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// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DRENDER_QCLEARBUFFERS_H
#define QT3DRENDER_QCLEARBUFFERS_H
#include <Qt3DRender/qframegraphnode.h>
#include <Qt3DRender/qrendertargetoutput.h>
#include <QtGui/QColor>
#include <QtCore/QFlags>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
class QClearBuffersPrivate;
class Q_3DRENDERSHARED_EXPORT QClearBuffers : public QFrameGraphNode
{
Q_OBJECT
Q_PROPERTY(BufferType buffers READ buffers WRITE setBuffers NOTIFY buffersChanged)
Q_PROPERTY(QColor clearColor READ clearColor WRITE setClearColor NOTIFY clearColorChanged)
Q_PROPERTY(float clearDepthValue READ clearDepthValue WRITE setClearDepthValue NOTIFY clearDepthValueChanged)
Q_PROPERTY(int clearStencilValue READ clearStencilValue WRITE setClearStencilValue NOTIFY clearStencilValueChanged)
Q_PROPERTY(Qt3DRender::QRenderTargetOutput* colorBuffer READ colorBuffer WRITE setColorBuffer NOTIFY colorBufferChanged)
public:
explicit QClearBuffers(Qt3DCore::QNode *parent = nullptr);
~QClearBuffers();
enum BufferType {
None = 0,
ColorBuffer = (1 << 0),
DepthBuffer = (1 << 1),
StencilBuffer = (1 << 2),
DepthStencilBuffer = DepthBuffer | StencilBuffer,
ColorDepthBuffer = ColorBuffer | DepthBuffer,
ColorDepthStencilBuffer = ColorBuffer | DepthStencilBuffer,
AllBuffers = 0xFFFFFFFF
};
Q_ENUM(BufferType) // LCOV_EXCL_LINE
Q_DECLARE_FLAGS(BufferTypeFlags, BufferType)
BufferType buffers() const;
QColor clearColor() const;
float clearDepthValue() const;
int clearStencilValue() const;
QRenderTargetOutput *colorBuffer() const;
public Q_SLOTS:
void setBuffers(BufferType buffers);
void setClearColor(const QColor& color);
void setClearDepthValue(float clearDepthValue);
void setClearStencilValue(int clearStencilValue);
void setColorBuffer(QRenderTargetOutput *buffer);
Q_SIGNALS:
void buffersChanged(BufferType buffers);
void clearColorChanged(const QColor& color);
void clearDepthValueChanged(float clearDepthValue);
void clearStencilValueChanged(int clearStencilValue);
void colorBufferChanged(QRenderTargetOutput *buffer);
protected:
explicit QClearBuffers(QClearBuffersPrivate &dd, Qt3DCore::QNode *parent = nullptr);
private:
Q_DECLARE_PRIVATE(QClearBuffers)
};
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_QCLEARBUFFERS_H
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