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// Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DRENDER_QSHADERNODEPORT_P_H
#define QT3DRENDER_QSHADERNODEPORT_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DRender/private/qt3drender_global_p.h>
#include <QtCore/qstring.h>
#include <QtCore/qvariant.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender
{
class QShaderNodePort
{
public:
enum Direction : char {
Input,
Output
};
Q_3DRENDERSHARED_PRIVATE_EXPORT QShaderNodePort() noexcept;
QShaderNodePort::Direction direction;
QString name;
};
Q_3DRENDERSHARED_PRIVATE_EXPORT bool operator==(const QShaderNodePort &lhs, const QShaderNodePort &rhs) noexcept;
inline bool operator!=(const QShaderNodePort &lhs, const QShaderNodePort &rhs) noexcept
{
return !(lhs == rhs);
}
}
Q_DECLARE_TYPEINFO(Qt3DRender::QShaderNodePort, Q_RELOCATABLE_TYPE);
QT_END_NAMESPACE
Q_DECLARE_METATYPE(Qt3DRender::QShaderNodePort)
#endif // QT3DRENDER_QSHADERNODEPORT_P_H
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