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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D Editor of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtQuick.Layouts 1.2
import QtQuick.Dialogs 1.2
import QtQml.Models 2.2
import QtQml 2.2
import Qt3D.Core 2.0
import Qt.labs.settings 1.0
import com.theqtcompany.SceneEditor3D 1.0
Item {
id: editorContent
anchors.fill: parent
property var selectedEntity: null
property string selectedEntityName: ""
property url saveFileUrl: ""
property url defaultFolder: "file:///"
property url saveFolder: "file:///"
property url textureFolder: "file:///"
property url importFolder: "file:///"
property string saveFileTitleAddition: {
if (saveFileUrl != "")
" - " + saveFileUrl.toString().substring(saveFileUrl.toString().lastIndexOf("/") + 1)
else
saveFileUrl.toString()
}
property string saveFilterString: {
if (editorScene.canExportGltf)
qsTr("Qt3D Scenes (*.qt3dscene)") + editorScene.emptyString;
else
qsTr("Qt3D Scenes (*.qt3d.qrc)") + editorScene.emptyString;
}
property int currentHelperPlane: 1
property alias selectedEntityType: generalPropertyView.entityType
property int mousePosY: -1
property int mousePosX: -1
property color textColor: "#ffffff"
property color disabledTextColor: "#a0a1a2"
property color selectionColor: "#43adee"
property color listHighlightColor: "#585a5c"
property color paneBackgroundColor: "#2e2f30"
property color paneColor: "#373839"
property color viewBorderColor: "#000000"
property color itemBackgroundColor: "#46484a"
property color itemColor: "#cccccc"
property color iconHighlightColor: "#26282a"
property string labelFontFamily: "Open Sans"
property int labelFontWeight: Font.Normal
property int labelFontPixelSize: 12
property int maximumControlWidth: 200
property int controlMargin: 4
property bool transformViewVisible: true
property bool materialViewVisible: true
property bool meshViewVisible: true
property bool lightViewVisible: true
property bool cameraViewVisible: true
property real qlcControlHeight: 28
property string systemLanguage: editorScene.language
property alias editorScene: editorScene
function checkUnsavedChanges() {
if (!editorScene.undoHandler.isClean()) {
closingDialog.open()
return false
}
return true
}
function fileLoad() {
if (!editorScene.undoHandler.isClean()) {
saveUnsavedDialog.newFile = false
saveUnsavedDialog.open()
} else {
loadFileDialog.folder = saveFolder
loadFileDialog.open()
}
}
function loadScene(fileUrl, folder) {
if (editorScene.loadScene(fileUrl)) {
entityTree.selectSceneRoot()
editorContent.saveFolder = folder
editorContent.saveFileUrl = fileUrl
}
}
function fileSave() {
if (saveFileUrl == "") {
saveFileDialog.folder = saveFolder
saveFileDialog.open()
// No previous autosave file, no need to delete anything
} else {
editorScene.saveScene(saveFileUrl)
editorScene.deleteScene(saveFileUrl, true)
}
}
function fileSaveAs() {
if (editorContent.saveFileUrl != "")
editorScene.deleteScene(editorContent.saveFileUrl, true)
saveFileDialog.folder = saveFolder
saveFileDialog.open()
}
function undo() {
editorScene.undoHandler.undo()
}
function redo() {
editorScene.undoHandler.redo()
}
function fileNew() {
if (!editorScene.undoHandler.isClean()) {
saveUnsavedDialog.newFile = true
saveUnsavedDialog.open()
} else {
editorScene.resetScene()
showNormalYPlane()
saveFileUrl = ""
}
}
function importEntity() {
if (!editorScene.sceneModel.importEntityInProgress) {
importEntityDialog.folder = importFolder
importEntityDialog.open()
}
}
function showNormalXPlane() {
editorScene.helperPlane.enabled = true
editorScene.helperPlaneTransform.rotation =
editorScene.helperPlaneTransform.fromAxisAndAngle(0, 1, 0, 90)
currentHelperPlane = 0
}
function showNormalYPlane() {
editorScene.helperPlane.enabled = true
editorScene.helperPlaneTransform.rotation =
editorScene.helperPlaneTransform.fromAxisAndAngle(1, 0, 0, 90)
currentHelperPlane = 1
}
function showNormalZPlane() {
editorScene.helperPlane.enabled = true
editorScene.helperPlaneTransform.rotation =
editorScene.helperPlaneTransform.fromAxisAndAngle(0, 0, 1, 90)
currentHelperPlane = 2
}
function hideHelperPlane() {
editorScene.helperPlane.enabled = false
currentHelperPlane = 3
}
function copyEntity(entityName) {
if (entityName !== editorScene.sceneRootName()) {
// Disable possible previous cut operation
if (editorScene.clipboardOperation === EditorScene.ClipboardCut) {
var index = editorScene.sceneModel.getModelIndexByName(
editorScene.clipboardContent)
var sceneItem = editorScene.sceneModel.editorSceneItemFromIndex(index)
sceneItem.entity().enabled = true
}
editorScene.clipboardContent = entityName
editorScene.clipboardOperation = EditorScene.ClipboardCopy
// TODO: When to stop reading mouse movements when copy-pasting?
// TODO: When any other operation is done?
}
}
function cutEntity(entityName, entity) {
if (entityName !== editorScene.sceneRootName()) {
editorScene.clipboardContent = entityName
editorScene.clipboardOperation = EditorScene.ClipboardCut
entity.entity().enabled = false
}
}
function pasteEntity() {
if (editorScene.clipboardContent.length) {
var parentName = ""
if (entityTree.treeviewPasting) {
parentName = selectedEntityName
// Prevent pasting an entity under itself in tree
if (!editorScene.sceneModel.canReparent(
editorScene.sceneModel.editorSceneItemFromIndex(
editorScene.sceneModel.getModelIndexByName(
selectedEntityName)),
editorScene.sceneModel.editorSceneItemFromIndex(
editorScene.sceneModel.getModelIndexByName(
editorScene.clipboardContent)), true)) {
return
}
}
// When pasting to tree, world position is not used, and parent entity name is passed
editorScene.undoHandler.createPasteEntityCommand(editorScene.getWorldPosition(
mousePosX, mousePosY), parentName)
if (editorScene.clipboardOperation === EditorScene.ClipboardCut)
editorScene.clipboardOperation = EditorScene.ClipboardNone
}
}
function duplicateEntity() {
if (!entityTree.view.sceneRootSelected) {
if (editorScene.multiSelection) {
// Handle multiselection duplication
editorScene.undoHandler.beginMacro(text)
var duplicateList = editorScene.sceneModel.parentList(
editorScene.multiSelectionList)
for (var i = 0; i < duplicateList.length; ++i)
editorScene.undoHandler.createDuplicateEntityCommand(duplicateList[i])
editorScene.undoHandler.endMacro()
editorScene.restoreMultiSelection(editorScene.multiSelectionList)
} else {
var currentSelection = editorContent.selectedEntity.entity()
editorScene.undoHandler.createDuplicateEntityCommand(
editorContent.selectedEntityName)
editorScene.restoreSelection(currentSelection)
}
}
}
function resetCameraToDefault() {
editorScene.freeView = true
editorScene.resetFreeViewCamera()
}
function changeCameraPosition() {
cameraPositionMenu.popup()
}
function showEntityMenu() {
if (!editorScene.multiSelection && !entityTree.view.cameraSelected)
entityMenu.popup()
}
function groupSelected() {
if (!entityTree.view.sceneRootSelected) {
editorScene.undoHandler.beginMacro(qsTr("Group Selected"))
// Copy list, as the original is emptied on insertEntity
var reparentList = []
var groupCenter
if (editorScene.multiSelection) {
reparentList = editorScene.sceneModel.parentList(editorScene.multiSelectionList)
groupCenter = editorScene.getMultiSelectionCenter()
} else {
reparentList[0] = editorContent.selectedEntityName
groupCenter = editorContent.selectedEntity.selectionBoxCenter()
}
// TODO: Allow creating groups under other entities?
// Add new group
editorScene.undoHandler.createInsertEntityCommand(1, editorScene.sceneRootName(),
groupCenter)
var index = editorScene.sceneModel.lastInsertedIndex()
var groupName = editorScene.sceneModel.entityName(index)
// Move selected entities under the added group
for (var i = 0; i < reparentList.length; ++i)
editorScene.undoHandler.createReparentEntityCommand(groupName, reparentList[i])
editorScene.undoHandler.endMacro()
// Single-select the added group. Need to fetch group index again as reparenting
// resets the model.
editorScene.clearMultiSelection()
editorScene.selectIndex(editorScene.sceneModel.getModelIndexByName(groupName))
}
}
function resetSelectedEntity() {
if (!editorScene.multiSelection && !entityTree.view.sceneRootSelected)
editorScene.undoHandler.createResetEntityCommand(editorContent.selectedEntityName)
}
function resetSelectedEntityTransform() {
if (!editorScene.multiSelection && !entityTree.view.sceneRootSelected
&& !entityTree.view.cameraSelected) {
editorScene.undoHandler.createResetTransformCommand(editorContent.selectedEntityName)
}
}
function addSceneCamera() {
if (editorScene.freeView) {
entityTree.selectSceneRoot()
editorScene.undoHandler.beginMacro(qsTr("Add scene camera"))
entityTree.addNewEntity(EditorUtils.CameraEntity)
// When a new camera is added, it is automatically selected
editorScene.undoHandler.createCopyCameraPropertiesCommand(
editorContent.selectedEntityName);
editorScene.undoHandler.endMacro()
}
}
function moveSceneCamera() {
if (editorScene.freeView) {
editorScene.undoHandler.createCopyCameraPropertiesCommand(
editorScene.cameraName(editorScene.activeSceneCameraIndex),
"", qsTr("Move scene camera"));
}
}
function addPickerToSelectedEntity() {
if (!editorScene.multiSelection && !entityTree.view.sceneRootSelected
&& !entityTree.view.cameraSelected && !entityTree.view.lightSelected) {
componentPropertiesView.model.appendNewComponent(
EditorSceneItemComponentsModel.ObjectPicker)
}
}
EntityMenu {
id: entityMenu
isPopup: true
}
CameraPositionMenu {
id: cameraPositionMenu
isPopup: true
}
Settings {
// Save view panel sizes
// Use detailed category name, as plugin saves settings under QtCreator application
category: "Qt 3D SceneEditor Content Geometry"
property alias leftPaneWidth: entityLibrary.width
property alias rightPaneWidth: propertyPane.width
property alias entityTreeHeight: entityTree.height
}
Settings {
category: "Qt 3D SceneEditor Folders"
property alias saveFolder: editorContent.saveFolder
property alias textureFolder: editorContent.textureFolder
property alias importFolder: editorContent.importFolder
property alias defaultFolder: editorContent.defaultFolder
}
EditorToolbar {
id: editorToolbar
}
Item {
anchors.top: editorToolbar.bottom
anchors.bottom: parent.bottom
anchors.left: parent.left
anchors.right: parent.right
Item {
// This item is used to map global mouse position
id: applicationArea
anchors.fill: parent
}
DragEntity {
id: dragEntityItem
}
FileDialog {
id: loadFileDialog
selectMultiple: false
selectExisting: true
title: qsTr("Load Scene") + editorScene.emptyString
nameFilters: [editorContent.saveFilterString]
onAccepted: {
editorContent.loadScene(fileUrl, folder)
}
}
FileDialog {
id: saveFileDialog
selectMultiple: false
selectExisting: false
property bool exiting: false
title: qsTr("Save Scene") + editorScene.emptyString
nameFilters: [editorContent.saveFilterString]
onAccepted: {
editorScene.saveScene(fileUrl)
editorContent.saveFolder = folder
editorContent.saveFileUrl = fileUrl
if (exiting)
Qt.quit()
}
}
FileDialog {
id: importEntityDialog
selectMultiple: false
selectExisting: true
title: qsTr("Import Entity") + editorScene.emptyString
nameFilters: [qsTr("All files (*)") + editorScene.emptyString]
onAccepted: {
editorScene.undoHandler.createImportEntityCommand(fileUrl)
editorContent.importFolder = folder
}
}
Shortcut {
sequence: StandardKey.Copy
onActivated: {
// Prevent copying multiselection (for now, at least)
if (!editorScene.multiSelection)
editorContent.copyEntity(editorContent.selectedEntityName)
}
}
Shortcut {
sequence: StandardKey.Cut
onActivated: {
// Prevent cutting multiselection (for now, at least)
if (!editorScene.multiSelection)
editorContent.cutEntity(editorContent.selectedEntityName, editorContent.selectedEntity)
}
}
Shortcut {
sequence: StandardKey.Paste
onActivated: {
editorContent.pasteEntity()
}
}
Shortcut {
sequence: "Ctrl+D"
onActivated: editorContent.duplicateEntity()
}
Shortcut {
sequence: "A"
onActivated: editorContent.showEntityMenu()
}
Shortcut {
sequence: "Ctrl+G"
onActivated: editorContent.groupSelected()
}
Shortcut {
sequence: "Shift+R"
onActivated: editorContent.resetSelectedEntity()
}
Shortcut {
sequence: "Shift+Alt+R"
onActivated: editorContent.resetSelectedEntityTransform()
}
Shortcut {
sequence: "0"
onActivated: editorContent.addSceneCamera()
}
Shortcut {
sequence: "1"
onActivated: editorContent.moveSceneCamera()
}
Shortcut {
sequence: "Ctrl+P"
onActivated: editorContent.addPickerToSelectedEntity()
}
EditorScene {
id: editorScene
viewport: editorViewport
freeView: true
onSelectionChanged: {
restoreSelection(selection)
}
onMultiSelectionListChanged: {
restoreMultiSelection(editorScene.multiSelectionList)
}
onErrorChanged: {
notification.title = qsTr("Error") + editorScene.emptyString
notification.text = error
notification.open()
}
onMouseRightButtonReleasedWithoutDragging: {
entityTree.menu.popup()
}
onWorldPositionLabelUpdate: {
editorToolbar.coordDisplayText =
editorToolbar.coordDisplayTemplate.arg(wpX).arg(wpY).arg(wpZ)
}
function restoreSelection(entity) {
var index = editorScene.sceneModel.getModelIndex(entity)
selectIndex(index)
}
function restoreMultiSelection(selectionList) {
// Deselect old ones
entityTree.view.selection.clear()
// Dig indexes of all selected entities and pass the selections to entitytree
for (var i = 0; i < selectionList.length; ++i) {
var index = editorScene.sceneModel.getModelIndexByName(multiSelectionList[i])
entityTree.view.selection.select(index, ItemSelectionModel.Select)
expandTo(index)
}
}
function selectIndex(index) {
expandTo(index)
entityTree.focusTree()
entityTree.view.selection.setCurrentIndex(index, ItemSelectionModel.ClearAndSelect)
}
function expandTo(index) {
var target = index
do {
entityTree.view.expand(target)
target = target.parent
} while (target.valid)
}
}
MessageDialog {
id: notification
icon: StandardIcon.Warning
}
SettingsDialog {
id: settingsDialog
}
ExportDialog {
id: exportDialog
}
MessageDialog {
id: closingDialog
icon: StandardIcon.Warning
standardButtons: StandardButton.Yes | StandardButton.No | StandardButton.Cancel
title: qsTr("Exit Qt 3D Scene Editor") + editorScene.emptyString
text: qsTr("There are unsaved changes.\nSave changes before exiting?")
+ editorScene.emptyString
onYes: {
if (editorContent.saveFileUrl == "") {
saveFileDialog.exiting = true
saveFileDialog.open()
// No previous autosave file, no need to delete anything
saveFileDialog.exiting = false
} else {
editorScene.saveScene(editorContent.saveFileUrl)
editorScene.deleteScene(editorContent.saveFileUrl, true)
Qt.quit()
}
}
onNo: {
Qt.quit()
}
// Cancel doesn't need to do anything
}
MessageDialog {
id: saveUnsavedDialog
property bool newFile: false
icon: StandardIcon.Warning
standardButtons: StandardButton.Yes | StandardButton.No | StandardButton.Cancel
title: qsTr("Save changes?") + editorScene.emptyString
text: qsTr("There are unsaved changes.\nSave changes?")
+ editorScene.emptyString
onYes: {
if (editorContent.saveFileUrl == "") {
saveFileDialog.folder = editorContent.saveFolder
saveFileDialog.open()
// No previous autosave file, no need to delete anything
} else {
editorScene.saveScene(editorContent.saveFileUrl)
editorScene.deleteScene(editorContent.saveFileUrl, true)
}
}
onNo: {
if (newFile) {
editorScene.resetScene()
showNormalYPlane()
editorContent.saveFileUrl = ""
} else {
loadFileDialog.folder = editorContent.saveFolder
loadFileDialog.open()
}
}
// Cancel doesn't need to do anything
}
SplitView {
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.left: parent.left
orientation: Qt.Horizontal
width: parent.width - propertyPane.visibleWidth
// Entity library
EntityLibrary {
id: entityLibrary
z: 4
Layout.minimumWidth: 100
Layout.maximumWidth: editorContent.width - 10
onCreateNewEntity: {
entityTree.selectSceneRoot()
entityTree.addNewEntity(entityType, xPos, yPos)
}
}
Item {
Layout.fillWidth: true
Layout.minimumWidth: 100
EditorViewport {
id: editorViewport
anchors.fill: parent
scene: editorScene
MouseArea {
id: viewportMouseArea
anchors.fill: parent
onPressed: {
entityTree.focusTree()
mouse.accepted = false
}
onEntered: entityTree.treeviewPasting = false
hoverEnabled: true
onPositionChanged: {
editorContent.mousePosY = mouseY
editorContent.mousePosX = mouseX
editorScene.updateWorldPositionLabel(mouseX, mouseY)
}
onExited: editorScene.updateWorldPositionLabel(-1, -1)
onCanceled: editorScene.updateWorldPositionLabel(-1, -1)
}
DropArea {
anchors.fill: parent
keys: [ "insertEntity" ]
onContainsDragChanged: {
dragEntityItem.visible = !containsDrag
}
}
DragHandle {
// This is the translate handle at the center of selection box
handleType: EditorScene.DragTranslate
baseZ: 3 // Make sure translate handle is on top of scale handles
color: "#c22555"
radius: height / 2
handleIndex: EditorScene.TranslateHandleBoxCenter
}
DragHandle {
// This is the group/mesh center indicator handle
handleType: EditorScene.DragTranslate
baseZ: 3 // Make sure center handle is on top of scale handles
color: "blue"
radius: height / 2
handleIndex: EditorScene.TranslateHandleMeshCenter
}
DragHandle {
handleType: EditorScene.DragRotate
baseZ: 3 // Make sure rotate handle is on top of scale handles
Image {
anchors.fill: parent
source: "images/rotate_handle.png"
}
color: "transparent"
}
// Each corner will have a separate drag handle
DragHandle {
handleType: EditorScene.DragScale
handleIndex: 0
}
DragHandle {
handleType: EditorScene.DragScale
handleIndex: 1
}
DragHandle {
handleType: EditorScene.DragScale
handleIndex: 2
}
DragHandle {
handleType: EditorScene.DragScale
handleIndex: 3
}
DragHandle {
handleType: EditorScene.DragScale
handleIndex: 4
}
DragHandle {
handleType: EditorScene.DragScale
handleIndex: 5
}
DragHandle {
handleType: EditorScene.DragScale
handleIndex: 6
}
DragHandle {
handleType: EditorScene.DragScale
handleIndex: 7
}
// Debug handle for visualizing world positions, uncomment to use.
// You can show debug handles with EditorScene::showDebugHandle().
// DragHandle {
// handleType: EditorScene.DragDebug
// color: "green"
// baseZ: 4
// }
}
}
}
SplitView {
id: propertyPane
orientation: Qt.Vertical
anchors.top: parent.top
anchors.bottom: parent.bottom
width: editorContent.width / 4.5
x: editorContent.width - visibleWidth
property int visibleWidth: width
// Entity list
EntityTree {
id: entityTree
}
GeneralPropertyView {
id: generalPropertyView
entityName: editorContent.selectedEntityName
entityType: editorScene.sceneModel.editorSceneItemFromIndex(entityTree.view.selection.currentIndex).itemType()
propertiesButtonVisible: {
(entityTree.view.selection.currentIndex
!== editorScene.sceneModel.sceneEntityIndex())
? true : false
}
}
// Property (transform, material, etc.) list
ListView {
id: componentPropertiesView
Layout.fillHeight: true
delegate: ComponentPropertiesDelegate {}
flickableDirection: Flickable.VerticalFlick
boundsBehavior: Flickable.StopAtBounds
clip: true
visible: generalPropertyView.viewTitleVisible
}
}
onWidthChanged: {
var maximumWidth = editorContent.width - entityLibrary.width - 10
if (propertyPane.visibleWidth > maximumWidth) {
propertyPane.visibleWidth = maximumWidth
propertyPane.width = propertyPane.visibleWidth
} else if (propertyPane.visibleWidth > resizeRectangle.paneMinimumWidth) {
propertyPane.width = propertyPane.visibleWidth
}
propertyPane.x = editorContent.width - propertyPane.visibleWidth
}
Rectangle {
id: resizeRectangle
width: 2
height: propertyPane.height
anchors.top: parent.top
anchors.right: propertyPane.left
color: editorContent.viewBorderColor
property int paneMinimumWidth: 250
property int paneMaximumWidth: editorContent.width - entityLibrary.width - 10
MouseArea {
anchors.fill: parent
hoverEnabled: true
drag {
target: parent;
axis: Drag.XAxis
}
onEntered: {
cursorShape = Qt.SplitHCursor
}
onExited: {
cursorShape = Qt.ArrowCursor
}
onMouseXChanged: {
if (drag.active) {
var newPaneWidth = propertyPane.width - mouseX
if (propertyPane.visibleWidth < resizeRectangle.paneMinimumWidth
|| newPaneWidth < resizeRectangle.paneMinimumWidth) {
var newXPos = propertyPane.x + mouseX
if (newXPos < editorContent.width) {
propertyPane.visibleWidth = editorContent.width - newXPos
propertyPane.x = newXPos
}
}
else if (newPaneWidth > resizeRectangle.paneMinimumWidth
&& newPaneWidth < resizeRectangle.paneMaximumWidth) {
propertyPane.x = editorContent.width - newPaneWidth
propertyPane.width = newPaneWidth
propertyPane.visibleWidth = propertyPane.width
}
}
}
}
}
Timer {
id: autoSaveTimer
running: false
interval: 600000 // 10 minutes
repeat: true
onTriggered: {
editorScene.saveScene(editorContent.saveFileUrl, true)
}
}
}
}
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