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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D Editor of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.5
import com.theqtcompany.SceneEditor3D 1.0
import QtQuick.Controls 2.0 as QQC2
ComponentDelegate {
id: lightDelegate
title: qsTr("Light") + editorScene.emptyString
property int currentLight: 0
viewTitleVisible: editorContent.lightViewVisible
onChangeViewVisibity: {
editorContent.lightViewVisible = viewVisibility
}
Component.onCompleted: {
if (!editorContent.lightViewVisible)
height = minimumComponentHeight
}
Item {
id: comboboxItem
width: parent.width
height: lightCombobox.height + 8
Component.onCompleted: lightCombobox.currentIndex = lightDelegate.currentLight - 1
QQC2.ComboBox {
id: lightCombobox
anchors.right: parent.right
anchors.rightMargin: 4
anchors.left: parent.left
anchors.leftMargin: 8
anchors.bottomMargin: 4
anchors.verticalCenter: parent.verticalCenter
implicitHeight: editorContent.qlcControlHeight
property int validIndex: -1
model: ListModel {
property string language: editorContent.systemLanguage
function retranslateUi() {
// Repopulate list to change the current text as well
clear()
append({text: qsTr("Directional Light")})
append({text: qsTr("Point Light")})
append({text: qsTr("Spot Light")})
}
Component.onCompleted: {
retranslateUi()
}
onLanguageChanged: {
retranslateUi()
}
}
onCurrentIndexChanged: {
if (activeFocus || validIndex === -1) {
validIndex = currentIndex
if (currentIndex === EditorSceneItemLightComponentsModel.Directional - 1)
componentData.model.setLight(EditorSceneItemLightComponentsModel.Directional)
else if (currentIndex === EditorSceneItemLightComponentsModel.Point - 1)
componentData.model.setLight(EditorSceneItemLightComponentsModel.Point)
else if (currentIndex === EditorSceneItemLightComponentsModel.Spot - 1)
componentData.model.setLight(EditorSceneItemLightComponentsModel.Spot)
} else {
currentIndex = validIndex
}
}
}
}
Repeater {
id: lightRepeater
model: componentData.model
// Note: Various light properties of non-selected light types are only remembered
// until selected entity changes. Only the selected type properties are retained
// between selected entity changes.
property color lightColor: "#ffffff"
property real lightIntensity: 1
property vector3d lightDirection: Qt.vector3d(0, -1, 0)
property vector3d lightAttenuation: Qt.vector3d(0, 0, 0.002)
property real lightCutOffAngle: 45
property bool colorSet: false
property bool intensitySet: false
property bool directionSet: false
property bool attenuationSet: false
property bool cutOffAngleSet: false
Loader {
id: lightLoader
width: parent.width
property var repeater: lightRepeater
function lightTypetoDelegateSource(lightType) {
lightDelegate.currentLight = lightType
if (lightType == EditorSceneItemLightComponentsModel.Directional)
return "DirectionalLightDelegate.qml";
if (lightType == EditorSceneItemLightComponentsModel.Point)
return "PointLightDelegate.qml";
if (lightType == EditorSceneItemLightComponentsModel.Spot)
return "SpotLightDelegate.qml";
return "UnknownLightDelegate.qml";
}
source: lightTypetoDelegateSource(lightType)
onLoaded: {
if (lightDelegate)
lightCombobox.currentIndex = lightDelegate.currentLight - 1
}
function setNewColor(color) {
lightRepeater.lightColor = color
lightRepeater.colorSet = true
}
function setNewIntensity(intensity) {
lightRepeater.lightIntensity = intensity
lightRepeater.intensitySet = true
}
function setNewDirection(direction) {
lightRepeater.lightDirection = direction
lightRepeater.directionSet = true
}
function setNewAttenuation(attenuation) {
lightRepeater.lightAttenuation = attenuation
lightRepeater.attenuationSet = true
}
function setNewCutOffAngle(cutOffAngle) {
lightRepeater.lightCutOffAngle = cutOffAngle
lightRepeater.cutOffAngleSet = true
}
}
}
}
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