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// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "qinputdevice.h"
#include "qinputdevice_p.h"
#include "qpointingdevice.h"
#include "qwindowsysteminterface_p.h"
#include <QCoreApplication>
#include <QDebug>
#include <QMutex>
#include <QScreen>
QT_BEGIN_NAMESPACE
using namespace Qt::StringLiterals;
/*!
\class QInputDevice
\brief The QInputDevice class describes a device from which a QInputEvent originates.
\since 6.0
\inmodule QtGui
Each QInputEvent contains a QInputDevice pointer to allow accessing
device-specific properties like type, capabilities and seat. It is the
responsibility of the platform or generic plug-ins to discover, create and
register an instance of this class corresponding to each available input
device, via QWindowSystemInterface::registerInputDevice(), before
generating any input event referring to that device.
Applications do not need to instantiate this class, but can read the
instances pointed to by QInputEvent::device() and QInputDevice::devices().
*/
/*!
\enum QInputDevice::Capability
Indicates what kind of information the input device or its driver can
provide.
\value None
No information about input device capabilities available.
\value Position
Indicates that position information is available, meaning that the
position() family of functions in the touch points return valid points.
\value Area
Indicates that touch area information is available, meaning that
QEventPoint::ellipseDiameters() in the touch points return valid
values.
\value Pressure
Indicates that pressure information is available, meaning that
QEventPoint::pressure() returns a valid value.
\value Velocity
Indicates that velocity information is available, meaning that
QEventPoint::velocity() returns a valid vector.
\value NormalizedPosition
Indicates that the normalized position is available, meaning that
QEventPoint::globalPosition() returns a valid value.
\value MouseEmulation
Indicates that the device synthesizes mouse events.
\value Scroll
Indicates that the device has a scroll capability.
\value [since 6.2] PixelScroll
Indicates that the device (usually a
\l {QInputDevice::DeviceType::TouchPad}{touchpad})
scrolls with \l {QWheelEvent::pixelDelta()}{pixel precision}.
\value Hover
Indicates that the device has a hover capability.
\value Rotation
Indicates that \l {QEventPoint::}{rotation} information is available.
\value XTilt
Indicates that \l {QTabletEvent::xTilt()}{tilt} information is
available for the X-axis.
\value YTilt
Indicates that \l {QTabletEvent::yTilt()}{tilt} information is
available for the Y-axis.
\value TangentialPressure
Indicates that \l {QTabletEvent::tangentialPressure()}
{tangential pressure} information is available.
\value ZPosition
Indicates that position information for the \l {QTabletEvent::z()}
{Z-axis} is available.
\value All
*/
/*!
Creates a new invalid input device instance as a child of \a parent.
*/
QInputDevice::QInputDevice(QObject *parent)
: QObject(*(new QInputDevicePrivate(QString(), -1, QInputDevice::DeviceType::Unknown)), parent)
{
}
QInputDevice::~QInputDevice()
{
QInputDevicePrivate::unregisterDevice(this);
}
/*!
Creates a new input device instance. The given \a name is normally a
manufacturer-assigned model name if available, or something else
identifiable; \a id is a platform-specific number that will be unique per
device (for example the xinput ID on X11); \a type identifies what kind of
device. On window systems that are capable of handling input from multiple
users or sets of input devices at the same time (such as Wayland or X11),
\a seatName identifies the name of the set of devices that will be used
together. If the device is a child or slave device (for example one of
several mice that can take turns moving the "core pointer"), the master
device should be given as the \a parent.
The platform plugin creates, registers and continues to own each device
instance; usually \a parent should be given for memory management purposes
even if there is no master for a particular device.
By default, capabilities() are \c None.
*/
QInputDevice::QInputDevice(const QString &name, qint64 id, QInputDevice::DeviceType type,
const QString &seatName, QObject *parent)
: QObject(*new QInputDevicePrivate(name, id, type, QInputDevice::Capability::None, seatName), parent)
{
}
/*!
\internal
*/
QInputDevice::QInputDevice(QInputDevicePrivate &d, QObject *parent)
: QObject(d, parent)
{
}
/*!
Returns the region within the \l{QScreen::availableVirtualGeometry}{virtual desktop}
that this device can access.
For example a \l {QInputDevice::DeviceType}{TouchScreen} input
device is fixed in place upon a single physical screen, and usually
calibrated so that this area is the same as QScreen::geometry(); whereas a
\l {QInputDevice::DeviceType}{Mouse} can probably access all screens
on the virtual desktop. A Wacom graphics tablet may be configured in a way
that it's mapped to all screens, or only to the screen where the user
prefers to create drawings, or to the window in which drawing occurs.
A \l {QInputDevice::DeviceType}{Stylus} device that is integrated
with a touchscreen may be physically limited to that screen.
If the returned rectangle is \l {QRect::isNull()}{null}, it means this device
can access the entire virtual desktop.
*/
QRect QInputDevice::availableVirtualGeometry() const
{
Q_D(const QInputDevice);
return d->availableVirtualGeometry;
}
/*!
Returns the device name.
This string may be empty. It is however useful on systems that have
multiple input devices: it can be used to differentiate from which device a
QPointerEvent originates.
*/
QString QInputDevice::name() const
{
Q_D(const QInputDevice);
return d->name;
}
/*!
Returns the device type.
*/
QInputDevice::DeviceType QInputDevice::type() const
{
Q_D(const QInputDevice);
return d->deviceType;
}
/*!
Returns the device capabilities.
*/
QInputDevice::Capabilities QInputDevice::capabilities() const
{
Q_D(const QInputDevice);
return QInputDevice::Capabilities(d->capabilities);
}
/*!
Returns whether the device capabilities include the given \a capability.
*/
bool QInputDevice::hasCapability(QInputDevice::Capability capability) const
{
return capabilities().testFlag(capability);
}
/*!
Returns the platform specific system ID (for example xinput ID on the X11 platform).
All platforms are expected to provide a unique system ID for each device.
*/
qint64 QInputDevice::systemId() const
{
Q_D(const QInputDevice);
return d->systemId;
}
/*!
Returns the seat with which the device is associated, if known; otherwise empty.
Devices that are intended to be used together by one user may be configured
to have the same seat name. That is only possible on Wayland and X11
platforms so far.
*/
QString QInputDevice::seatName() const
{
Q_D(const QInputDevice);
return d->seatName;
}
using InputDevicesList = QList<const QInputDevice *>;
Q_GLOBAL_STATIC(InputDevicesList, deviceList)
Q_CONSTINIT static QBasicMutex devicesMutex;
/*!
Returns a list of all registered input devices (keyboards and pointing devices).
\note The list of devices is not always complete on all platforms. So far,
the most-complete information is available on the \l {Qt for Linux/X11}{X11}
platform, at startup and in response to hot-plugging. Most other platforms
are only able to provide generic devices of various types, only after receiving
events from them; and most platforms do not tell Qt when a device is plugged in,
or when it is unplugged at runtime.
\note The returned list cannot be used to add new devices. To add a simulated
touch screen for an autotest, QTest::createTouchDevice() can be used.
Platform plugins should call QWindowSystemInterface::registerInputDevice()
to add devices as they are discovered.
*/
QList<const QInputDevice *> QInputDevice::devices()
{
QMutexLocker lock(&devicesMutex);
return *deviceList();
}
/*!
\since 6.3
Returns a list of seat names for all registered input devices (keyboards and pointing devices).
*/
QStringList QInputDevice::seatNames()
{
QMutexLocker locker(&devicesMutex);
const InputDevicesList devices = *deviceList();
locker.unlock();
QStringList result;
for (const QInputDevice *d : devices) {
if (!result.contains(d->seatName()))
result.append(d->seatName());
}
return result;
}
/*!
Returns the core or master keyboard on the given seat \a seatName.
*/
const QInputDevice *QInputDevice::primaryKeyboard(const QString& seatName)
{
QMutexLocker locker(&devicesMutex);
const InputDevicesList devices = *deviceList();
locker.unlock();
const QInputDevice *ret = nullptr;
for (const QInputDevice *d : devices) {
if (d->type() != DeviceType::Keyboard)
continue;
if (seatName.isNull() || d->seatName() == seatName) {
// the master keyboard's parent is not another input device
if (!d->parent() || !qobject_cast<const QInputDevice *>(d->parent()))
return d;
if (!ret)
ret = d;
}
}
if (!ret) {
qCDebug(lcQpaInputDevices) << "no keyboards registered for seat" << seatName
<< "The platform plugin should have provided one via "
"QWindowSystemInterface::registerInputDevice(). Creating a default one for now.";
ret = new QInputDevice("core keyboard"_L1, 0, DeviceType::Keyboard, seatName, QCoreApplication::instance());
QInputDevicePrivate::registerDevice(ret);
return ret;
}
qWarning() << "core keyboard ambiguous for seat" << seatName;
return ret;
}
QInputDevicePrivate::~QInputDevicePrivate()
= default;
/*!
\internal
Checks whether a matching device is already registered
(via operator==, not pointer equality).
*/
bool QInputDevicePrivate::isRegistered(const QInputDevice *dev)
{
if (!dev)
return false;
QMutexLocker locker(&devicesMutex);
InputDevicesList v = *deviceList();
for (const QInputDevice *d : v)
if (d && *d == *dev)
return true;
return false;
}
/*!
\internal
Find the device with the given \a systemId (for example the xinput
device ID on X11), which is expected to be unique if nonzero.
If the \a systemId is not unique, this function returns the first one found.
\note Use QInputDevicePrivate::queryTabletDevice() if the device is a
tablet or a tablet stylus; in that case, \a id is not unique.
*/
const QInputDevice *QInputDevicePrivate::fromId(qint64 systemId)
{
QMutexLocker locker(&devicesMutex);
for (const QInputDevice *dev : *deviceList()) {
if (dev->systemId() == systemId)
return dev;
}
return nullptr;
}
void QInputDevicePrivate::registerDevice(const QInputDevice *dev)
{
QMutexLocker lock(&devicesMutex);
deviceList()->append(dev);
qCInfo(lcQpaInputDevices) << "Registered" << dev;
}
/*!
\internal
*/
void QInputDevicePrivate::unregisterDevice(const QInputDevice *dev)
{
if (deviceList.isDestroyed())
return; // nothing to remove!
QMutexLocker lock(&devicesMutex);
deviceList()->removeOne(dev);
qCInfo(lcQpaInputDevices) << "Unregistered" << dev;
}
bool QInputDevice::operator==(const QInputDevice &other) const
{
return systemId() == other.systemId();
}
#ifndef QT_NO_DEBUG_STREAM
QDebug operator<<(QDebug debug, const QInputDevice *device)
{
QDebugStateSaver saver(debug);
debug.nospace();
debug.noquote();
debug << "QInputDevice(";
if (!device)
return debug << "0x0)";
const QInputDevicePrivate *d = QInputDevicePrivate::get(device);
if (d->pointingDeviceType)
return operator<<(debug, static_cast<const QPointingDevice *>(device));
debug << "QInputDevice(";
debug << '"' << device->name() << "\", type=" << device->type()
<< ", ID=" << device->systemId() << ", seat='" << device->seatName() << "'";
debug << ')';
return debug;
}
#endif // !QT_NO_DEBUG_STREAM
QT_END_NAMESPACE
#include "moc_qinputdevice.cpp"
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