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* Make it clear that -1 indicates "unused" in the native binding mapLaszlo Agocs2020-01-061-3/+10
* Drop binding qualifiers from samplers in GLSLLaszlo Agocs2019-12-111-13/+8
* Prepare to be turned into a proper Qt moduleLaszlo Agocs2019-12-1014-200/+118
* Use the magic fallback name when structName is emptyLaszlo Agocs2019-12-101-0/+32
* Get rid of QFlags warnings for assigning 0Laszlo Agocs2019-12-033-4/+4
* Switch to the C API of SPIRV-CrossLaszlo Agocs2019-11-145-288/+535
* Generate native resource binding map for MSLLaszlo Agocs2019-10-233-4/+33
* Include _p.h, not _p_p.h in the QShaderBaker headerLaszlo Agocs2019-08-141-1/+1
* Make the _qt_order input location configurableLaszlo Agocs2019-08-126-5/+28
* Enable fake gl_PointCoord for HLSL outputLaszlo Agocs2019-08-121-0/+1
* Query and store the local sizeLaszlo Agocs2019-06-261-0/+4
* Set point_size_compat for HLSLLaszlo Agocs2019-06-131-0/+1
* Add support for storage images and blocksLaszlo Agocs2019-06-111-16/+69
* Follow QRhiShader API cleanupLaszlo Agocs2019-06-116-127/+127
* Disable uniform buffers for glsl output altogetherLaszlo Agocs2019-05-141-0/+3
* Add support for -D in qsb and preamble in QShaderBakerLaszlo Agocs2019-05-064-1/+34
* Import the Qt Shader Tools moduleLaszlo Agocs2019-04-0918-0/+2218