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DEFINES += QT3DSCENEEDITOR_LIBRARY
QT += qml quick quickwidgets
DEPENDPATH += ../editorlib
INCLUDEPATH += ../editorlib
# Qt3DSceneEditor files
SOURCES += qt3dsceneeditorplugin.cpp \
qt3dsceneeditorwidget.cpp \
qt3dsceneeditorcontext.cpp
HEADERS += qt3dsceneeditorplugin.h \
qt3dsceneeditor_global.h \
qt3dsceneeditorconstants.h \
qt3dsceneeditorwidget.h \
qt3dsceneeditorcontext.h
RESOURCES += creatorplugin.qrc
# Qt Creator linking
## Either set the IDE_SOURCE_TREE when running qmake,
## or set the QTC_SOURCE environment variable, to override the default setting
isEmpty(IDE_SOURCE_TREE): IDE_SOURCE_TREE = $$(QTC_SOURCE)
isEmpty(IDE_SOURCE_TREE): IDE_SOURCE_TREE = "/dev/qt/qt-creator"
## Either set the IDE_BUILD_TREE when running qmake,
## or set the QTC_BUILD environment variable, to override the default setting
isEmpty(IDE_BUILD_TREE): IDE_BUILD_TREE = $$(QTC_BUILD)
isEmpty(IDE_BUILD_TREE): IDE_BUILD_TREE = "/dev/qt/build-qtcreator"
## uncomment to build plugin into user config directory
## <localappdata>/plugins/<ideversion>
## where <localappdata> is e.g.
## "%LOCALAPPDATA%\QtProject\qtcreator" on Windows Vista and later
## "$XDG_DATA_HOME/data/QtProject/qtcreator" or "~/.local/share/data/QtProject/qtcreator" on Linux
## "~/Library/Application Support/QtProject/Qt Creator" on OS X
# USE_USER_DESTDIR = yes
###### If the plugin can be depended upon by other plugins, this code needs to be outsourced to
###### <dirname>_dependencies.pri, where <dirname> is the name of the directory containing the
###### plugin's sources.
QTC_PLUGIN_NAME = Qt3DSceneEditor
QTC_LIB_DEPENDS += \
# nothing here at this time
QTC_PLUGIN_DEPENDS += \
coreplugin \
projectexplorer \
qmakeprojectmanager
QTC_PLUGIN_RECOMMENDS += \
# optional plugin dependencies. nothing here at this time
###### End _dependencies.pri contents ######
include($$IDE_SOURCE_TREE/src/qtcreatorplugin.pri)
# Figure out the scene editor library name and path
win32 {
EDITORLIBNAME = qt3dsceneeditor.dll
CONFIG (release, debug|release): EDITORLIBDIR = $$OUT_PWD/../editorlib/release
else:CONFIG (debug, debug|release): EDITORLIBDIR = $$OUT_PWD/../editorlib/debug
} else {
EDITORLIBNAME = qt3dsceneeditor.so
EDITORLIBDIR = $$OUT_PWD/../editorlib
}
LIBS += -L$$EDITORLIBDIR -lqt3dsceneeditor
# Install necessary files under creator
editordll.path = $$IDE_BIN_PATH
editordll.files = $$EDITORLIBDIR/$$EDITORLIBNAME
editordll.CONFIG = no_check_exist
wizardfiles.path = $$IDE_DATA_PATH/templates/wizards/files/qt3dsceneeditor
wizardfiles.files = \
tocreator/qt3dsceneeditor/wizard.json \
tocreator/qt3dsceneeditor/GeneratedScene.qt3d.qrc
wizardresfiles.path = $$IDE_DATA_PATH/templates/wizards/files/qt3dsceneeditor/GeneratedScene_scene_res
wizardresfiles.files = \
tocreator/qt3dsceneeditor/GeneratedScene_scene_res/GeneratedScene.qml \
tocreator/qt3dsceneeditor/GeneratedScene_scene_res/r0_qtlogo.png
INSTALLS += wizardfiles wizardresfiles editordll
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