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path: root/src/quick/scenegraph/adaptations/software/qsgsoftwarelayer.cpp
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* Use SPDX license identifiersLucie Gérard2022-06-111-38/+2
* Port QQuickShaderEffectSource format to Qt 6Laszlo Agocs2022-03-181-1/+1
* Add type safe native texture accessorsLaszlo Agocs2020-08-031-1/+1
* Remove OpenGL dependency from QSGTextureLaszlo Agocs2020-06-081-9/+0
* Adjust QSGTexture comparisonKey typeLaszlo Agocs2020-05-271-1/+1
* Make comparisonKey() a pure virtual in QSGTextureLaszlo Agocs2020-04-161-2/+2
* Add the graphics api independent scenegraph portLaszlo Agocs2019-07-041-1/+7
* Make QSGLayer::grab work correctly in software rendererJan Marker2018-04-111-2/+2
* use nullptr consistently (clang-tidy)Shawn Rutledge2018-02-261-3/+3
* Mark layers in the SW rasterizer as opaque if possibleLars Knoll2017-11-031-3/+0
* Change mirror vertical for software QSGLayers to trueAllan Sandfeld Jensen2017-09-051-1/+1
* Run includemocs in qtdeclarativeThiago Macieira2017-04-261-0/+2
* Enable building Qt Quick module with QT_NO_OPENGL definedAndy Nichols2016-03-221-1/+1
* Turn the SoftwareContext plugin into the Scenegraph Software AdaptationAndy Nichols2016-03-101-0/+261