Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Use SPDX license identifiers | Lucie Gérard | 2022-06-22 | 1 | -38/+2 |
* | Make sure all private headers include at least one other | Thiago Macieira | 2022-03-08 | 1 | -2/+2 |
* | Add dedicated Qt3D.Renderer.ShaderCache logging category | Paul Lemire | 2020-11-02 | 1 | -0/+1 |
* | LoadSceneJob: refactored to minimize code duplication | Paul Lemire | 2018-02-01 | 1 | -0/+1 |
* | Unify license header usage | Antti Kokko | 2016-01-26 | 1 | -11/+14 |
* | Add "We mean it" warnings to private headers | Sean Harmer | 2015-10-13 | 1 | -0/+11 |
* | Move Render aspect into the Qt3DRender namespace | Sean Harmer | 2015-10-13 | 1 | -6/+6 |
* | VSyncFrameAdvanceService service | Paul Lemire | 2015-06-27 | 1 | -0/+1 |
* | Qt3D.Render.RenderStates logging category used to monitor RenderState changes | Paul Lemire | 2015-05-10 | 1 | -0/+1 |
* | Logging Category for Shaders | Paul Lemire | 2015-02-28 | 1 | -0/+1 |
* | Copyright header change. | Mika Salmela | 2015-02-09 | 1 | -19/+14 |
* | renderlogging.h -> renderlogging_p.h | Sean Harmer | 2014-11-19 | 1 | -0/+68 |