summaryrefslogtreecommitdiffstats
path: root/non-qt-api/glib-var-example/network.cpp
blob: 8d810653721ee2b69330cb81612d729ca291ea02 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
#include "network.h"

#include <sys/stat.h>
#include <string.h>
#include <glib.h>
#include <gio/gunixsocketaddress.h>

static gboolean socket_has_data_cb (GSocket *socket, GIOCondition condition, void *socketclass)
{
    gboolean ret = TRUE;
    if (NULL != socketclass)
    {
        AbstractSocket *pSocket = static_cast<AbstractSocket *>(socketclass);
        ret = pSocket->dataReceived(socket, condition);
    }
    return ret;
}

/*!
    \class AbstractSocket
    \brief The AbstractSocket provide a base functionality common to all socket types.
*/
AbstractSocket::~AbstractSocket()
{
    if (socket)
        g_object_unref(socket);
}

std::string AbstractSocket::readAll()
{
    std::string buf;
    size_t nSz = bytesAvailable();
    if (nSz > 0)
    {
        buf.resize(nSz);
        read(buf.data(), nSz);
    }
    return buf;
}

gboolean AbstractSocket::dataReceived(GSocket *socket, GIOCondition condition)
{
    const gsize kBufSize = 2048;
    GError *error = NULL;
    gsize len;
    gchar buffer[kBufSize];
    gboolean ret = TRUE;

    if ((condition & G_IO_HUP) > 0) // socket was disconnected
    {
        aboutToClose.emit();
        ret = FALSE;
    }
    else if ((condition & G_IO_IN) > 0) /* there is data */
    {
        bool hasData = false;

        do
        {
            len = g_socket_receive (socket, buffer, kBufSize, NULL, &error);
            if (error != NULL)
            {
               g_error_free (error);
               ret = FALSE;
               break;
            }
            else if (len != 0)
            {
                hasData = true;

                buffer[len] = '\0';
                data.append(buffer, len);

                g_print("RECEIVED:[%s] [%s] %d %d\n", buffer, data.c_str(), data.length(), len);
            }
        }
        while (kBufSize == len);

        if (ret && hasData)
        {
            readyRead.emit();
        }
    }

    return ret;
}

size_t AbstractSocket::read(const char * buf, size_t num)
{
    g_print("QAbstractSocket::read %d bytes has %d\n", num, data.length());

    if (buf == NULL || num <= 0)
        return 0;

    size_t len = data.length();
    if (len > 0)
    {
        int nExtra = 0;
        if (len > num)
        {
            nExtra = len - num;
            len = num;
        }

        memcpy((void *)buf, data.c_str(), len);

        if (nExtra > 0)
            data.erase(0, len);
        else
            data.erase();
        g_print("QAbstractSocket::read completed - read %d bytes left %d\n", len, data.length());
    }

    return len;
}

size_t AbstractSocket::write(const char *data, size_t len)
{
    if (socket == NULL)
        return 0;

    GError *error = NULL;

    /* send data */
    gssize wrote = g_socket_send (socket, data, len, NULL, &error);
    if (wrote != len)
    {
        g_print("QLocalSocket::write ERROR\n");
    }
    else
    {
        g_print("QLocalSocket::write - bytes written %d\n", wrote);
    }
    return wrote;
}

/*!
    \class LocalSocket
    \brief The LocalSocket provides a local socket.
*/
bool LocalSocket::connectToServer(const std::string & filename)
{
    bool ret;
    GError *error = NULL;
    GSocketAddress *address = NULL;
    GSource *source;

    struct stat st;
    if (0 != stat(filename.c_str(), &st))
    {
        return false;
    }

    g_assert (g_file_test (filename.c_str(), G_FILE_TEST_EXISTS));

    /* create socket */
    socket = g_socket_new (G_SOCKET_FAMILY_UNIX, G_SOCKET_TYPE_STREAM, G_SOCKET_PROTOCOL_DEFAULT, &error);
    g_assert_no_error (error);
    g_assert (socket != NULL);
    g_socket_set_blocking (socket, FALSE);
    g_socket_set_keepalive (socket, TRUE);

    /* connect to it */
    address = g_unix_socket_address_new_with_type (filename.c_str(), -1, G_UNIX_SOCKET_ADDRESS_PATH);
    ret = g_socket_connect (socket, address, NULL, &error);
    g_assert_no_error (error);
    g_assert (ret);

    g_object_unref(address);

    /* socket has data */
    source = g_socket_create_source (socket, (GIOCondition)(G_IO_IN | G_IO_ERR | G_IO_HUP | G_IO_NVAL), NULL);

    g_source_set_callback (source, (GSourceFunc) socket_has_data_cb, this, NULL);
    g_source_attach (source, NULL);

    return ret;
}

bool LocalSocket::waitForConnected()
{
    return true;
}

/*!
    \class TcpSocket
    \brief The TcpSocket provides a TCP socket.
*/
bool TcpSocket::connectToHost(const std::string& hostname, int port)
{
    bool ret = false;
    GError *error = NULL;
    GSocketAddress *address = NULL;
    GInetAddress *inet_address;
    GSource *source;

    /* create socket */
    socket = g_socket_new (G_SOCKET_FAMILY_IPV4, G_SOCKET_TYPE_STREAM, G_SOCKET_PROTOCOL_DEFAULT, &error);
    g_assert_no_error (error);
    g_assert (socket != NULL);
    g_socket_set_blocking (socket, FALSE);
    g_socket_set_keepalive (socket, TRUE);

    /* connect to it */
    inet_address = g_inet_address_new_from_string(hostname.c_str());
    address = g_inet_socket_address_new (inet_address, port);
    ret = g_socket_connect (socket, address, NULL, &error);
    g_assert_no_error (error);
    g_assert (ret);

    g_object_unref(address);
    g_object_unref(inet_address);

    /* socket has data */
    source = g_socket_create_source (socket, (GIOCondition)(G_IO_IN | G_IO_ERR | G_IO_HUP | G_IO_NVAL), NULL);

    g_source_set_callback (source, (GSourceFunc) socket_has_data_cb, this, NULL);
    g_source_attach (source, NULL);

    return ret;
}

bool TcpSocket::waitForConnected()
{
    return true;
}