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Qt Declarative (Quick 2)
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path:
root
/
src
/
quick
/
scenegraph
/
adaptations
/
software
/
qsgsoftwarelayer.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Use SPDX license identifiers
Lucie Gérard
2022-06-11
1
-38
/
+2
*
Port QQuickShaderEffectSource format to Qt 6
Laszlo Agocs
2022-03-18
1
-1
/
+1
*
Add type safe native texture accessors
Laszlo Agocs
2020-08-03
1
-1
/
+1
*
Remove OpenGL dependency from QSGTexture
Laszlo Agocs
2020-06-08
1
-9
/
+0
*
Adjust QSGTexture comparisonKey type
Laszlo Agocs
2020-05-27
1
-1
/
+1
*
Make comparisonKey() a pure virtual in QSGTexture
Laszlo Agocs
2020-04-16
1
-2
/
+2
*
Add the graphics api independent scenegraph port
Laszlo Agocs
2019-07-04
1
-1
/
+7
*
Make QSGLayer::grab work correctly in software renderer
Jan Marker
2018-04-11
1
-2
/
+2
*
use nullptr consistently (clang-tidy)
Shawn Rutledge
2018-02-26
1
-3
/
+3
*
Mark layers in the SW rasterizer as opaque if possible
Lars Knoll
2017-11-03
1
-3
/
+0
*
Change mirror vertical for software QSGLayers to true
Allan Sandfeld Jensen
2017-09-05
1
-1
/
+1
*
Run includemocs in qtdeclarative
Thiago Macieira
2017-04-26
1
-0
/
+2
*
Enable building Qt Quick module with QT_NO_OPENGL defined
Andy Nichols
2016-03-22
1
-1
/
+1
*
Turn the SoftwareContext plugin into the Scenegraph Software Adaptation
Andy Nichols
2016-03-10
1
-0
/
+261