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/******************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt QuickMultiEffect module.
**
** $QT_BEGIN_LICENSE:GPL-MARKETPLACE-QT$
**
** Marketplace License Usage
** Users, who have licensed the Software under the Qt Marketplace license
** agreement, may use this file in accordance with the Qt Marketplace license
** agreement provided with the Software or, alternatively, in accordance with
** the terms contained in a written agreement between you and The Qt Company.
** For licensing terms and conditions see
** https://www.qt.io/terms-conditions/#marketplace and
** https://www.qt.io/terms-conditions. For further information use the contact
** form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
******************************************************************************/

import QtQuick 2.8

ShaderEffect {
    id: blurredItem
    property vector2d step: Qt.vector2d((1.0 + rootItem.blurMultiplier) / width,
                                        (1.0 + rootItem.blurMultiplier) / height)
    visible: false
    smooth: true
    vertexShader: priv.blurItemsVertexShader
    fragmentShader: priv.blurItemsFragmentShader
}