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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D Editor of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.5
import com.theqtcompany.SceneEditor3D 1.0
BasicLightDelegate {
id: thisItem
property vector3d attenuation: Qt.vector3d(0.0, 0.0, 0.002)
Component.onCompleted: {
initialState = false
if (parent.repeater.directionSet)
directionField.component[directionField.propertyName] = parent.repeater.lightDirection
else
parent.setNewDirection(directionField.component[directionField.propertyName])
if (parent.repeater.cutOffAngleSet)
cutOffAngleField.component[cutOffAngleField.propertyName] = parent.repeater.lightCutOffAngle
else
parent.setNewCutOffAngle(cutOffAngleField.component[cutOffAngleField.propertyName])
if (parent.repeater.attenuationSet) {
attenuation = parent.repeater.lightAttenuation
constantAttenuationField.component[constantAttenuationField.propertyName]
= attenuation.x
linearAttenuationField.component[linearAttenuationField.propertyName]
= attenuation.y
quadraticAttenuationField.component[quadraticAttenuationField.propertyName]
= attenuation.z
} else {
parent.setNewAttenuation(
Qt.vector3d(
constantAttenuationField.component[constantAttenuationField.propertyName],
linearAttenuationField.component[linearAttenuationField.propertyName],
quadraticAttenuationField.component[quadraticAttenuationField.propertyName]))
}
}
Vector3DPropertyInputField {
id: directionField
parent: inputLayout
label: qsTr("Direction") + editorScene.emptyString
propertyName: "localDirection"
component: lightComponentData
componentType: thisItem.componentType
onFieldValueChanged: {
if (!thisItem.initialState)
thisItem.parent.setNewDirection(fieldValue)
}
tooltip: qsTr("The point the light is\nfacing at on the %1 axis.")
+ editorScene.emptyString
tooltipArgs: ["X", "Y", "Z"]
}
FloatPropertyInputField {
id: cutOffAngleField
parent: inputLayout
label: qsTr("Cut-Off Angle") + editorScene.emptyString
propertyName: "cutOffAngle"
component: lightComponentData
componentType: thisItem.componentType
minimum: 1
onFieldValueChanged: {
if (!thisItem.initialState)
thisItem.parent.setNewCutOffAngle(fieldValue)
}
tooltip: qsTr("Angle of the spotlight cone.") + editorScene.emptyString
}
FloatPropertyInputField {
id: quadraticAttenuationField
parent: inputLayout
label: qsTr("Quadratic Attenuation") + editorScene.emptyString
propertyName: "quadraticAttenuation"
component: lightComponentData
componentType: thisItem.componentType
roundDigits: 4
step: 10 // = 0.001
minimum: 0
onFieldValueChanged: {
attenuation.z = fieldValue
if (!thisItem.initialState)
thisItem.parent.setNewAttenuation(attenuation)
}
tooltip: quadraticAttenuationTooltip
}
FloatPropertyInputField {
id: linearAttenuationField
parent: inputLayout
label: qsTr("Linear Attenuation") + editorScene.emptyString
propertyName: "linearAttenuation"
component: lightComponentData
componentType: thisItem.componentType
roundDigits: 4
step: 10 // = 0.001
minimum: 0
onFieldValueChanged: {
attenuation.y = fieldValue
if (!thisItem.initialState)
thisItem.parent.setNewAttenuation(attenuation)
}
tooltip: linearAttenuationTooltip
}
FloatPropertyInputField {
id: constantAttenuationField
parent: inputLayout
label: qsTr("Constant Attenuation") + editorScene.emptyString
propertyName: "constantAttenuation"
component: lightComponentData
componentType: thisItem.componentType
roundDigits: 4
step: 10 // = 0.001
minimum: 0
onFieldValueChanged: {
attenuation.x = fieldValue
if (!thisItem.initialState)
thisItem.parent.setNewAttenuation(attenuation)
}
tooltip: constantAttenuationTooltip
}
}
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