message, sinceLast);
-}
-
-inline void QGLViewPrivate::logLeave(const char *message)
-{
- if ((options & QGLView::PaintingLog) == 0)
- return;
- int ms = logTime.elapsed();
- int duration = enterTime.elapsed();
- qDebug("LOG[%d:%02d:%02d.%03d]: LEAVE: %s (%d ms elapsed)",
- ms / 3600000, (ms / 60000) % 60,
- (ms / 1000) % 60, ms % 1000, message, duration);
-}
-
-static QString qt_gl_stereo_arg()
-{
- QStringList args = QApplication::arguments();
- foreach (QString arg, args) {
- if (arg.startsWith(QLatin1String("-stereo-")))
- return arg;
- }
- QByteArray options(qgetenv("Quick3D_OPTIONS"));
- args = QString::fromLocal8Bit
- (options.constData(), options.size()).split(QLatin1Char(' '));
- foreach (QString arg, args) {
- if (arg.startsWith(QLatin1String("-stereo-")))
- return arg;
- }
- return QString();
-}
-
-void QGLViewPrivate::processStereoOptions(QGLView *view)
-{
- if (stereoType == QGLView::Hardware)
- return;
- QString arg = qt_gl_stereo_arg();
- if (!arg.isEmpty())
- processStereoOptions(view, arg);
-}
-
-void QGLViewPrivate::processStereoOptions(QGLView *view, const QString &arg)
-{
- // If the command-line contains an option that starts with "-stereo-",
- // then convert it into options that define the size and type of
- // stereo window to use for a top-level QGLView. Possible options:
- //
- // hw - use hardware stereo
- // lr, rl, tb, bt - specify the eye order (default is left-right)
- // stretched - used stretched versions of double wide/high modes.
- //
- QStringList opts = arg.mid(8).split(QLatin1Char('-'));
- QGLView::StereoType stereoType;
- bool stretched = opts.contains(QLatin1String("stretched"));
- if (opts.contains(QLatin1String("rl"))) {
- stereoType = stretched ? QGLView::StretchedRightLeft : QGLView::RightLeft;
- } else if (opts.contains(QLatin1String("tb"))) {
- stereoType = stretched ? QGLView::StretchedTopBottom : QGLView::TopBottom;
- } else if (opts.contains(QLatin1String("bt"))) {
- stereoType = stretched ? QGLView::StretchedBottomTop : QGLView::BottomTop;
- } else {
- stereoType = stretched ? QGLView::StretchedLeftRight : QGLView::LeftRight;
- }
- view->setStereoType(stereoType);
-}
-
-class QGLViewSubsurface : public QGLSubsurface
-{
-public:
- QGLViewSubsurface(QGLAbstractSurface *surface, const QRect &region,
- qreal adjust)
- : QGLSubsurface(surface, region), m_adjust(adjust) {}
-
- qreal aspectRatio() const;
-
-private:
- qreal m_adjust;
-};
-
-qreal QGLViewSubsurface::aspectRatio() const
-{
- return QGLSubsurface::aspectRatio() * m_adjust;
-}
-
-// Returns the surface to use to render the left eye image.
-QGLAbstractSurface *QGLViewPrivate::leftEyeSurface(const QSize &size)
-{
- QRect viewport;
- qreal adjust = 1.0f;
- switch (stereoType) {
- case QGLView::Hardware:
-#if defined(GL_BACK_LEFT) && defined(GL_BACK_RIGHT)
- if (!leftSurface) {
- leftSurface = new QGLDrawBufferSurface
- (&mainSurface,
- view->doubleBuffer() ? GL_BACK_LEFT : GL_FRONT_LEFT);
- }
- return leftSurface;
-#endif
- case QGLView::RedCyanAnaglyph:
- if (!leftSurface) {
- leftSurface = new QGLMaskedSurface
- (&mainSurface,
- QGLMaskedSurface::RedMask | QGLMaskedSurface::AlphaMask);
- }
- return leftSurface;
- case QGLView::LeftRight:
- viewport = QRect(0, 0, size.width() / 2, size.height());
- break;
- case QGLView::RightLeft:
- viewport = QRect(size.width() / 2, 0, size.width() / 2, size.height());
- break;
- case QGLView::TopBottom:
- viewport = QRect(0, 0, size.width(), size.height() / 2);
- break;
- case QGLView::BottomTop:
- viewport = QRect(0, size.height() / 2, size.width(), size.height() / 2);
- break;
- case QGLView::StretchedLeftRight:
- viewport = QRect(0, 0, size.width() / 2, size.height());
- adjust = 2.0f;
- break;
- case QGLView::StretchedRightLeft:
- viewport = QRect(size.width() / 2, 0, size.width() / 2, size.height());
- adjust = 2.0f;
- break;
- case QGLView::StretchedTopBottom:
- viewport = QRect(0, 0, size.width(), size.height() / 2);
- adjust = 0.5f;
- break;
- case QGLView::StretchedBottomTop:
- viewport = QRect(0, size.height() / 2, size.width(), size.height() / 2);
- adjust = 0.5f;
- break;
- }
- if (!leftSurface) {
- if (adjust == 1.0f)
- leftSurface = new QGLSubsurface(&mainSurface, viewport);
- else
- leftSurface = new QGLViewSubsurface(&mainSurface, viewport, adjust);
- } else {
- static_cast<QGLSubsurface *>(leftSurface)->setRegion(viewport);
- }
- return leftSurface;
-}
-
-// Returns the surface to use to render the right eye image.
-QGLAbstractSurface *QGLViewPrivate::rightEyeSurface(const QSize &size)
-{
- QRect viewport;
- qreal adjust = 1.0f;
- switch (stereoType) {
- case QGLView::Hardware:
-#if defined(GL_BACK_LEFT) && defined(GL_BACK_RIGHT)
- if (!rightSurface) {
- rightSurface = new QGLDrawBufferSurface
- (&mainSurface,
- view->doubleBuffer() ? GL_BACK_RIGHT : GL_FRONT_RIGHT);
- }
- return rightSurface;
-#endif
- case QGLView::RedCyanAnaglyph:
- if (!rightSurface) {
- rightSurface = new QGLMaskedSurface
- (&mainSurface,
- QGLMaskedSurface::GreenMask | QGLMaskedSurface::BlueMask);
- }
- return rightSurface;
- case QGLView::LeftRight:
- viewport = QRect(size.width() / 2, 0, size.width() / 2, size.height());
- break;
- case QGLView::RightLeft:
- viewport = QRect(0, 0, size.width() / 2, size.height());
- break;
- case QGLView::TopBottom:
- viewport = QRect(0, size.height() / 2, size.width(), size.height() / 2);
- break;
- case QGLView::BottomTop:
- viewport = QRect(0, 0, size.width(), size.height() / 2);
- break;
- case QGLView::StretchedLeftRight:
- viewport = QRect(size.width() / 2, 0, size.width() / 2, size.height());
- adjust = 2.0f;
- break;
- case QGLView::StretchedRightLeft:
- viewport = QRect(0, 0, size.width() / 2, size.height());
- adjust = 2.0f;
- break;
- case QGLView::StretchedTopBottom:
- viewport = QRect(0, size.height() / 2, size.width(), size.height() / 2);
- adjust = 0.5f;
- break;
- case QGLView::StretchedBottomTop:
- viewport = QRect(0, 0, size.width(), size.height() / 2);
- adjust = 0.5f;
- break;
- }
- if (!rightSurface) {
- if (adjust == 1.0f)
- rightSurface = new QGLSubsurface(&mainSurface, viewport);
- else
- rightSurface = new QGLViewSubsurface(&mainSurface, viewport, adjust);
- } else {
- static_cast<QGLSubsurface *>(rightSurface)->setRegion(viewport);
- }
- return rightSurface;
-}
-
-// Returns a surface that can be used to render a non-stereoscopic
-// image into both eyes at the same time. Returns null if the eyes
-// must be rendered one at a time.
-QGLAbstractSurface *QGLViewPrivate::bothEyesSurface()
-{
- switch (stereoType) {
- case QGLView::Hardware:
-#if defined(GL_BACK_LEFT) && defined(GL_BACK_RIGHT)
- return 0;
-#endif
- case QGLView::RedCyanAnaglyph:
- return &mainSurface;
- default:
- return 0;
- }
-}
-
-static QGLFormat makeStereoGLFormat(const QGLFormat& format)
-{
-#if defined(GL_BACK_LEFT) && defined(GL_BACK_RIGHT)
- QGLFormat fmt(format);
- if (qt_gl_stereo_arg() == QLatin1String("-stereo-hw"))
- fmt.setOption(QGL::StereoBuffers);
- return fmt;
-#else
- QGLFormat fmt(format);
- fmt.setOption(QGL::NoStereoBuffers);
- return fmt;
-#endif
-}
-
-/*!
- Constructs a new view widget and attaches it to \a parent.
-
- This constructor will request a stereo rendering context if
- the hardware supports it.
-*/
-QGLView::QGLView(QWidget *parent)
- : QGLWidget(makeStereoGLFormat(QGLFormat::defaultFormat()), parent)
-{
- d = new QGLViewPrivate(this);
- setMouseTracking(true);
- if (!parent)
- d->processStereoOptions(this);
-}
-
-/*!
- Constructs a new view widget and attaches it to \a parent.
- The \a format argument specifies the desired QGLFormat
- rendering options.
-
- If \a format does not include the stereo option, then a stereo
- viewing context will not be requested.
-*/
-QGLView::QGLView(const QGLFormat& format, QWidget *parent)
- : QGLWidget(format, parent)
-{
- d = new QGLViewPrivate(this);
- setMouseTracking(true);
- if (!parent)
- d->processStereoOptions(this);
-}
-
-/*!
- Destroys this view widget.
-*/
-QGLView::~QGLView()
-{
- delete d;
-}
-
-/*!
- Returns the options for this view. The default value is
- CameraNavigation.
-
- \sa setOptions(), setOption()
-*/
-QGLView::Options QGLView::options() const
-{
- return d->options;
-}
-
-/*!
- Sets the options for this view to \a value.
-
- \sa options(), setOption()
-*/
-void QGLView::setOptions(QGLView::Options value)
-{
- d->options = value;
-}
-
-/*!
- Enables or disables \a option according to \a value.
-
- \sa options(), setOptions()
-*/
-void QGLView::setOption(QGLView::Option option, bool value)
-{
- if (value)
- d->options |= option;
- else
- d->options &= ~option;
-}
-
-/*!
- Returns the type of stereo viewing technology that is in use.
-
- \sa setStereoType()
-*/
-QGLView::StereoType QGLView::stereoType() const
-{
- return d->stereoType;
-}
-
-/*!
- Sets the \a type of stereo viewing technology that is in use.
- The request takes effect at the next repaint.
-
- The request is ignored stereoType() or \a type is Hardware,
- because hardware stereo can only be enabled if the hardware
- supports it, and then it can never be disabled.
-
- \sa stereoType()
-*/
-void QGLView::setStereoType(QGLView::StereoType type)
-{
- if (d->stereoType == Hardware || type == Hardware)
- return;
- if (d->stereoType == type)
- return;
- d->stereoType = type;
-
- // Destroy the current surface objects so that they will
- // be re-generated the next time we paint the widget.
- delete d->leftSurface;
- delete d->rightSurface;
- d->leftSurface = 0;
- d->rightSurface = 0;
-}
-
-/*!
- Registers an \a object with this view to be notified when
- \a objectId is selected with the mouse. The \a object must
- persist for the lifetime of the QGLView, or until
- deregisterObject() is called for \a objectId.
-
- \sa deregisterObject(), objectForPoint()
-*/
-void QGLView::registerObject(int objectId, QObject *object)
-{
- d->objects[objectId] = object;
-}
-
-/*!
- Deregisters the object associated with \a objectId.
-
- \sa registerObject()
-*/
-void QGLView::deregisterObject(int objectId)
-{
- d->objects.remove(objectId);
-}
-
-/*!
- Returns the camera parameters. The camera defines the projection
- to apply to convert eye co-ordinates into window co-ordinates,
- and the position and orientation of the viewer's eye.
-
- \sa setCamera()
-*/
-QGLCamera *QGLView::camera() const
-{
- return d->camera;
-}
-
-/*!
- Sets the camera parameters to \a value. The camera defines the
- projection to apply to convert eye co-ordinates into window
- co-ordinates, and the position and orientation of the viewer's eye.
-
- If \a value is null, then the default camera object will be used.
-
- This function will call update() to force the view to
- update with the new camera parameters upon the next event loop.
-
- \sa camera()
-*/
-void QGLView::setCamera(QGLCamera *value)
-{
- if (!value)
- value = d->defaultCamera;
-
- if (d->camera == value)
- return;
-
- disconnect(d->camera, SIGNAL(projectionChanged()),
- this, SLOT(cameraChanged()));
- disconnect(d->camera, SIGNAL(viewChanged()),
- this, SLOT(cameraChanged()));
-
- d->camera = value;
-
- connect(d->camera, SIGNAL(projectionChanged()),
- this, SLOT(cameraChanged()));
- connect(d->camera, SIGNAL(viewChanged()),
- this, SLOT(cameraChanged()));
-
- cameraChanged();
-}
-
-/*!
- Maps \a point from viewport co-ordinates to eye co-ordinates.
-
- The returned vector will have its x and y components set to the
- position of the point on the near plane, and the z component
- set to the inverse of the camera's near plane.
-
- This function is used for converting a mouse event's position
- into eye co-ordinates within the current camera view.
-
- \sa QGLCamera::mapPoint()
-*/
-QVector3D QGLView::mapPoint(const QPoint &point) const
-{
- QSize viewportSize(size());
- qreal aspectRatio;
-
- // Get the size of the underlying paint device.
- int width = viewportSize.width();
- int height = viewportSize.height();
-
- // Use the device's DPI setting to determine the pixel aspect ratio.
- int dpiX = logicalDpiX();
- int dpiY = logicalDpiY();
- if (dpiX <= 0 || dpiY <= 0)
- dpiX = dpiY = 1;
-
- // Derive the aspect ratio based on window and pixel size.
- if (width <= 0 || height <= 0)
- aspectRatio = 1.0f;
- else
- aspectRatio = ((qreal)(width * dpiY)) / ((qreal)(height * dpiX));
-
- // Map the point into eye co-ordinates.
- return d->camera->mapPoint(point, aspectRatio, viewportSize);
-}
-
-void QGLView::cameraChanged()
-{
- // The pick buffer will need to be refreshed at the new camera position.
- d->pickBufferForceUpdate = true;
-
- // Queue an update for the next event loop.
- update();
-}
-
-/*!
- \internal
-*/
-void QGLView::initializeGL()
-{
- d->logEnter("QGLView::initializeGL");
- QGLPainter painter;
- painter.begin();
-
- // Set the default depth buffer options.
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LESS);
- glDepthMask(GL_TRUE);
-#if defined(QT_OPENGL_ES)
- glDepthRangef(0.0f, 1.0f);
-#else
- glDepthRange(0.0f, 1.0f);
-#endif
-
- // Set the default blend options.
- if (painter.hasOpenGLFeature(QOpenGLFunctions::BlendColor))
- painter.glBlendColor(0, 0, 0, 0);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- if (painter.hasOpenGLFeature(QOpenGLFunctions::BlendEquation))
- painter.glBlendEquation(GL_FUNC_ADD);
- else if (painter.hasOpenGLFeature(QOpenGLFunctions::BlendEquationSeparate))
- painter.glBlendEquationSeparate(GL_FUNC_ADD, GL_FUNC_ADD);
-
- glDisable(GL_CULL_FACE);
- initializeGL(&painter);
- d->logLeave("QGLView::initializeGL");
-}
-
-/*!
- \internal
-*/
-void QGLView::resizeGL(int w, int h)
-{
- // Set up the standard viewport for the new window size.
- glViewport(0, 0, w, h);
-
- // We will need to regenerate the pick buffer.
- d->pickBufferForceUpdate = true;
-}
-
-/*!
- \internal
-*/
-void QGLView::paintGL()
-{
- d->logEnter("QGLView::paintGL");
- // We may need to regenerate the pick buffer on the next mouse event.
- d->pickBufferMaybeInvalid = true;
-
- // Paint the scene contents.
- QGLPainter painter;
- QGLAbstractSurface *surface;
- painter.begin();
- if (d->options & QGLView::ShowPicking &&
- d->stereoType == QGLView::RedCyanAnaglyph) {
- // If showing picking, then render normally. This really
- // only works if we aren't using hardware or double stereo.
- painter.setPicking(true);
- painter.clearPickObjects();
- painter.setEye(QGL::NoEye);
- earlyPaintGL(&painter);
- painter.setCamera(d->camera);
- paintGL(&painter);
- painter.setPicking(false);
- } else if (d->camera->eyeSeparation() == 0.0f &&
- (surface = d->bothEyesSurface()) != 0) {
- // No camera separation, so render the same image into both buffers.
- painter.pushSurface(surface);
- painter.setEye(QGL::NoEye);
- earlyPaintGL(&painter);
- painter.setCamera(d->camera);
- paintGL(&painter);
- painter.popSurface();
- } else {
- // Paint the scene twice, from the perspective of each camera.
- QSize size(this->size());
- painter.setEye(QGL::LeftEye);
- if (d->stereoType != QGLView::Hardware)
- earlyPaintGL(&painter); // Clear both eyes at the same time.
- painter.pushSurface(d->leftEyeSurface(size));
- if (d->stereoType == QGLView::Hardware)
- earlyPaintGL(&painter); // Clear the left eye only.
- earlyPaintGL(&painter);
- painter.setCamera(d->camera);
- paintGL(&painter);
- if (d->stereoType == QGLView::RedCyanAnaglyph)
- glClear(GL_DEPTH_BUFFER_BIT);
- painter.setEye(QGL::RightEye);
- painter.setSurface(d->rightEyeSurface(size));
- if (d->stereoType == QGLView::Hardware)
- earlyPaintGL(&painter); // Clear the right eye only.
- painter.setCamera(d->camera);
- paintGL(&painter);
- painter.popSurface();
- }
- d->logLeave("QGLView::paintGL");
-}
-
-/*!
- Initializes the current GL context represented by \a painter.
-
- \sa paintGL()
-*/
-void QGLView::initializeGL(QGLPainter *painter)
-{
- Q_UNUSED(painter);
-}
-
-/*!
- Performs early painting operations just after \a painter
- is initialized but before the camera is set up. The default
- implementation clears the color buffer and depth buffer.
-
- This function is typically overridden to draw scene backdrops
- on the color buffer before the rest of the scene is drawn
- by paintGL().
-
- \sa paintGL()
-*/
-void QGLView::earlyPaintGL(QGLPainter *painter)
-{
- Q_UNUSED(painter);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-}
-
-/*!
- \fn void QGLView::paintGL(QGLPainter *painter)
-
- Paints the scene onto \a painter. The color and depth buffers
- will have already been cleared, and the camera() position set.
-
- If QGLPainter::isPicking() is set for \a painter, then the
- function should paint the scene onto \a painter in
- "object picking mode". The scene will be rendered into a
- background buffer using flat colors so that mouse events
- can determine which object lies under the mouse pointer.
-
- The default implementation of picking will typically just
- render the scene normally. However, some applications
- may wish to render a simpler scene that omits unselectable
- objects and uses simpler meshes for the selectable objects.
-
- \sa earlyPaintGL()
-*/
-
-/*!
- Processes the mouse press event \a e.
-*/
-void QGLView::mousePressEvent(QMouseEvent *e)
-{
- QObject *object;
- if (!d->panning && (d->options & QGLView::ObjectPicking) != 0)
- object = objectForPoint(e->pos());
- else
- object = 0;
- if (d->pressedObject) {
- // Send the press event to the pressed object. Use a position
- // of (0, 0) if the mouse is still within the pressed object,
- // or (-1, -1) if the mouse is no longer within the pressed object.
- QMouseEvent event
- (QEvent::MouseButtonPress,
- (d->pressedObject == object) ? QPoint(0, 0) : QPoint(-1, -1),
- e->globalPos(), e->button(), e->buttons(), e->modifiers());
- QCoreApplication::sendEvent(d->pressedObject, &event);
- } else if (object) {
- // Record the object that was pressed and forward the event.
- d->pressedObject = object;
- d->enteredObject = 0;
- d->pressedButton = e->button();
-
- // Send a mouse press event for (0, 0).
- QMouseEvent event(QEvent::MouseButtonPress, QPoint(0, 0),
- e->globalPos(), e->button(), e->buttons(),
- e->modifiers());
- QCoreApplication::sendEvent(object, &event);
- } else if ((d->options & QGLView::CameraNavigation) != 0 &&
- e->button() == Qt::LeftButton) {
- d->panning = true;
- d->lastPan = d->startPan = e->pos();
- d->startEye = d->camera->eye();
- d->startCenter = d->camera->center();
- d->startUpVector = d->camera->upVector();
- d->panModifiers = e->modifiers();
-#ifndef QT_NO_CURSOR
- setCursor(Qt::ClosedHandCursor);
-#endif
- }
- QGLWidget::mousePressEvent(e);
-}
-
-/*!
- Processes the mouse release event \a e.
-*/
-void QGLView::mouseReleaseEvent(QMouseEvent *e)
-{
- if (d->panning && e->button() == Qt::LeftButton) {
- d->panning = false;
-#ifndef QT_NO_CURSOR
- unsetCursor();
-#endif
- }
- if (d->pressedObject) {
- // Notify the previously pressed object about the release.
- QObject *object = objectForPoint(e->pos());
- QObject *pressed = d->pressedObject;
- if (e->button() == d->pressedButton) {
- d->pressedObject = 0;
- d->pressedButton = Qt::NoButton;
- d->enteredObject = object;
-
- // Send the release event to the pressed object. Use a position
- // of (0, 0) if the mouse is still within the pressed object,
- // or (-1, -1) if the mouse is no longer within the pressed object.
- QMouseEvent event
- (QEvent::MouseButtonRelease,
- (pressed == object) ? QPoint(0, 0) : QPoint(-1, -1),
- e->globalPos(), e->button(), e->buttons(), e->modifiers());
- QCoreApplication::sendEvent(pressed, &event);
-
- // Send leave and enter events if necessary.
- if (object != pressed) {
- sendLeaveEvent(pressed);
- if (object)
- sendEnterEvent(object);
- }
- } else {
- // Some other button than the original was released.
- // Forward the event to the pressed object.
- QMouseEvent event
- (QEvent::MouseButtonRelease,
- (pressed == object) ? QPoint(0, 0) : QPoint(-1, -1),
- e->globalPos(), e->button(), e->buttons(), e->modifiers());
- QCoreApplication::sendEvent(pressed, &event);
- }
- }
- QGLWidget::mouseReleaseEvent(e);
-}
-
-/*!
- Processes the mouse double click event \a e.
-*/
-void QGLView::mouseDoubleClickEvent(QMouseEvent *e)
-{
- if ((d->options & QGLView::ObjectPicking) != 0) {
- QObject *object = objectForPoint(e->pos());
- if (object) {
- // Simulate a double click event for (0, 0).
- QMouseEvent event
- (QEvent::MouseButtonDblClick, QPoint(0, 0),
- e->globalPos(), e->button(), e->buttons(), e->modifiers());
- QCoreApplication::sendEvent(object, &event);
- }
- }
- QGLWidget::mouseDoubleClickEvent(e);
-}
-
-/*!
- Processes the mouse move event \a e.
-*/
-void QGLView::mouseMoveEvent(QMouseEvent *e)
-{
- if (d->panning) {
- QPoint delta = e->pos() - d->startPan;
- if (e->modifiers() == d->panModifiers) {
- d->camera->setEye(d->startEye);
- d->camera->setCenter(d->startCenter);
- d->camera->setUpVector(d->startUpVector);
- } else {
- d->startPan = d->lastPan;
- delta = e->pos() - d->startPan;
- d->startEye = d->camera->eye();
- d->startCenter = d->camera->center();
- d->startUpVector = d->camera->upVector();
- d->panModifiers = e->modifiers();
- }
- d->lastPan = e->pos();
- if ((e->modifiers() & Qt::ControlModifier) != 0)
- wheel(delta.y() * -60);
- else if ((e->modifiers() & Qt::ShiftModifier) != 0)
- pan(delta.x(), delta.y());
- else
- rotate(delta.x(), delta.y());
- } else if ((d->options & QGLView::ObjectPicking) != 0) {
- QObject *object = objectForPoint(e->pos());
- if (d->pressedObject) {
- // Send the move event to the pressed object. Use a position
- // of (0, 0) if the mouse is still within the pressed object,
- // or (-1, -1) if the mouse is no longer within the pressed object.
- QMouseEvent event
- (QEvent::MouseMove,
- (d->pressedObject == object) ? QPoint(0, 0) : QPoint(-1, -1),
- e->globalPos(), e->button(), e->buttons(), e->modifiers());
- QCoreApplication::sendEvent(d->pressedObject, &event);
- } else if (object) {
- if (object != d->enteredObject) {
- if (d->enteredObject)
- sendLeaveEvent(d->enteredObject);
- d->enteredObject = object;
- sendEnterEvent(d->enteredObject);
- }
- QMouseEvent event
- (QEvent::MouseMove, QPoint(0, 0),
- e->globalPos(), e->button(), e->buttons(), e->modifiers());
- QCoreApplication::sendEvent(object, &event);
- } else if (d->enteredObject) {
- sendLeaveEvent(d->enteredObject);
- d->enteredObject = 0;
- }
- }
- QGLWidget::mouseMoveEvent(e);
-}
-
-/*!
- Processes the leave event \a e.
-*/
-void QGLView::leaveEvent(QEvent *e)
-{
- if (!d->pressedObject && d->enteredObject) {
- sendLeaveEvent(d->enteredObject);
- d->enteredObject = 0;
- }
- QGLWidget::leaveEvent(e);
-}
-
-#ifndef QT_NO_WHEELEVENT
-
-/*!
- Processes the wheel event \a e.
-*/
-void QGLView::wheelEvent(QWheelEvent *e)
-{
- if ((d->options & QGLView::CameraNavigation) != 0)
- wheel(e->delta());
- QGLWidget::wheelEvent(e);
-}
-
-#endif
-
-/*!
- Processes the key press event \a e.
-*/
-void QGLView::keyPressEvent(QKeyEvent *e)
-{
- QGLCamera *camera;
- qreal sep;
-
- if ((d->options & QGLView::CameraNavigation) == 0) {
- QGLWidget::keyPressEvent(e);
- return;
- }
- switch (e->key()) {
-
- case Qt::Key_Escape:
- case Qt::Key_Q:
- {
- if (parentWidget() == 0)
- close();
- }
-
- case Qt::Key_Left:
- {
- if ((e->modifiers() & Qt::ShiftModifier) != 0) {
- pan(-10, 0);
- } else if ((e->modifiers() & Qt::ControlModifier) != 0) {
- camera = this->camera();
- sep = camera->eyeSeparation();
- sep -= (sep / 10.0f);
- if (sep < 0.0f)
- sep = 0.0f;
- camera->setEyeSeparation(sep);
- e->accept();
- return;
- } else {
- rotate(-10, 0);
- }
- }
- break;
-
- case Qt::Key_Right:
- {
- if ((e->modifiers() & Qt::ShiftModifier) != 0) {
- pan(10, 0);
- } else if ((e->modifiers() & Qt::ControlModifier) != 0) {
- camera = this->camera();
- sep = camera->eyeSeparation();
- sep += (sep / 10.0f);
- camera->setEyeSeparation(sep);
- e->accept();
- return;
- } else {
- rotate(10, 0);
- }
- }
- break;
-
- case Qt::Key_Up:
- {
- if ((e->modifiers() & Qt::ControlModifier) != 0)
- wheel(120);
- else if ((e->modifiers() & Qt::ShiftModifier) != 0)
- pan(0, -10);
- else
- rotate(0, -10);
- }
- break;
-
- case Qt::Key_Down:
- {
- if ((e->modifiers() & Qt::ControlModifier) != 0)
- wheel(-120);
- else if ((e->modifiers() & Qt::ShiftModifier) != 0)
- pan(0, 10);
- else
- rotate(0, 10);
- }
- break;
- }
- QGLWidget::keyPressEvent(e);
-}
-
-class QGLViewPickSurface : public QGLAbstractSurface
-{
-public:
- QGLViewPickSurface(QGLView *view, QGLFramebufferObject *fbo,
- const QSize &areaSize);
-
- QPaintDevice *device() const;
- bool activate(QGLAbstractSurface *prevSurface);
- void deactivate(QGLAbstractSurface *nextSurface);
- QRect viewportGL() const;
-
-private:
- QGLView *m_view;
- QGLFramebufferObject *m_fbo;
- QRect m_viewportGL;
-};
-
-QGLViewPickSurface::QGLViewPickSurface
- (QGLView *view, QGLFramebufferObject *fbo, const QSize &areaSize)
- : QGLAbstractSurface(504)
- , m_view(view)
- , m_fbo(fbo)
- , m_viewportGL(QPoint(0, 0), areaSize)
-{
-}
-
-QPaintDevice *QGLViewPickSurface::device() const
-{
- return m_view;
-}
-
-bool QGLViewPickSurface::activate(QGLAbstractSurface *prevSurface)
-{
- Q_UNUSED(prevSurface);
- if (m_fbo)
- m_fbo->bind();
- return true;
-}
-
-void QGLViewPickSurface::deactivate(QGLAbstractSurface *nextSurface)
-{
- Q_UNUSED(nextSurface);
- if (m_fbo)
- m_fbo->release();
-}
-
-QRect QGLViewPickSurface::viewportGL() const
-{
- return m_viewportGL;
-}
-
-/*!
- Returns the registered object that is under the mouse position
- specified by \a point. This function may need to regenerate
- the contents of the pick buffer by repainting the scene
- with paintGL().
-
- \sa registerObject()
-*/
-QObject *QGLView::objectForPoint(const QPoint &point)
-{
- QPoint pt(point);
-
- // What is the size of the drawing area after correcting for stereo?
- // Also adjust the mouse position to always be in the left half.
- QSize areaSize = size();
- switch (d->stereoType) {
- case QGLView::LeftRight:
- case QGLView::RightLeft:
- areaSize = QSize(areaSize.width() / 2, areaSize.height());
- if (pt.x() >= areaSize.width())
- pt.setX(pt.x() - areaSize.width());
- break;
- case QGLView::TopBottom:
- case QGLView::BottomTop:
- areaSize = QSize(areaSize.width(), areaSize.height() / 2);
- if (pt.y() >= areaSize.height())
- pt.setY(pt.y() - areaSize.height());
- break;
- case QGLView::StretchedLeftRight:
- case QGLView::StretchedRightLeft: {
- int halfwid = areaSize.width() / 2;
- if (pt.x() >= halfwid)
- pt.setX((pt.x() - halfwid) * 2);
- else
- pt.setX(pt.x() * 2);
- break; }
- case QGLView::StretchedTopBottom:
- case QGLView::StretchedBottomTop: {
- int halfht = areaSize.height() / 2;
- if (pt.y() >= halfht)
- pt.setY((pt.y() - halfht) * 2);
- else
- pt.setY(pt.y() * 2);
- break; }
- default: break;
- }
-
- // Check the area boundaries in case a mouse move has
- // moved the pointer outside the window.
- if (pt.x() < 0 || pt.x() >= areaSize.width() ||
- pt.y() < 0 || pt.y() >= areaSize.height())
- return 0;
-
- // Do we need to refresh the pick buffer contents?
- QGLPainter painter(this);
- if (d->pickBufferForceUpdate) {
- // Initialize the painter, which will make the window context current.
- painter.setPicking(true);
- painter.clearPickObjects();
-
- // Create a framebuffer object as big as the window to act
- // as the pick buffer if we are single buffered. If we are
- // double-buffered, then use the window back buffer.
- bool useBackBuffer = doubleBuffer();
- if (!useBackBuffer) {
- QSize fbosize = QGL::nextPowerOfTwo(areaSize);
- if (!d->fbo) {
- d->fbo = new QGLFramebufferObject(fbosize, QGLFramebufferObject::CombinedDepthStencil);
- } else if (d->fbo->size() != fbosize) {
- delete d->fbo;
- d->fbo = new QGLFramebufferObject(fbosize, QGLFramebufferObject::CombinedDepthStencil);
- }
- }
-
- // Render the pick version of the scene.
- QGLViewPickSurface surface(this, d->fbo, areaSize);
- painter.pushSurface(&surface);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- painter.setEye(QGL::NoEye);
- painter.setCamera(d->camera);
- paintGL(&painter);
- painter.setPicking(false);
- painter.popSurface();
-
- // The pick buffer contents are now valid, unless we are using
- // the back buffer - we cannot rely upon it being valid next time.
- d->pickBufferForceUpdate = useBackBuffer;
- d->pickBufferMaybeInvalid = false;
- }
-
- // Pick the object under the mouse.
- if (d->fbo)
- d->fbo->bind();
- int objectId = painter.pickObject(pt.x(), areaSize.height() - 1 - pt.y());
- QObject *object = d->objects.value(objectId, 0);
- if (d->fbo)
- d->fbo->release();
-
- // Release the framebuffer object and return.
- painter.end();
- doneCurrent();
- return object;
-}
-
-void QGLView::sendEnterEvent(QObject *object)
-{
- QEvent event(QEvent::Enter);
- QCoreApplication::sendEvent(object, &event);
-}
-
-void QGLView::sendLeaveEvent(QObject *object)
-{
- QEvent event(QEvent::Leave);
- QCoreApplication::sendEvent(object, &event);
-}
-
-// Zoom in and out according to the change in wheel delta.
-void QGLView::wheel(int delta)
-{
- if (d->options & QGLView::FOVZoom) {
- //Use field-of view as zoom (much like a traditional camera)
- qreal scale = qAbs(viewDelta(delta, delta).x());
- if (delta < 0)
- scale = -scale;
- if (scale >= 0.0f)
- scale += 1.0f;
- else
- scale = 1.0f / (1.0f - scale);
- qreal fov = d->camera->fieldOfView();
- if (fov != 0.0f)
- d->camera->setFieldOfView(d->camera->fieldOfView() / scale);
- else
- d->camera->setViewSize(d->camera->viewSize() / scale);
- } else {
- // enable this to get wheel navigation that actually zooms by moving the
- // camera back, as opposed to making the angle of view wider.
- QVector3D viewVector= camera()->eye() - camera()->center();
- qreal zoomMag = viewVector.length();
- qreal zoomIncrement = -float(delta) / 100.0f;
- if (!qFuzzyIsNull(zoomIncrement))
- {
- zoomMag += zoomIncrement;
- if (zoomMag < 1.0f)
- zoomMag = 1.0f;
-
- QRay3D viewLine(camera()->center(), viewVector.normalized());
- camera()->setEye(viewLine.point(zoomMag));
- }
- }
-
-}
-
-// Pan left/right/up/down without rotating about the object.
-void QGLView::pan(int deltax, int deltay)
-{
- QPointF delta = viewDelta(deltax, deltay);
- QVector3D t = d->camera->translation(delta.x(), -delta.y(), 0.0f);
-
- // Technically panning the eye left should make the object appear to
- // move off to the right, but this looks weird on-screen where the user
- // actually thinks they are picking up the object and dragging it rather
- // than moving the eye. We therefore apply the inverse of the translation
- // to make it "look right".
- d->camera->setEye(d->camera->eye() - t);
- d->camera->setCenter(d->camera->center() - t);
-}
-
-// Rotate about the object being viewed.
-void QGLView::rotate(int deltax, int deltay)
-{
- int rotation = d->camera->screenRotation();
- if (rotation == 90 || rotation == 270) {
- qSwap(deltax, deltay);
- }
- if (rotation == 90 || rotation == 180) {
- deltax = -deltax;
- }
- if (rotation == 180 || rotation == 270) {
- deltay = -deltay;
- }
- qreal anglex = deltax * 90.0f / width();
- qreal angley = deltay * 90.0f / height();
- QQuaternion q = d->camera->pan(-anglex);
- q *= d->camera->tilt(-angley);
- d->camera->rotateCenter(q);
-}
-
-/*!
- Converts \a deltax and \a deltay into percentages of the
- view width and height. Returns a QPointF containing the
- percentage values, typically between -1 and 1.
-
- This function is typically used by subclasses to convert a
- change in mouse position into a relative distance travelled
- across the field of view.
-
- The returned value is corrected for the camera() screen
- rotation and view size.
-*/
-QPointF QGLView::viewDelta(int deltax, int deltay) const
-{
- int w = width();
- int h = height();
- bool scaleToWidth;
- qreal scaleFactor, scaleX, scaleY;
- QSizeF viewSize = d->camera->viewSize();
- if (w >= h) {
- if (viewSize.width() >= viewSize.height())
- scaleToWidth = true;
- else
- scaleToWidth = false;
- } else {
- if (viewSize.width() >= viewSize.height())
- scaleToWidth = false;
- else
- scaleToWidth = true;
- }
- int rotation = d->camera->screenRotation();
- if (rotation == 90 || rotation == 270) {
- scaleToWidth = !scaleToWidth;
- qSwap(deltax, deltay);
- }
- if (rotation == 90 || rotation == 180) {
- deltax = -deltax;
- }
- if (rotation == 180 || rotation == 270) {
- deltay = -deltay;
- }
- if (scaleToWidth) {
- scaleFactor = 2.0f / viewSize.width();
- scaleX = scaleFactor * ((qreal)h) / ((qreal)w);
- scaleY = scaleFactor;
- } else {
- scaleFactor = 2.0f / viewSize.height();
- scaleX = scaleFactor;
- scaleY = scaleFactor * ((qreal)w) / ((qreal)h);
- }
- return QPointF(deltax * scaleX / w, deltay * scaleY / h);
-}
-
-/*!
- \fn QPointF QGLView::viewDelta(const QPoint &delta) const
- \overload
-
- Converts the x and y components of \a delta into percentages
- of the view width and height. Returns a QPointF containing
- the percentage values, typically between -1 and 1.
-*/
-
-
-QT_END_NAMESPACE