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-rw-r--r--tests/auto/threed/qglpainter/qglsimulator.cpp129
1 files changed, 0 insertions, 129 deletions
diff --git a/tests/auto/threed/qglpainter/qglsimulator.cpp b/tests/auto/threed/qglpainter/qglsimulator.cpp
deleted file mode 100644
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--- a/tests/auto/threed/qglpainter/qglsimulator.cpp
+++ /dev/null
@@ -1,129 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation ([email protected])
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qglsimulator.h"
-
-QGLSimulator::QGLSimulator(QPainter *painter, const QSize& size)
- : m_painter(painter),
- m_size(size),
- m_clearColor(Qt::black),
- m_viewport(0, 0, size.width(), size.height())
-{
-}
-
-QGLSimulator::~QGLSimulator()
-{
-}
-
-void QGLSimulator::clear()
-{
- m_painter->fillRect(0, 0, m_size.width(), m_size.height(), m_clearColor);
-}
-
-void QGLSimulator::setScissor(const QRect& rect)
-{
- m_scissor = rect;
- m_painter->setClipRect(rect);
-}
-
-void QGLSimulator::intersectScissor(const QRect& rect)
-{
- m_scissor = rect.intersected(m_scissor);
- m_painter->setClipRect(m_scissor);
-}
-
-void QGLSimulator::expandScissor(const QRect& rect)
-{
- m_scissor = rect.united(m_scissor);
- m_painter->setClipRect(m_scissor);
-}
-
-void QGLSimulator::clearScissor()
-{
- m_painter->setClipping(false);
-}
-
-void QGLSimulator::setViewport(int x, int y, int width, int height)
-{
- m_viewport = QRect(x, y, width, height);
-}
-
-// Set the flat color for drawing triangles.
-void QGLSimulator::setColor(const QColor& color)
-{
- m_painter->setBrush(QBrush(color));
- m_painter->setPen(QPen());
-}
-
-// Draw a set of triangles from a vertex array.
-void QGLSimulator::drawTriangles(const QVector2DArray& array)
-{
- QVector<QPointF> points;
-
- for (int index = 0; index < array.count(); ++index) {
- QVector3D v = array[index];
- points.append(project(v));
- }
-
- m_painter->drawPolygon(points);
-}
-
-void QGLSimulator::drawTriangles(const QVector3DArray& array)
-{
- QVector<QPointF> points;
-
- for (int index = 0; index < array.count(); ++index) {
- QVector3D v = array[index];
- points.append(project(v));
- }
-
- m_painter->drawPolygon(points);
-}
-
-// Project a 3D point to 2D and convert to left-handed QPainter co-ordinates.
-QPointF QGLSimulator::project(const QVector3D& vector) const
-{
- QVector3D pt = (m_projectionMatrix * m_modelViewMatrix) * vector;
- qreal x = (pt.x() + 1.0f) * m_viewport.width() * 0.5f + m_viewport.x();
- qreal y = (pt.y() + 1.0f) * m_viewport.height() * 0.5f + m_viewport.y();
- y = (m_viewport.height() - 1) - y;
- return QPointF(x, y);
-}