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// Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DRENDER_RENDER_COMPUTECOMMAND_P_H
#define QT3DRENDER_RENDER_COMPUTECOMMAND_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DRender/private/backendnode_p.h>
#include <Qt3DRender/qcomputecommand.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
class ComputeJobPrivate;
class Q_3DRENDERSHARED_PRIVATE_EXPORT ComputeCommand : public BackendNode
{
public:
ComputeCommand();
~ComputeCommand();
void cleanup();
void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override;
inline int x() const noexcept { return m_workGroups[0]; }
inline int y() const noexcept { return m_workGroups[1]; }
inline int z() const noexcept { return m_workGroups[2]; }
inline int frameCount() const noexcept { return m_frameCount; }
inline QComputeCommand::RunType runType() const noexcept { return m_runType; }
// Called from a job
void updateFrameCount();
bool hasReachedFrameCount() const;
void resetHasReachedFrameCount();
private:
int m_workGroups[3];
int m_frameCount;
QComputeCommand::RunType m_runType;
bool m_hasReachedFrameCount;
};
} // Render
} // Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_RENDER_COMPUTECOMMAND_P_H
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