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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
#pragma once
#include <QObject>
#include <QSet>
#include <QUrl>
namespace EffectComposer {
class EffectNode : public QObject
{
Q_OBJECT
Q_PROPERTY(QString nodeName MEMBER m_name CONSTANT)
Q_PROPERTY(QString nodeDescription MEMBER m_description CONSTANT)
Q_PROPERTY(QUrl nodeIcon MEMBER m_iconPath CONSTANT)
Q_PROPERTY(QString nodeQenPath MEMBER m_qenPath CONSTANT)
Q_PROPERTY(bool canBeAdded MEMBER m_canBeAdded NOTIFY canBeAddedChanged)
Q_PROPERTY(bool canBeRemoved MEMBER m_canBeRemoved CONSTANT)
public:
EffectNode(const QString &qenPath, bool isBuiltIn);
QString name() const;
QString description() const;
QString qenPath() const;
QHash<QString, QString> defaultImagesHash() const { return m_defaultImagesHash; }
bool isCustom() const { return m_isCustom; }
void setCanBeAdded(bool enabled);
bool hasUniform(const QString &name);
signals:
void canBeAddedChanged();
private:
QString m_name;
QString m_description;
QString m_qenPath;
QUrl m_iconPath;
bool m_isCustom = false;
bool m_canBeAdded = true;
bool m_canBeRemoved = false;
QSet<QString> m_uniformNames;
QHash<QString, QString> m_defaultImagesHash;
};
} // namespace EffectComposer
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