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path: root/src/quick/scenegraph/qsgrhishadereffectnode.cpp
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* QSGRhiShaderMaterialTypeCache: use qHashMulti instead of private APIThiago Macieira2025-03-191-2/+1
* QSGRhiShaderEffectNode: Avoid unnecessary uniformBlocks list detachVladimir Belyavsky2024-04-221-1/+1
* Raise the dead in QSGRhiShaderMaterialTypeCacheLaszlo Agocs2024-04-121-2/+10
* scenegraph: Add plumbing for enabling multiviewLaszlo Agocs2024-01-151-22/+91
* Adapt to the RHI API conceptLaszlo Agocs2023-05-221-1/+1
* Avoid crash updating source of shader-less effectEskil Abrahamsen Blomfeldt2023-02-081-0/+12
* Prevent mixing up ShaderEffect materialsLaszlo Agocs2023-01-091-2/+24
* Make the ShaderEffect type cache self maintainingLaszlo Agocs2022-12-121-19/+41
* Make QSGRhiShaderEffectMaterial::type() safe with multiple windowsLaszlo Agocs2022-11-031-4/+12
* Port from qAsConst() to std::as_const()Marc Mutz2022-10-071-1/+1
* Port from container::count() and length() to size()Marc Mutz2022-10-071-8/+8
* Do a reserve for some of the tables in the shader effect nodeLaszlo Agocs2022-09-221-0/+4
* Pre-calculate hash value for QSGRhiSh.Mat.TypeCacheLaszlo Agocs2022-09-221-8/+12
* Make the pipeline cache real and move some settings to QGraphicsConfigLaszlo Agocs2022-09-161-2/+3
* Use SPDX license identifiersLucie Gérard2022-06-111-38/+2
* Quick: includemocsMarc Mutz2022-04-291-0/+2
* QSGRhiShaderEffectNode: remove unused m_rc memberMarc Mutz2022-04-291-2/+2
* ShaderEffect: Make uniform setting saferLaszlo Agocs2022-01-141-39/+43
* Avoid unnecessary color format conversionJiDe Zhang2021-10-291-2/+4
* Enhance the warning printed when ShaderEffect fails to loadLaszlo Agocs2021-09-091-1/+6
* Call commitTextureOperations for small atlas texturesRoman Genkhel2021-03-221-1/+3
* Use a single code path to load a QShader in QSGRhiShaderEffectNodeLaszlo Agocs2020-11-231-13/+4
* Match new qHash() signatureEskil Abrahamsen Blomfeldt2020-09-171-1/+1
* ShaderEffect: vertexShader and fragmentShader are now URLsLaszlo Agocs2020-06-181-4/+3
* Anisotropic antialiasing for distance field textEskil Abrahamsen Blomfeldt2020-06-151-1/+2
* Update qtbase dependencyJonas Karlsson2020-06-051-3/+4
* Make QSGMaterialRhiShader become QSGMaterialShaderLaszlo Agocs2020-06-021-4/+3
* Avoid truncating in QSGMaterial::compare() implementationsLaszlo Agocs2020-05-271-2/+3
* Adjust QSGTexture comparisonKey typeLaszlo Agocs2020-05-271-1/+1
* Don't detach from atlas when using qt_SubRect_fooPaul Olav Tvete2020-05-221-2/+6
* rhi: Fix crashing Controls autotests due to shadereffect lifetime issuesLaszlo Agocs2020-05-131-5/+3
* Move updateRhiTexture and co. to QSGTextureLaszlo Agocs2020-04-281-2/+2
* Don't truncate the hashesEskil Abrahamsen Blomfeldt2020-04-221-1/+1
* Change qHash return value to size_tFabian Kosmale2020-04-161-1/+1
* Add argument to QSGTexture::removedFromAtlas()Laszlo Agocs2020-04-161-3/+1
* Replace QVariant::type with QVariant::userTypeOlivier Goffart2020-01-171-2/+2
* Change const ref to ref in QSGMaterialRhiShader as per API reviewLaszlo Agocs2019-09-231-6/+6
* Add the graphics api independent scenegraph portLaszlo Agocs2019-07-041-0/+886