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// Copyright (C) 2024 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#include <QtTest/QTest>
#include <Qt3DQuickScene3D/private/scene3dsgmaterial_p.h>
#include <Qt3DQuickScene3D/private/scene3dsgmaterial_p.h>
#include <QtQuick/private/qsgdefaultrendercontext_p.h>
#include <QtQuick/private/qsgdefaultcontext_p.h>
#include <QtQuick/private/qsgmaterialshader_p.h>
#include <QObject>
class TestScene3DSGMaterialShader: public Qt3DRender::Scene3DSGMaterialShader
{
public:
auto shaders() const
{
Q_D(const QSGMaterialShader);
return d->shaders;
}
};
class tst_Quick3DScene3D : public QObject
{
Q_OBJECT
private Q_SLOTS:
void resourcesForMaterialShader()
{
QTest::failOnWarning();
TestScene3DSGMaterialShader shader;
// trigger the path that makes shader loads the resource files
QSGDefaultContext context;
QSGDefaultRenderContext renderContext(&context);
QCOMPARE(shader.shaders().size(), 0);
renderContext.initializeRhiShader(&shader, QShader::Variant::StandardShader);
QCOMPARE(shader.shaders().size(), 2);
}
};
QTEST_MAIN(tst_Quick3DScene3D)
#include "tst_quick3dscene3d.moc"
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