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/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Shader Tools module
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QSHADERBAKER_H
#define QSHADERBAKER_H
#include <QtShaderTools/qtshadertoolsglobal.h>
#include <QtGui/private/qshader_p.h>
QT_BEGIN_NAMESPACE
struct QShaderBakerPrivate;
class QIODevice;
class Q_SHADERTOOLS_EXPORT QShaderBaker
{
public:
QShaderBaker();
~QShaderBaker();
void setSourceFileName(const QString &fileName);
void setSourceFileName(const QString &fileName, QShader::Stage stage);
void setSourceDevice(QIODevice *device, QShader::Stage stage,
const QString &fileName = QString());
void setSourceString(const QByteArray &sourceString, QShader::Stage stage,
const QString &fileName = QString());
typedef QPair<QShader::Source, QShaderVersion> GeneratedShader;
void setGeneratedShaders(const QVector<GeneratedShader> &v);
void setGeneratedShaderVariants(const QVector<QShader::Variant> &v);
void setPreamble(const QByteArray &preamble);
void setBatchableVertexShaderExtraInputLocation(int location);
QShader bake();
QString errorMessage() const;
private:
Q_DISABLE_COPY(QShaderBaker)
QShaderBakerPrivate *d = nullptr;
};
QT_END_NAMESPACE
#endif
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