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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D Editor of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.5
import com.theqtcompany.SceneEditor3D 1.0
import QtQuick.Layouts 1.2
Item {
id: thisItem
width: parent.width
height: columnLayout.y + columnLayout.height + 8
property int componentType: EditorSceneItemComponentsModel.Light
property bool initialState: true
property alias inputLayout: columnLayout
property string constantAttenuationTooltip: qsTr("Constant attenuation of the light, i.e.\nthe intensity of the light will be\nunaffected by distance.")
+ editorScene.emptyString
property string linearAttenuationTooltip: qsTr("Linear attenuation of the light, i.e.\nthe light intensity will diminish at a\nfixed rate as it travels from its source.")
+ editorScene.emptyString
property string quadraticAttenuationTooltip: qsTr("Quadratic attenuation of the light, i.e.\nthe further the light travels from its source,\nthe more it will be diminished.")
+ editorScene.emptyString
Component.onCompleted: {
initialState = false
if (parent.repeater.colorSet)
colorField.component[colorField.propertyName] = parent.repeater.lightColor
else
parent.setNewColor(colorField.component[colorField.propertyName])
if (parent.repeater.intensitySet)
intensityField.component[intensityField.propertyName] = parent.repeater.lightIntensity
else
parent.setNewIntensity(intensityField.component[intensityField.propertyName])
}
Column {
id: columnLayout
spacing: 4
anchors.top: parent.top
anchors.topMargin: 8
anchors.left: parent.left
anchors.leftMargin: 8
anchors.right: parent.right
anchors.rightMargin: 8
ColorPropertyInputField {
id: colorField
label: qsTr("Color") + editorScene.emptyString
propertyName: "color"
component: lightComponentData
componentType: thisItem.componentType
onColorValueChanged: {
if (!thisItem.initialState)
thisItem.parent.setNewColor(colorValue)
}
tooltip: qsTr("The color of the light.") + editorScene.emptyString
}
FloatPropertyInputField {
id: intensityField
label: qsTr("Intensity") + editorScene.emptyString
propertyName: "intensity"
component: lightComponentData
componentType: thisItem.componentType
roundDigits: 1
step: 1 // = 0.1
minimum: 0
onFieldValueChanged: {
if (!thisItem.initialState)
thisItem.parent.setNewIntensity(fieldValue)
}
tooltip: qsTr("Light intensity, i.e. the brightness.") + editorScene.emptyString
}
}
}
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