blob: d7b9acdc495379bbb78de6c5a4c335d20e3a1113 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
|
// Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "qnopicking.h"
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
/*!
\class Qt3DRender::QNoPicking
\inmodule Qt3DRender
\since 5.14
\brief When a Qt3DRender::QNoPicking node is present in a FrameGraph
branch, this prevents the render aspect from performing picking selection
for the given branch.
When disabled, a Qt3DRender::QNoPicking node won't prevent picking from
being performed. Toggling the enabled property is therefore a way to make a
Qt3DRender::QNoPicking active or inactive.
When using multiple subviewports in the FrameGraph, QNoPicking can be
useful to prevent picking conflicts between overlapping viewports or non
visual ones. It can also be used as an optimization to prevent unnecessary
work for hidden viewports or for sections of the scenes which don't require
any picking.
\code
Qt3DRender::QViewport *viewport = new Qt3DRender::QViewport();
Qt3DRender::QCameraSelector *cameraSelector = new Qt3DRender::QCameraSelector(viewport);
Qt3DRender::QNoPicking *noPicking = new Qt3DRender::QNoPicking(cameraSelector);
Qt3DRender::QClearBuffers *clearBuffers = new Qt3DRender::QClearBuffers(noPicking);
clearBuffers->setBuffers(Qt3DRender::QClearBuffers::ColorDepthBuffer);
Qt3DRender::QRenderPassFilter *mainPass = new Qt3DRender::QRenderPassFilter(cameraSelector);
....
Qt3DRender::QRenderPassFilter *previewPass = new Qt3DRender::QRenderPassFilter(cameraSelector);
....
\endcode
\sa Qt3DRender::QObjectPicker, Qt3DRender::QRayCaster, Qt3DRender::QScreenRayCaster
*/
/*!
\qmltype NoPicking
\nativetype Qt3DRender::QNoPicking
\inherits FrameGraphNode
\inqmlmodule Qt3D.Render
\since 5.14
\brief When a NoPicking node is present in a FrameGraph branch, this
prevents the render aspect from performing picking selection for the given
branch.
When disabled, a NoPicking node won't prevent picking from being performed.
Toggling the enabled property is therefore a way to make a NoPicking active
or inactive.
When using multiple subviewports in the FrameGraph, NoPicking can be useful
to prevent picking conflicts between overlapping viewports or non visual
ones. It can also be used as an optimization to prevent unnecessary work for
hidden viewports or for sections of the scenes which don't require any
picking.
\code
Viewport {
CameraSelector {
NoPicking {
ClearBuffers {
buffers: ClearBuffers.ColorDepthBuffer
NoDraw { } // Prevents from drawing anything
}
RenderPassFilter {
...
}
RenderPassFilter {
...
}
}
}
}
\endcode
\sa ObjectPicker, RayCaster, ScreenRayCaster
*/
QNoPicking::QNoPicking(Qt3DCore::QNode *parent)
: QFrameGraphNode(parent)
{
}
QNoPicking::~QNoPicking()
{
}
} // namespace Qt3DRender
QT_END_NAMESPACE
#include "moc_qnopicking.cpp"
|