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// Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "qgamepadinput_p.h"
#include <QtCore/QMetaEnum>
#include <QtGamepad/QGamepadManager>
#include <Qt3DInput/private/qabstractphysicaldevice_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DInput {
class QGamepadInputPrivate : public QAbstractPhysicalDevicePrivate {
public:
QGamepadInputPrivate()
: QAbstractPhysicalDevicePrivate()
, m_deviceId(0)
{}
int m_deviceId;
};
static void setValuesFromEnum(QHash<QString, int> &hash, const QMetaEnum &metaEnum)
{
hash.reserve(metaEnum.keyCount() - 1);
for (int i = 0; i < metaEnum.keyCount(); i++) {
if (metaEnum.value(i) != -1)
hash[QLatin1String(metaEnum.key(i))] = metaEnum.value(i);
}
}
QGamepadInput::QGamepadInput(Qt3DCore::QNode *parent)
: QAbstractPhysicalDevice(*new QGamepadInputPrivate, parent)
{
Q_D(QGamepadInput);
auto metaObject = QGamepadManager::instance()->metaObject();
for (int i = metaObject->enumeratorOffset(); i < metaObject->enumeratorCount(); ++i) {
auto metaEnum = metaObject->enumerator(i);
if (metaEnum.name() == std::string("GamepadButton"))
setValuesFromEnum(d->m_buttonsHash, metaEnum);
else if (metaEnum.name() == std::string("GamepadAxis"))
setValuesFromEnum(d->m_axesHash, metaEnum);
}
connect(QGamepadManager::instance(), &QGamepadManager::gamepadAxisEvent, this, [this, d](int deviceId, QGamepadManager::GamepadAxis axis, double value) {
if (deviceId == d_func()->m_deviceId)
d->postAxisEvent(axis, value);
});
connect(QGamepadManager::instance(), &QGamepadManager::gamepadButtonPressEvent, this, [this, d](int deviceId, QGamepadManager::GamepadButton button, double value) {
if (deviceId == d_func()->m_deviceId)
d->postButtonEvent(button, value);
});
connect(QGamepadManager::instance(), &QGamepadManager::gamepadButtonReleaseEvent, this, [this, d](int deviceId, QGamepadManager::GamepadButton button) {
if (deviceId == d_func()->m_deviceId)
d->postButtonEvent(button, 0);
});
}
int QGamepadInput::deviceId() const
{
return d_func()->m_deviceId;
}
void QGamepadInput::setDeviceId(int deviceId)
{
Q_D(QGamepadInput);
if (d->m_deviceId == deviceId)
return;
d->m_deviceId = deviceId;
emit deviceIdChanged();
}
} // Qt3DInput
QT_END_NAMESPACE
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