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path: root/src/quick/scenegraph/qsgrhilayer.cpp
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* Reuse depth-stencil buffer between layers like Qt 5 didLaszlo Agocs2025-05-021-13/+9
* Don't try to make layer textures larger than max sizeEskil Abrahamsen Blomfeldt2025-02-181-1/+10
* Replace deprecated QImage::mirror(ed) with flip(ped)Volker Hilsheimer2024-12-021-1/+1
* Fix QSGRhiLayer::toImage() for non RGBA8 formatAllan Sandfeld Jensen2023-02-211-3/+6
* Improve variable naming in QSGLayer implementationLaszlo Agocs2022-10-201-31/+31
* Remove the separate rt/rp/cb getters/setters in QSGRendererLaszlo Agocs2022-08-041-3/+1
* Use SPDX license identifiersLucie Gérard2022-06-111-38/+2
* scenegraph: Remove beginNext[Rhi]Frame differentiationLaszlo Agocs2022-04-211-3/+3
* Port QQuickShaderEffectSource format to Qt 6Laszlo Agocs2022-03-181-3/+23
* Get rid of renderpass descriptor objects from the pipeline cache keysLaszlo Agocs2021-09-221-6/+2
* Do not create depth/stencil buffer when the env var says soLaszlo Agocs2020-08-161-12/+29
* Add type safe native texture accessorsLaszlo Agocs2020-08-031-1/+1
* layer: Check for <1 not ==0 when bailing out due to no sizeLaszlo Agocs2020-07-061-1/+1
* Make it possible to specify device extensions in a future proof mannerLaszlo Agocs2020-06-191-3/+3
* Move QSGRenderContext::RenderMode to QSGRendererInterfaceEskil Abrahamsen Blomfeldt2020-06-111-2/+2
* Add perspective 3D plane render modeLaszlo Agocs2020-06-091-1/+4
* Remove OpenGL dependency from QSGTextureLaszlo Agocs2020-06-081-11/+0
* Follow QRhi create-destroy API updateLaszlo Agocs2020-06-021-8/+8
* Adjust QSGTexture comparisonKey typeLaszlo Agocs2020-05-271-2/+2
* Avoid stale renderpass references in ShaderManager's pipeline listLaszlo Agocs2020-05-071-2/+6
* Move updateRhiTexture and co. to QSGTextureLaszlo Agocs2020-04-281-5/+4
* Make comparisonKey() a pure virtual in QSGTextureLaszlo Agocs2020-04-161-3/+2
* Avoid initializing QFlags with 0 or nullptrAllan Sandfeld Jensen2019-11-221-1/+1
* Avoid changing function signature in public headerLaszlo Agocs2019-09-181-1/+4
* Add the graphics api independent scenegraph portLaszlo Agocs2019-07-041-0/+471