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// Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DANIMATION_ANIMATION_KEYFRAME_P_H
#define QT3DANIMATION_ANIMATION_KEYFRAME_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DAnimation/qkeyframe.h>
#include <QtGui/qvector2d.h>
#include <private/qglobal_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DAnimation {
namespace Animation {
struct Keyframe
{
inline bool operator==(const Keyframe &rhs) const
{
return value == rhs.value
&& leftControlPoint == rhs.leftControlPoint
&& rightControlPoint == rhs.rightControlPoint
&& interpolation == rhs.interpolation;
}
float value; // Value (time is stored separately in FCurve)
QVector2D leftControlPoint; // Bezier control point (time, value)
QVector2D rightControlPoint; // Bezier control point (time, value)
QKeyFrame::InterpolationType interpolation; // Method to use for evaluation between this Keyframe and the next
};
} // namespace Animation
} // namespace Qt3DAnimation
QT_END_NAMESPACE
#endif // QT3DANIMATION_ANIMATION_KEYFRAME_P_H
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