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Qt Declarative (Quick 2)
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path:
root
/
src
/
quick
/
scenegraph
/
qsgdefaultrendercontext_p.h
Commit message (
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)
Author
Age
Files
Lines
*
Reuse depth-stencil buffer between layers like Qt 5 did
Laszlo Agocs
2025-05-02
1
-0
/
+18
*
Remove the use of Q_QUICK_PRIVATE_EXPORT
Alexey Edelev
2024-01-09
1
-1
/
+1
*
Improve hash strategy for font caches
Eskil Abrahamsen Blomfeldt
2023-12-05
1
-3
/
+1
*
Introduce a CurveRendering backend for text
Eskil Abrahamsen Blomfeldt
2023-11-11
1
-0
/
+2
*
Adapt to the RHI API concept
Laszlo Agocs
2023-05-22
1
-1
/
+1
*
Fix destroying glyph cache textures with hidden text items
Laszlo Agocs
2023-03-23
1
-1
/
+4
*
Use SPDX license identifiers
Lucie Gérard
2022-06-11
1
-38
/
+2
*
Remove unused member variable in rendercontext
Laszlo Agocs
2022-04-21
1
-1
/
+0
*
scenegraph: Remove beginNext[Rhi]Frame differentiation
Laszlo Agocs
2022-04-21
1
-8
/
+0
*
Support to custom the render target on the software renderer
JiDe Zhang
2022-04-19
1
-3
/
+3
*
Invalidate text when application fonts are added or removed
Eskil Abrahamsen Blomfeldt
2022-04-08
1
-0
/
+1
*
scenegraph: Remove unused separateIndexBuffer logic
Laszlo Agocs
2022-02-11
1
-2
/
+0
*
Prevent glyph nodes from draining the update batch pool
Laszlo Agocs
2021-11-29
1
-0
/
+6
*
Add renderTypeQuality property to Text element
Eskil Abrahamsen Blomfeldt
2020-08-17
1
-2
/
+2
*
Make it possible to specify device extensions in a future proof manner
Laszlo Agocs
2020-06-19
1
-3
/
+7
*
Get rid of preprocess in QQuickText
Eskil Abrahamsen Blomfeldt
2020-06-15
1
-0
/
+1
*
Move QSGRenderContext::RenderMode to QSGRendererInterface
Eskil Abrahamsen Blomfeldt
2020-06-11
1
-1
/
+1
*
Make rendercontext OpenGL clean
Laszlo Agocs
2020-06-09
1
-26
/
+1
*
Add perspective 3D plane render mode
Laszlo Agocs
2020-06-09
1
-1
/
+1
*
Remove temporary compatibility leftovers from QSGMaterialShader
Laszlo Agocs
2020-06-08
1
-2
/
+0
*
Make render loops OpenGL clean
Laszlo Agocs
2020-06-08
1
-1
/
+0
*
Remove OpenGL dependency from QSGTexture
Laszlo Agocs
2020-06-08
1
-1
/
+0
*
Remove OpenGL FBO references in QQuickWindow and the renderer API
Laszlo Agocs
2020-06-02
1
-1
/
+1
*
Make QSGMaterialRhiShader become QSGMaterialShader
Laszlo Agocs
2020-06-02
1
-4
/
+3
*
Add forward declaration for QSurface
Samuli Piippo
2020-05-06
1
-0
/
+1
*
rhi: Make rendercontext query safe in slots connected to invalidated
Laszlo Agocs
2020-04-17
1
-0
/
+1
*
rhi: Enable layer updateTexture(), and so grabs, in the sync phase
Laszlo Agocs
2020-03-18
1
-1
/
+1
*
Fix device pixel ratio with QRhi for native text
Laszlo Agocs
2019-10-03
1
-0
/
+13
*
Expose renderpass from QSGRendererInterface
Laszlo Agocs
2019-09-08
1
-0
/
+6
*
Make openglunderqml functional with and without the rhi
Laszlo Agocs
2019-07-04
1
-6
/
+12
*
Add the graphics api independent scenegraph port
Laszlo Agocs
2019-07-04
1
-5
/
+52
*
Use different buffer for indices and vertices only in the WebGL plugin
Jesus Fernandez
2018-04-24
1
-2
/
+1
*
use nullptr consistently (clang-tidy)
Shawn Rutledge
2018-02-26
1
-1
/
+1
*
Basic working compressed texture atlas
Michael Brasser
2018-01-31
1
-0
/
+1
*
Ensure same glyph cache is used for same font at different sizes
Eskil Abrahamsen Blomfeldt
2017-07-24
1
-0
/
+2
*
Add QSGSpriteNode to the Scenegraph Adaptation Layer
Andy Nichols
2016-07-14
1
-1
/
+1
*
Export the OpenGL context and rendercontext
Laszlo Agocs
2016-07-05
1
-1
/
+1
*
Make QSGEngine::initialize backend-independent
Laszlo Agocs
2016-06-22
1
-1
/
+1
*
Enable building Qt Quick module with QT_NO_OPENGL defined
Andy Nichols
2016-03-22
1
-0
/
+112