1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
|
// Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "qrenderstateset.h"
#include "qrenderstateset_p.h"
#include <Qt3DRender/qrenderstate.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
using namespace Qt3DCore;
QRenderStateSetPrivate::QRenderStateSetPrivate()
: QFrameGraphNodePrivate()
{
}
/*!
\class Qt3DRender::QRenderStateSet
\inmodule Qt3DRender
\since 5.5
\brief The QRenderStateSet \l {QFrameGraphNode}{FrameGraph} node offers a way of
specifying a set of QRenderState objects to be applied during the execution
of a framegraph branch.
States set on a QRenderStateSet are set globally, contrary to the per-material
states that can be set on a QRenderPass. By default, an empty
QRenderStateSet will result in all render states being disabled when
executed. Adding a QRenderState state explicitly enables that render
state at runtime.
The RenderStateSet is enabled when added to the active frame graph:
\code
// using namespace Qt3DRender;
Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
QRenderSettings *renderSettings = new QRenderSettings();
QViewport *viewport = new QViewport();
QCameraSelector *cameraSelector = new QCameraSelector(viewport);
QClearBuffers *clearBuffers = new QClearBuffers(cameraSelector);
clearBuffers->setBuffers(QClearBuffers::ColorDepthBuffer);
QRenderStateSet *renderStateSet = new QRenderStateSet(cameraSelector);
QCullFace *cullFace = new QCullFace(renderStateSet);
cullFace->setMode(QCullFace::Front);
renderStateSet->addRenderState(cullFace);
renderSettings->setActiveFrameGraph(viewport);
rootEntity->addComponent(renderSettings);
\endcode
\sa QRenderState, QRenderPass
*/
/*!
\qmltype RenderStateSet
\inqmlmodule Qt3D.Render
\since 5.5
\inherits FrameGraphNode
\nativetype Qt3DRender::QRenderStateSet
\brief The RenderStateSet \l {FrameGraphNode}{FrameGraph} node offers a way of
specifying a set of RenderState objects to be applied during the execution
of a framegraph branch.
States set on a RenderStateSet are set globally, contrary to the per-material
states that can be set on a RenderPass. By default, an empty
RenderStateSet will result in all render states being disabled when
executed. Adding a RenderState state explicitly enables that render
state at runtime.
The RenderStateSet is enabled when added to the active frame graph:
\qml
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Extras 2.0
Entity {
id: rootNode
components: [
RenderSettings {
activeFrameGraph: RenderSurfaceSelector {
ClearBuffers {
buffers : ClearBuffers.ColorDepthBuffer
CameraSelector {
camera: Camera {
position: Qt.vector3d(10, 0, 0)
viewCenter: Qt.vector3d(0, 0, 0)
}
RenderStateSet {
renderStates: [
CullFace { mode: CullFace.Back }
]
}
}
}
}
}
]
Entity {
id: sphereEntity
components: [
GeometryRenderer { view: SphereMesh {} },
PhongMaterial {}
]
}
}
\endqml
\sa RenderState, RenderPass
*/
/*!
\qmlproperty list<RenderState> RenderStateSet::renderStates
Holds the list of RenderState objects used by the RenderStateSet.
*/
QRenderStateSet::QRenderStateSet(QNode *parent)
: QFrameGraphNode(*new QRenderStateSetPrivate, parent)
{
}
/*! \internal */
QRenderStateSet::~QRenderStateSet()
{
}
/*!
Adds a new QRenderState \a state to the QRenderStateSet instance.
\note Not setting any QRenderState state on a QRenderStateSet instance
implies all the render states will be disabled at render time.
*/
void QRenderStateSet::addRenderState(QRenderState *state)
{
Q_ASSERT(state);
Q_D(QRenderStateSet);
if (!d->m_renderStates.contains(state)) {
d->m_renderStates.append(state);
// Ensures proper bookkeeping
d->registerDestructionHelper(state, &QRenderStateSet::removeRenderState, d->m_renderStates);
if (!state->parent())
state->setParent(this);
d->update();
}
}
/*!
Removes the QRenderState \a state from the QRenderStateSet instance.
*/
void QRenderStateSet::removeRenderState(QRenderState *state)
{
Q_ASSERT(state);
Q_D(QRenderStateSet);
if (!d->m_renderStates.removeOne(state))
return;
d->update();
// Remove bookkeeping connection
d->unregisterDestructionHelper(state);
}
/*!
Returns the list of QRenderState objects that compose the QRenderStateSet instance.
*/
QList<QRenderState *> QRenderStateSet::renderStates() const
{
Q_D(const QRenderStateSet);
return d->m_renderStates;
}
} // namespace Qt3DRender
QT_END_NAMESPACE
#include "moc_qrenderstateset.cpp"
|