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path: root/src/gui/rhi/qrhigles2.cpp
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* Revert "rhi: gl: Maintain Qt 5 compat wrt disk cache behavior"Laszlo Agocs2025-06-061-13/+8
* Lazily create global share context when Qt::AA_ShareOpenGLContexts is setTor Arne Vestbø2025-05-231-1/+1
* Rhi: Add SampleVariables featureAntti Määttä2025-03-261-0/+12
* rhi: gl: allow readbacks for all texture formatsAurélien Brooke2025-03-111-32/+14
* rhi: support partial region readbacks in QRhiReadbackDescriptionAurélien Brooke2025-03-111-14/+39
* rhi: gl: Fix an srb tracking issueLaszlo Agocs2025-03-111-3/+11
* rhi: gl: Fix exposing 3D and array textures as load/store imagesLaszlo Agocs2025-03-111-1/+4
* rhi: gl: Specify 3D textures with mipmaps correctlyLaszlo Agocs2025-03-111-2/+15
* rhi: add R8SI, R32SI, RG32SI, and RGBA32SI "exotic" texture formatsAurélien Brooke2025-02-261-4/+60
* rhi: gl: Honor deafultFbo from the QOpenGLContext betterLaszlo Agocs2025-01-271-3/+5
* rhi: remove unnecessary float castsAurélien Brooke2025-01-241-8/+8
* rhi: Do not lose track of swapchains on manual destroy-createLaszlo Agocs2024-12-021-3/+1
* Add R32UI, RG32UI, RGBA32UI texture formatAntti Määttä2024-11-151-0/+41
* Add support for per render target blending for OpenGLAntti Määttä2024-11-151-41/+54
* Add feature for per render target blendingAntti Määttä2024-11-151-0/+3
* rhi: gl: Maintain Qt 5 compat wrt disk cache behaviorLaszlo Agocs2024-11-111-8/+13
* rhi: Add size param for internal buffer update used by QuickLaszlo Agocs2024-10-211-3/+4
* Use glRenderbufferStorageMultisampleEXT when available on GLESLaszlo Agocs2024-10-141-2/+11
* rhi: vulkan: Allow passing in wait/signal semaphores to vkQueueSubmit/PresentLaszlo Agocs2024-09-101-0/+5
* rhi: gl: Make QQuickWidget and QRhiWidget work on eglfsLaszlo Agocs2024-09-031-0/+5
* rhi docs: Correct inmodule and inheaderfile for all typesLaszlo Agocs2024-09-031-2/+4
* rhi: gl: Use GL_EXT_multisampled_render_to_texture, if present, alwaysLaszlo Agocs2024-08-121-16/+32
* Add support for VRSLaszlo Agocs2024-08-061-0/+35
* rhi: gl: Add a helper virtual to punch through to glBufferSubDataLaszlo Agocs2024-08-011-0/+11
* rhi: gl: Map with write+invalidateLaszlo Agocs2024-08-011-1/+5
* rhi: gl: Move bindShaderResources scratch arrays to be non-localLaszlo Agocs2024-08-011-42/+28
* rhi: gl: reduce uniform location table prealloc to 32Laszlo Agocs2024-08-011-4/+4
* rhi: gl: Add missing bindBufferLaszlo Agocs2024-08-011-0/+1
* QRhiGles2: Skip GL cleanup on context lossMorten Sørvig2024-07-231-13/+14
* rhi: Add D32FS8Laszlo Agocs2024-06-121-0/+15
* rhi: gl: Only set WRAP_R for 3D texturesLaszlo Agocs2024-06-051-1/+1
* rhi: gl: Avoid a copy in partial texture uploadsLaszlo Agocs2024-05-031-1/+9
* rhi: gl: Clean up UNPACK_ROW_LENGTH handlingLaszlo Agocs2024-05-021-2/+4
* rhi: Add support for resolving depth-stencilLaszlo Agocs2024-04-031-54/+192
* rhi: gl: Further enhance depth-stencil support for QRhiTextureRenderTargetLaszlo Agocs2024-03-141-11/+65
* rhi: Make it possible to discard depth/stencil even when using a textureLaszlo Agocs2024-03-141-1/+26
* rhi: gl: Add GLES-specific multisample rendering to texture pathLaszlo Agocs2024-03-141-6/+58
* rhi: Add basic support for specifying a view format for a textureLaszlo Agocs2024-03-121-3/+11
* rhi: add labels to OpenGL objects to make debugging easier in RenderDocAurélien Brooke2024-03-021-0/+33
* rhi: add support for short and ushort vertex attributesAurélien Brooke2024-03-011-0/+32
* rhi: gl: Fix multisample texture specificationLaszlo Agocs2024-02-231-2/+13
* rhi: gl: take sample count from textures too for RTsLaszlo Agocs2024-02-231-2/+2
* rhi: gl: Add R16F/R32F handling in pixel readbackJonas Karlsson2024-02-221-0/+8
* Fix loading QRhiTexture from image on glesArtem Dyomin2024-02-081-37/+30
* rhi: gl: Pretend 4x MSAA is always supported when cannot queryLaszlo Agocs2024-01-071-2/+2
* rhi: Make sample count selection logic be closer to Qt 5Laszlo Agocs2023-12-061-11/+0
* Fix off-by-one surface pixel size on AndroidMorten Sørvig2023-11-271-1/+7
* rhi: gl: Prevent GPU timings from stopping upon resizeLaszlo Agocs2023-09-061-1/+4
* rhi: gl: Implement lastCompletedGpuTime()Laszlo Agocs2023-08-141-14/+124
* rhi: gl: metal: Enable depth-stencil correctly with multiviewLaszlo Agocs2023-06-281-0/+9