1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
|
/****************************************************************************
**
** Copyright (C) 2024 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Studio Components.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick
import QtQuick.Shapes
/*!
\qmltype RectangleItem
\inqmlmodule QtQuick.Studio.Components
\since QtQuick.Studio.Components 1.0
\inherits Shape
\brief A filled rectangle with an optional border.
Rectangle items are used to fill areas with solid color or gradients and to provide a
rectangular border.
Each Rectangle item is painted using either a solid fill color, specified using the \l fillColor
property, or a gradient, defined using one of the \l ShapeGradient subtypes and set using the
\l gradient property. If both a color and a gradient are specified, the gradient is used.
An optional border can be added to a rectangle with its own color and thickness by setting the
\l strokeColor and \l strokeWidth properties. Setting the color to \c transparent creates a
border without a fill color.
Rounded rectangles can be drawn using the \l radius property. The radius can also be specified
separately for each corner. Because this introduces curved edges to the corners of a rectangle.
Additionally, \l bevel can be applied on any corner to cut it off sharply.
\section2 Example Usage
You can use the Rectangle component in \QDS to create different kinds of rectangles.
\image studio-rectangle.webp
The QML code looks as follows:
\code
RectangleItem {
id: rectangle1
x: 480
y: 164
width: 409
height: 307
radius: 0
gradient: RadialGradient {
GradientStop {
position: 0
color: "#cea1f9fc"
}
GradientStop {
position: 1
color: "#ec7d7d"
}
focalY: rectangle1.height * 0.5
focalX: rectangle1.width * 0.5
focalRadius: Math.min(rectangle1.width, rectangle1.height) * 0
centerY: rectangle1.height * 0.5
centerX: rectangle1.width * 0.5
centerRadius: Math.min(rectangle1.width, rectangle1.height) * 0.5
}
strokeWidth: 6
strokeColor: "#ff0000"
bottomLeftRadius: 30
topRightRadius: 30
adjustBorderRadius: true
}
RectangleItem {
id: rectangle2
x: 954
y: 164
width: 409
height: 307
radius: 0
fillColor: "#c062606a"
strokeWidth: -1
topRightRadius: 30
strokeColor: "#8b8a8a"
bottomLeftRadius: 30
adjustBorderRadius: true
}
RectangleItem {
id: rectangle3
x: 480
y: 533
width: 409
height: 307
radius: 0
gradient: LinearGradient {
y2: rectangle3.height * 1
y1: rectangle3.height * 0
x2: rectangle3.width * 1
x1: rectangle3.width * 0
GradientStop {
position: 0.10526
color: "#e77979"
}
GradientStop {
position: 0.67105
color: "#716767"
}
}
topRightBevel: true
topRightRadius: 30
strokeWidth: 6
strokeColor: "#ff0000"
bottomLeftRadius: 0
adjustBorderRadius: true
}
RectangleItem {
id: rectangle4
x: 954
y: 533
width: 409
height: 307
radius: 30
fillColor: "#d87c7c"
borderMode: 2
dashOffset: 3
joinStyle: 2
strokeStyle: 5
topRightBevel: false
strokeWidth: 6
strokeColor: "#ff0000"
adjustBorderRadius: true
}
\endcode
*/
Shape {
id: root
width: 200
height: 150
/*!
\include CommonItemDescriptions.qdocinc {component-radius} {10}
If radius is non-zero, the corners will be rounded, otherwise they will be sharp. The radius can
also be specified separately for each corner by using the \l bottomLeftRadius,
\l bottomRightRadius, \l topLeftRadius, and \l topRightRadius properties.
*/
property int radius: 10
/*!
The radius of the top left rectangle corner.
*/
property int topLeftRadius: root.radius
/*!
The radius of the bottom left rectangle corner.
*/
property int bottomLeftRadius: root.radius
/*!
The radius of the top right rectangle corner.
*/
property int topRightRadius: root.radius
/*!
The radius of the bottom right rectangle corner.
*/
property int bottomRightRadius: root.radius
/*!
\include CommonItemDescriptions.qdocinc {component-gradient} {rectangle}
*/
property ShapeGradient gradient: null
/*!
\include CommonItemDescriptions.qdocinc component-joinStyle
*/
//property alias joinStyle: path.joinStyle
property int joinStyle: ShapePath.MiterJoin //workaround for regression in Qt 6.6.1 (QDS-11845)
/*!
\include CommonItemDescriptions.qdocinc component-capStyle
*/
//property alias capStyle: path.capStyle
property int capStyle: ShapePath.SquareCap //workaround for regression in Qt 6.6.1 (QDS-11845)
/*!
\include CommonItemDescriptions.qdocinc {component-strokeStyle} {rectangle}
*/
//property alias strokeStyle: path.strokeStyle
property int strokeStyle: ShapePath.SolidLine //workaround for regression in Qt 6.6.1 (QDS-11845)
/*!
\include CommonItemDescriptions.qdocinc {component-strokeWidth} {rectangle}
*/
property alias strokeWidth: path.strokeWidth
/*!
\include CommonItemDescriptions.qdocinc {component-strokeColor} {rectangle}
*/
property alias strokeColor: path.strokeColor
/*!
\include CommonItemDescriptions.qdocinc {component-dashPattern} {rectangle}
*/
property alias dashPattern: path.dashPattern
/*!
\include CommonItemDescriptions.qdocinc {component-fillColor} {rectangle}
*/
property alias fillColor: path.fillColor
/*!
\include CommonItemDescriptions.qdocinc {component-dashOffset} {rectangle}
*/
property alias dashOffset: path.dashOffset
/*!
Whether the rectangle corner is beveled.
*/
property bool bevel: false
/*!
The bevel of the top left rectangle corner.
\sa bevel
*/
property bool topLeftBevel: root.bevel
/*!
The bevel of the top right rectangle corner.
\sa bevel
*/
property bool topRightBevel: root.bevel
/*!
The bevel of the bottom right rectangle corner.
\sa bevel
*/
property bool bottomRightBevel: root.bevel
/*!
The bevel of the bottom left rectangle corner.
\sa bevel
*/
property bool bottomLeftBevel: root.bevel
property bool __preferredRendererTypeAvailable: root.preferredRendererType !== undefined
property bool __curveRendererActive: root.__preferredRendererTypeAvailable
&& root.rendererType === Shape.CurveRenderer
layer.enabled: root.antialiasing && !root.__curveRendererActive
layer.smooth: root.antialiasing && !root.__curveRendererActive
layer.samples: root.antialiasing && !root.__curveRendererActive ? 4 : 0
/*!
\include CommonItemDescriptions.qdocinc component-borderMode
*/
property int borderMode: 0
property real borderOffset: {
if (root.borderMode === 0)
return root.strokeWidth * 0.5
if (root.borderMode === 1)
return 0
return -root.strokeWidth * 0.5
}
/*!
\include CommonItemDescriptions.qdocinc component-adjustBorderRadius
*/
property bool adjustBorderRadius: false
Item {
anchors.fill: parent
anchors.margins: {
if (root.borderMode === 0)
return 0
if (root.borderMode === 1)
return -root.strokeWidth * 0.5
return -root.strokeWidth
}
}
onRadiusChanged: Qt.callLater(root.calculateIndependentRadii)
onTopLeftRadiusChanged: Qt.callLater(root.calculateIndependentRadii)
onTopRightRadiusChanged: Qt.callLater(root.calculateIndependentRadii)
onBottomLeftRadiusChanged: Qt.callLater(root.calculateIndependentRadii)
onBottomRightRadiusChanged: Qt.callLater(root.calculateIndependentRadii)
onWidthChanged: Qt.callLater(root.calculateIndependentRadii)
onHeightChanged: Qt.callLater(root.calculateIndependentRadii)
Component.onCompleted: {
// If preferredRendererType wasn't set initially make CurveRenderer the default
if (root.__preferredRendererTypeAvailable && root.preferredRendererType === Shape.UnknownRenderer)
root.preferredRendererType = Shape.CurveRenderer
root.calculateIndependentRadii()
}
function calculateIndependentRadii() {
let minDimension = Math.min(root.width, root.height)
let maxRadius = Math.floor(minDimension / 2)
let mixed = !(root.radius === root.topLeftRadius
&& root.radius === root.topRightRadius
&& root.radius === root.bottomLeftRadius
&& root.radius === root.bottomRightRadius)
// Uniform radii
if (!mixed) {
path.__topLeftRadius = Math.min(root.topLeftRadius, maxRadius)
path.__topRightRadius = Math.min(root.topRightRadius, maxRadius)
path.__bottomRightRadius = Math.min(root.bottomRightRadius, maxRadius)
path.__bottomLeftRadius = Math.min(root.bottomLeftRadius, maxRadius)
return
}
// Mixed radii
let topRadii = root.topLeftRadius + root.topRightRadius
let rightRadii = root.topRightRadius + root.bottomRightRadius
let bottomRadii = root.bottomRightRadius + root.bottomLeftRadius
let leftRadii = root.bottomLeftRadius + root.topLeftRadius
let tlr = Math.min(root.width / topRadii, root.height / leftRadii) * root.topLeftRadius
let trr = Math.min(root.width / topRadii, root.height / rightRadii) * root.topRightRadius
let brr = Math.min(root.width / bottomRadii, root.height / rightRadii) * root.bottomRightRadius
let blr = Math.min(root.width / bottomRadii, root.height / leftRadii) * root.bottomLeftRadius
path.__topLeftRadius = Math.round(Math.min(root.topLeftRadius, tlr))
path.__topRightRadius = Math.round(Math.min(root.topRightRadius, trr))
path.__bottomRightRadius = Math.round(Math.min(root.bottomRightRadius, brr))
path.__bottomLeftRadius = Math.round(Math.min(root.bottomLeftRadius, blr))
}
ShapePath {
id: path
property int __topLeftRadius: 0
property int __topRightRadius: 0
property int __bottomRightRadius: 0
property int __bottomLeftRadius: 0
readonly property real __borderRadiusAdjustment: {
if (root.adjustBorderRadius) {
if (root.borderMode === 1)
return (root.strokeWidth * 0.5)
if (root.borderMode === 2)
return root.strokeWidth
}
return 0
}
capStyle: root.capStyle
strokeStyle: root.strokeStyle
joinStyle: root.joinStyle
strokeWidth: 4
strokeColor: "red"
fillGradient: root.gradient
startX: path.__topLeftRadius + root.borderOffset + path.__borderRadiusAdjustment
startY: root.borderOffset
// Top.
PathLine {
x: root.width - path.__topRightRadius - root.borderOffset - path.__borderRadiusAdjustment
y: root.borderOffset
}
// Top-right.
PathArc {
x: root.width - root.borderOffset
y: path.__topRightRadius + root.borderOffset + path.__borderRadiusAdjustment
radiusX: root.topRightBevel ? 50000 : path.__topRightRadius + path.__borderRadiusAdjustment
radiusY: root.topRightBevel ? 50000 : path.__topRightRadius + path.__borderRadiusAdjustment
}
// Right.
PathLine {
x: root.width - root.borderOffset
y: root.height - path.__bottomRightRadius - root.borderOffset - path.__borderRadiusAdjustment
}
// Bottom-right.
PathArc {
x: root.width - path.__bottomRightRadius - root.borderOffset - path.__borderRadiusAdjustment
y: root.height - root.borderOffset
radiusX: root.bottomRightBevel ? 50000 : path.__bottomRightRadius + path.__borderRadiusAdjustment
radiusY: root.bottomRightBevel ? 50000 : path.__bottomRightRadius + path.__borderRadiusAdjustment
}
// Bottom.
PathLine {
x: path.__bottomLeftRadius + root.borderOffset + path.__borderRadiusAdjustment
y: root.height - root.borderOffset
}
// Bottom-left.
PathArc {
x: root.borderOffset
y: root.height - path.__bottomLeftRadius - root.borderOffset - path.__borderRadiusAdjustment
radiusX: root.bottomLeftBevel ? 50000 : path.__bottomLeftRadius + path.__borderRadiusAdjustment
radiusY: root.bottomLeftBevel ? 50000 : path.__bottomLeftRadius + path.__borderRadiusAdjustment
}
// Left.
PathLine {
x: root.borderOffset
y: path.__topLeftRadius + root.borderOffset + path.__borderRadiusAdjustment
}
// Top-left.
PathArc {
x: path.__topLeftRadius + root.borderOffset + path.__borderRadiusAdjustment
y: root.borderOffset
radiusX: root.topLeftBevel ? 50000 : path.__topLeftRadius + path.__borderRadiusAdjustment
radiusY: root.topLeftBevel ? 50000 : path.__topLeftRadius + path.__borderRadiusAdjustment
}
}
}
|