diff options
Diffstat (limited to 'tests/auto/threed/qglpainter/qglsimulator.cpp')
-rw-r--r-- | tests/auto/threed/qglpainter/qglsimulator.cpp | 129 |
1 files changed, 0 insertions, 129 deletions
diff --git a/tests/auto/threed/qglpainter/qglsimulator.cpp b/tests/auto/threed/qglpainter/qglsimulator.cpp deleted file mode 100644 index 80cf4d60..00000000 --- a/tests/auto/threed/qglpainter/qglsimulator.cpp +++ /dev/null @@ -1,129 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. -** Contact: Nokia Corporation ([email protected]) -** -** This file is part of the QtQuick3D module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** GNU Lesser General Public License Usage -** This file may be used under the terms of the GNU Lesser General Public -** License version 2.1 as published by the Free Software Foundation and -** appearing in the file LICENSE.LGPL included in the packaging of this -** file. Please review the following information to ensure the GNU Lesser -** General Public License version 2.1 requirements will be met: -** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain additional -** rights. These rights are described in the Nokia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU General -** Public License version 3.0 as published by the Free Software Foundation -** and appearing in the file LICENSE.GPL included in the packaging of this -** file. Please review the following information to ensure the GNU General -** Public License version 3.0 requirements will be met: -** http://www.gnu.org/copyleft/gpl.html. -** -** Other Usage -** Alternatively, this file may be used in accordance with the terms and -** conditions contained in a signed written agreement between you and Nokia. -** -** -** -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "qglsimulator.h" - -QGLSimulator::QGLSimulator(QPainter *painter, const QSize& size) - : m_painter(painter), - m_size(size), - m_clearColor(Qt::black), - m_viewport(0, 0, size.width(), size.height()) -{ -} - -QGLSimulator::~QGLSimulator() -{ -} - -void QGLSimulator::clear() -{ - m_painter->fillRect(0, 0, m_size.width(), m_size.height(), m_clearColor); -} - -void QGLSimulator::setScissor(const QRect& rect) -{ - m_scissor = rect; - m_painter->setClipRect(rect); -} - -void QGLSimulator::intersectScissor(const QRect& rect) -{ - m_scissor = rect.intersected(m_scissor); - m_painter->setClipRect(m_scissor); -} - -void QGLSimulator::expandScissor(const QRect& rect) -{ - m_scissor = rect.united(m_scissor); - m_painter->setClipRect(m_scissor); -} - -void QGLSimulator::clearScissor() -{ - m_painter->setClipping(false); -} - -void QGLSimulator::setViewport(int x, int y, int width, int height) -{ - m_viewport = QRect(x, y, width, height); -} - -// Set the flat color for drawing triangles. -void QGLSimulator::setColor(const QColor& color) -{ - m_painter->setBrush(QBrush(color)); - m_painter->setPen(QPen()); -} - -// Draw a set of triangles from a vertex array. -void QGLSimulator::drawTriangles(const QVector2DArray& array) -{ - QVector<QPointF> points; - - for (int index = 0; index < array.count(); ++index) { - QVector3D v = array[index]; - points.append(project(v)); - } - - m_painter->drawPolygon(points); -} - -void QGLSimulator::drawTriangles(const QVector3DArray& array) -{ - QVector<QPointF> points; - - for (int index = 0; index < array.count(); ++index) { - QVector3D v = array[index]; - points.append(project(v)); - } - - m_painter->drawPolygon(points); -} - -// Project a 3D point to 2D and convert to left-handed QPainter co-ordinates. -QPointF QGLSimulator::project(const QVector3D& vector) const -{ - QVector3D pt = (m_projectionMatrix * m_modelViewMatrix) * vector; - qreal x = (pt.x() + 1.0f) * m_viewport.width() * 0.5f + m_viewport.x(); - qreal y = (pt.y() + 1.0f) * m_viewport.height() * 0.5f + m_viewport.y(); - y = (m_viewport.height() - 1) - y; - return QPointF(x, y); -} |