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// Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "qinputsettings.h"
#include "qinputsettings_p.h"
QT_BEGIN_NAMESPACE
namespace Qt3DInput {
/*!
\class Qt3DInput::QInputSettings
\inmodule Qt3DInput
\inherits Qt3DCore::QComponent
\brief QInputSettings class holds the pointer to an input event source object.
\since 5.7
The QInputSettings component must be set as a component of the scene root entity.
It stores a pointer to the object that acts as the source of input events to be handled
by various input classes. For example, a QWindow instance can be an event source.
\sa QMouseDevice, QKeyboardDevice
*/
/*!
\qmltype InputSettings
\inqmlmodule Qt3D.Input
\inherits Component3D
\nativetype Qt3DInput::QInputSettings
\brief InputSettings holds the pointer to an input event source object.
\since 5.7
The InputSettings component must be set as a component of the scene root entity.
It stores a pointer to the object that acts as the source of input events to be handled
by various input classes. For example, a Window instance can be an event source.
\sa MouseDevice, KeyboardDevice
*/
QInputSettingsPrivate::QInputSettingsPrivate()
: Qt3DCore::QComponentPrivate()
, m_eventSource(nullptr)
{
}
QInputSettings::QInputSettings(Qt3DCore::QNode *parent)
: Qt3DCore::QComponent(*new QInputSettingsPrivate(), parent)
{
}
QInputSettings::~QInputSettings()
{
}
/*!
\property Qt3DInput::QInputSettings::eventSource
Holds the current event source. An event source is an object that is capable
of receiving various input events, such as mouse or keyboard events.
Typically it is a QWindow instance.
*/
/*!
\qmlproperty QtObject InputSettings::eventSource
Holds the current event source. An event source is an object that is capable
of receiving various input events, such as mouse or keyboard events.
Typically it is a Window instance.
*/
QObject *QInputSettings::eventSource() const
{
Q_D(const QInputSettings);
return d->m_eventSource;
}
void QInputSettings::setEventSource(QObject *eventSource)
{
Q_D(QInputSettings);
if (d->m_eventSource != eventSource) {
if (d->m_eventSource)
QObject::disconnect(d->m_connection);
d->m_eventSource = eventSource;
emit eventSourceChanged(eventSource);
d->m_connection = QObject::connect(eventSource, &QObject::destroyed,
this, &QInputSettings::eventSourceDestroyed);
}
}
void QInputSettings::eventSourceDestroyed()
{
Q_D(QInputSettings);
QObject::disconnect(d->m_connection);
d->m_eventSource = nullptr;
emit eventSourceChanged(nullptr);
}
} // Qt3DInput
QT_END_NAMESPACE
#include "moc_qinputsettings.cpp"
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